2 textures? Really
Get it down to one. No need for 2 dude.
i would love to but u see originaly i didnt plan for that wire thing to be there, so i Uvd and textured evrything and then decided to put it in, and there is no speace left in original texture so to get it down to 1 ill have to repack UVS,rebake and re texture the whole thing maybe bit later i just gona leave it like this for now
thanks tho
Pretty cool, looks a lot like this character from Black Rock Shooter, was that intentional? I mean, the mechanical arms and the collar seem almost identical. Cool nonetheless though.
Pretty cool, looks a lot like this character from Black Rock Shooter, was that intentional? I mean, the mechanical arms and the collar seem almost identical. Cool nonetheless though.
yup heavily influenced ;D believed I've written it before. I made guy-version of the character 'Strength'
Not sure how I'm really gonna pull off the frame yet. 1 big chunk of plastic with all sorts of curves, and cutouts. Gonna be a challenge doing it with sub-d.
i would love to but u see originaly i didnt plan for that wire thing to be there, so i Uvd and textured evrything and then decided to put it in, and there is no speace left in original texture so to get it down to 1 ill have to repack UVS,rebake and re texture the whole thing maybe bit later i just gona leave it like this for now
thanks tho
If the textures are finished, you can pretty quickly re-pack the UVs, and bake the finished texture(s) to a new UV set. No need to re-texture the whole thing.
If the textures are finished, you can pretty quickly re-pack the UVs, and bake the finished texture(s) to a new UV set. No need to re-texture the whole thing.
ohh i didnt know that, how would you go around that?
STRIKER: Nice organic shapes, I wonder what special abilities the weapon has if any?
Tits: Liking the folds and fine details on the fabric of the female model. How long did it take you to make them?
awesome welles: The speed sculpted creature looks as spooky as the one in the drawing, good job on echoing the feel of the monster.
cR45h: I like the textures of the handgun as is, it looks very tidy and a little stylized.
Allan-p: Lovely paintings! As a whole I like the modern abstract take, while the details look more traditional and harmonic. I like the second one especially also, wouldn't mind having a painting like that in my room!
Going to try out the hard surface techniques from the Eat3D Hard Surface 2 DVD. Here is my sketch so far. Going to finish the gauntlets and helmet tomorrow.
Zelenkov ; Great looking phone. I assume it's supposed to be a sat type, which the antenna doesn't really convince me. All the reference I looked at shows them to be more beefy.
Working on a platformer on Unity, normally the game runs in a landscape resolution, just did this for screenshot purposes. I might make a thread showing individual assets etc in more detail at some point.
Tits: Liking the folds and fine details on the fabric of the female model. How long did it take you to make them?
Hey thanks a lot for commenting!
The fold are not really long to do, sometimes I just redo them few times until I liked them because they dont look natural enough or such, the best is to use nice reference. I use combination of few brushses, you can look at that page http://www.selwy.com/2009/zbrush-clothes-tutorial/ selwy is giving nice brushes and the tutorial is very nice.
For the ''fine details'' not sure if you are talking about the patterns or the sewing lines. The pattern is made with a custom alpha used with the noise modifier on the unwrapped model. For the sewing line there is few nice alpha or the internet, and I made few on my own.
Here ya go
I recently made some low-poly (around 1k tris +/- 100) planes and just wanted to get your opinion on those. I know, I know - they're not anything special, but still ...
steampunk ampro projector coming together slowley, trying to get this thing designed and finished up... any ideas would be awesome to hear some input im struggling to get a decent design for the reels. also, removed the floral bits on the side (under the pipe) and replaced with some vents, got abit noisey
Lost-Artist89: Wow! Both pieces look fantastic. You asked for ideas regarding the reels of the projector, how about adding some big leaf-like shapes attached between the supports that hold the circles of the reel? At the same time I think the reel regions actually benefit from not having just as much detail as the base of the object, as they feel lighter than the base.
lashman: a long time ago I did a Zero with about the same polycount (actually around 700). One thing right off is to change your background. It's hurting your model. And you'll need a spinning prop with an alpha mask. or if you prefer an animation on a plane for it.
@ Nina I. hey there! thanks very much appreciate the kind words. also, i think your idea of some big leaf flourishes was just the spark I needed, i was trying to replicate almost like an ornate bike wheel with the spindles, however i think it would look alot less noisy in contrast to have bigger, more ornate spokes, than lots of little thin ones (not to mention cut the issues with polycount down)
thanks very much indeed! i will try and get something out asap again, appreciate the help
Working on this sexy female for school.
Anatomy is based on the "general" shape of a troll
Almost done for the body except hand. I need to work on stuff, put her a belt and something like a skirt.
so many good stuff here, i'm so jealous. Looks like I'll have to plug my talent stealing machina, muahaha..Whilst it'll run, here are some, without shame, xposts Whilelmina and Urs, Hipoly and lowtex Working on both ends of the spectrum.
Here is something im working on atm, hes called Oswald and is the main character to a student game we made. These are just the raw textures, no spec map yet and no fancy lighting etc. any crits would be great
This is one of my favourite things I've seen posted here. Any info you can give on the game?
I finally finished my zbrush 2 final! Its a dragon fighting a warlock on a mountain pass. I wish I could have done more but I had to do the whole scene in zbrush, and after 15 million for the whole scene I started to chug to badly to add more.
Just about happy with the texture (still missing driver name, rim/brake detail and some carbonfiber bits). Poly count is somewhat reasonable.
