Here comes the prettiest girl I have ever made Glad to finally be putting her here.
Her groin is awfully high, particularly given she's got a thick suit on. The space between her legs is also pretty enormous. It might be a bit late for fixing it without some fairly major alteration, but if you're careful, you might be able to fix it just be squishing some vertices around.
It's otherwise a pretty nice model so would probably worth putting in a little extra work to fix and polish.
Started this project to teach myself zbrush and the whole character worflow baking/normals etc .Shes finally finished..Bad texturing and uvs etc but at least i learned how to bake for the first time.I should have enough time to join Petro/Blood now that this project is over.
i think i would put a bit more volume into the upperarms, specifically the biceps as it feels rather undefined compared to the rest. Also the i like how the legs feel but the arms are so super defined at places, maybe balance that a tad more?
Also maybe add some slight hueshifts to her green skin tone?
i know she is supposed to be all green but it feels so monochrome right now and i feel like it doesn't fit the level of realism you have in your sculpt.
FRiM, my only feedback is that the look on her face is more of a pissed off girlfriend who's just asked her partner a question and is like "well?! i'm waiting!".
FRiM, my only feedback is that the look on her face is more of a pissed off girlfriend who's just asked her partner a question and is like "well?! i'm waiting!".
Getting this feeling too. Sometimes it's best to leave the interperetation open to the viewer, imo. This looks fantastic though, FRiM.
Replies
It's otherwise a pretty nice model so would probably worth putting in a little extra work to fix and polish.
Enjoy Da Boobs.
So I finished polypainting. I'll retopo+bake+animate her in CryEngine is as usual.
Aaaand.... she wil have JIGGLE BONES, you got my drift ? ;D
In the mean time, I give you, the Illusionist
Not all girls need to be tall and voluptuous... or human for that mater
512 Diff and Spec, 1024 Norm. Mostly was practicing face morphs and minimum amount of tris needed for a joint before it looked bad.
Here's a little from me, from an unreleased project.
i think i would put a bit more volume into the upperarms, specifically the biceps as it feels rather undefined compared to the rest. Also the i like how the legs feel but the arms are so super defined at places, maybe balance that a tad more?
Also maybe add some slight hueshifts to her green skin tone?
i know she is supposed to be all green but it feels so monochrome right now and i feel like it doesn't fit the level of realism you have in your sculpt.
But really minor crits, she does look kickass
something im chipping away at
heres another contribution from me to keep this awesome thread fresh!
Here are some of my girls
My contribution:
turntable:
http://vimeo.com/61412746
contribootyng
I've got some WIPs on my artstation if anyone wants to see:
http://www.artstation.com/artist/PaulP
Facial and body animations + turntable video:
[ame="http://www.youtube.com/watch?v=ptruiX75_9Q"]Crimson Typhoon Render in CryEngine - YouTube[/ame]
You got to love Jiggle Bones in Cryengine
[ame="http://www.youtube.com/watch?v=BvVc6mmROjA"]Jiggle Typhoon (CryEngine) - YouTube[/ame]
The subsurface scattering of CE is really something to like I say Ears look much alive.
A turntable video as always. Hope you like African theme things.
[ame="http://www.youtube.com/watch?v=r1Os-JGUMF0"]Girl Render (CE) - YouTube[/ame]
INVASION OF LONG EARS !!!! ( I really like playing around )
And if you liked it here is crosspost thread for more:
http://www.polycount.com/forum/showthread.php?t=139475&highlight=alice
I want to present you Anna. I hope you like her.
Imagine: an autumn evening, the rain. Anna is standing at the window, lost in her thoughts.
[ame="http://www.youtube.com/watch?v=CyhnT-V4dRk"]Anna by Denis Shalonin - YouTube[/ame]
Getting this feeling too. Sometimes it's best to leave the interperetation open to the viewer, imo. This looks fantastic though, FRiM.
Just made this Lady for practice, I think she belong's here too
I hope someday I will be able to contribute with my own sculpts