Now, out of Maya's viewport 2.0 and into the Cryengine!
Also, wtf, where can I get access to texture filtering in Maya? As soon as a surface faces more than 45 degrees away from the camera it turns the texture to a blurry mess.
Love just spending hours looking through his thread...awesome stuff! Here is a Viking character i have been working on for a while as part of my final year university project...
That's pretty interesting. I think it would be better if police clothes were indian themed.
i did it in the midst of the London riots 2011 - hence an english bobby police. I imagined the british having learned the art of keeping masses in check with elephants during their colonial ventures in India.
... and another one this time it's a Messerschmitt specs same as before (around 1k tris + 2k textures)
There's something really off about the model but I can't put my finger on it, Perhaps the front is too long? The entire middle section feels off too, the wings are fine but they don't match the plane you're trying to model. It looks okay (If a little disproportionate) But if you want it to match the plane you're going for I'd remake some areas.
Replies
i would love to but u see originaly i didnt plan for that wire thing to be there, so i Uvd and textured evrything and then decided to put it in, and there is no speace left in original texture so to get it down to 1 ill have to repack UVS,rebake and re texture the whole thing maybe bit later i just gona leave it like this for now
thanks tho
Now I understand why you made this. I feel really sorry for poor old Kasparov :poly118:
[ame="http://www.youtube.com/watch?v=pmhQQAeRFoc"]Penis copter - YouTube[/ame]
Pretty cool, looks a lot like this character from Black Rock Shooter, was that intentional? I mean, the mechanical arms and the collar seem almost identical. Cool nonetheless though.
yup heavily influenced ;D believed I've written it before. I made guy-version of the character 'Strength'
Not sure how I'm really gonna pull off the frame yet. 1 big chunk of plastic with all sorts of curves, and cutouts. Gonna be a challenge doing it with sub-d.
If the textures are finished, you can pretty quickly re-pack the UVs, and bake the finished texture(s) to a new UV set. No need to re-texture the whole thing.
ohh i didnt know that, how would you go around that?
Really inspirational stuff guys! I always enjoying browsing through this thread.
6ft by 5ft
8ft by 5 ft
Tits: Liking the folds and fine details on the fabric of the female model. How long did it take you to make them?
awesome welles: The speed sculpted creature looks as spooky as the one in the drawing, good job on echoing the feel of the monster.
cR45h: I like the textures of the handgun as is, it looks very tidy and a little stylized.
Allan-p: Lovely paintings! As a whole I like the modern abstract take, while the details look more traditional and harmonic. I like the second one especially also, wouldn't mind having a painting like that in my room!
A preview of a character under way:
The fold are not really long to do, sometimes I just redo them few times until I liked them because they dont look natural enough or such, the best is to use nice reference. I use combination of few brushses, you can look at that page http://www.selwy.com/2009/zbrush-clothes-tutorial/ selwy is giving nice brushes and the tutorial is very nice.
For the ''fine details'' not sure if you are talking about the patterns or the sewing lines. The pattern is made with a custom alpha used with the noise modifier on the unwrapped model. For the sewing line there is few nice alpha or the internet, and I made few on my own.
Here ya go
It was made for a character of the week contest at conceptart.org - hence the text in the bottom
I recently made some low-poly (around 1k tris +/- 100) planes and just wanted to get your opinion on those. I know, I know - they're not anything special, but still ...
Cheers,
Martin
and more bertie stuff:
http://www.polycount.com/forum/showthread.php?t=41232&page=189
thanks very much indeed! i will try and get something out asap again, appreciate the help
Will do, thanks
Thanks, I've remade the trees today, more variation and no floating crowns.
Been working on getting this thing completed and in my demo reel.
Your bertie art kick's my bertie's ass to the ground. Absolutely amazing!
Anatomy is based on the "general" shape of a troll
Almost done for the body except hand. I need to work on stuff, put her a belt and something like a skirt.
And im quite enjoying the challenge!
So i posted the Diffuse, just to show you How i've layed that part out.
That's pretty interesting. I think it would be better if police clothes were indian themed.
This is one of my favourite things I've seen posted here. Any info you can give on the game?
the very beginnings of an environment, udk
I finally finished my zbrush 2 final! Its a dragon fighting a warlock on a mountain pass. I wish I could have done more but I had to do the whole scene in zbrush, and after 15 million for the whole scene I started to chug to badly to add more.
A funny little WW1 era moleman from the project:
Keep up the great work everyone!
nice to see the amzing works!
PoPcorn: that character is great!
here is a WIP of a scene im doing! i intend to animate it
Just about happy with the texture (still missing driver name, rim/brake detail and some carbonfiber bits). Poly count is somewhat reasonable.
Now, out of Maya's viewport 2.0 and into the Cryengine!
Also, wtf, where can I get access to texture filtering in Maya? As soon as a surface faces more than 45 degrees away from the camera it turns the texture to a blurry mess.
Is this to go along with your Robin, or just for fun?
i did it in the midst of the London riots 2011 - hence an english bobby police. I imagined the british having learned the art of keeping masses in check with elephants during their colonial ventures in India.
There's something really off about the model but I can't put my finger on it, Perhaps the front is too long? The entire middle section feels off too, the wings are fine but they don't match the plane you're trying to model. It looks okay (If a little disproportionate) But if you want it to match the plane you're going for I'd remake some areas.