Okay so Im pretty much done with this one.
Got a few minor things left but Im pretty happy with the result. Ill post a video of it later on.
And thx to everyone here who has helped me along the way
Sorry for the crosspost
Okay so Im pretty much done with this one.
Got a few minor things left but Im pretty happy with the result. Ill post a video of it later on.
And thx to everyone here who has helped me along the way
Sorry for the crosspost
wow jonas! its very bealtiful, loved the background
the grass are great too
Blind boy i am a tad disapointed your going with a wrestler .Though the model looks great and I know it will turn out great so keep at it .<--- still wishing it woulda been the heavy.
Okay so Im pretty much done with this one.
Got a few minor things left but Im pretty happy with the result. Ill post a video of it later on.
And thx to everyone here who has helped me along the way
Sorry for the crosspost
Made another head, wanted to do something a bit different. Yes the ears naff (again) but shhhh
hey man, just curious but what are these patches supposed to be made of? In the context of the head I feel like they should be skin, bits of somebody else's face, but the way you've done the stretching and colour they just look like leather patches. If they're leather its fine (could use a higher spec level though) but if it's skin it should really be more like this.
Joopson: Nice fern
jonas-144: Such a beautiful environment, great job!
wester: Wes, you are a beast! Can't wait to see your concept go 3D.
Been busy reworking my hallway based on C&C I received. Need to fix my visible seams and do some mesh/texture/lighting adjustments, and add pipes/wires. C&C in my sketchbook if you'd like
I've been eating leftovers at work...so... enough time to scribble around in zbrush. I love dragons and it's been a while so I figure this is worth posting. Took some time less than an hour
Anyway hello everyone, so this is my first post on the polycount forums! I've always felt a little intimidated by sheer level of talent here but I thought I'd bite the bullet and get involved! Go easy on me :P
~3500 polys
6 days for modeling & texturing (wish to spend some more time to improve it but later )
First thing I thought " yea man that's a zombie hunter...just needs guns" Then I saw the guns and thought, wow can't even see them, mount them on the front fenders.
First thing I thought " yea man that's a zombie hunter...just needs guns" Then I saw the guns and thought, wow can't even see them, mount them on the front fenders.
Fun stuff.
Yep sure, this model based on the concept, but I'll use your hint in polishing process
BTW Thanks.
jonas-144 - that environment looks fantastic, the little bits of hay floating in the air are a nice touch
dandoombuggy - welcome to polycount dude, rad model, especially the material definition on the texture (tough to do on those organic bug monsters)
One last crosspost from my molly facepuncher thread. Pretty much done with her, though I might go back and massage the materials a little. Just under 9000 triangles with a single 2048 dif/norm/spec map set.
wester: Thanks . Your concept looks amazing (almost looks 3d already ) and I look forward seeing it modeled
eY3lEs5: Thanks man!. I really like your environemt. You should add more smoke and maybe some dustparticles to=)
Dandoombuggy: Thanks ;D
Your model and textures look really good. Looking forward seeing the rest textured.
And I love how the Dof makes him look kinda harmless
Ferg: Thank you!. luv the shading on molly:thumbup:
Im going to fix some things on the bridge. And ill post a video later once i've fixed it.
well thanks everyone :poly121:
Really awesome Ferg .Propertions are all perfet dude .I need to pose this but currently working on like 4 characters .Once I finish the rig I will post a pose and the Cheese .
Some Spiffy stuff in here as per usual -
That mace is looking sexy Suburbbum!
I've been spreading myself thin lately redesigning my graphic design portfolio site and making new pieces for it. I'm going to eventually expand it from just graphic/web design to game art as well.
I've begun working in zbrush on a sculpt of finn from adventure time, translating it into a style more realistic, but not overly so. not exactly sure as of yet. all over the place on subd levels right now, probably not the best workflow. here's where its at so far, I had to stop for now because my wacom suddenly stopped working and I'm not sure if its a driver or hardware issue. I am aware of the clipping going where his legs meet his torso, and I plan to fix it as soon as I get this tablet deal sorted out, enjoy!?
Next is a packaging design I've rendered through 3d max using vray to show it in its natural habitat I guess, haha.
Last is a quick flyer I Designed tonight that was specifically relevant to the duties of position I just sent my resume and portfolio link to. Its still a work in progress at this point.
1589 tris, 2k maps, diff, nrm, spec, ref, XoliulShader2
Simple post in PS, leveling, sharpening.
I'm sure MW3 players will recognize these.
Very clean, Lachtan! I'm tempted to use XoliulShader now to get those fantastic reflections...
Here is a current wip of something I keep tinkering with. Starting to decided how I want to texture it. I think that plastic composite is really boring so I think I'm going to shoot for something more extravagant. Screenshot of low poly with Norm+AO in maya viewport:
Replies
Got a few minor things left but Im pretty happy with the result. Ill post a video of it later on.
And thx to everyone here who has helped me along the way
Sorry for the crosspost
@jonas-144
Very impressive man, knocked it out the park looking forward to the video.
@ZeroCartin
Thank you for the feedback btw, I got far too excited with other peoples work ha
Beautiful work! I want to go on vacation into that first shot.
PogoP
WarrenMarshall
- Livewire -
Thanks for all the kind words!
Im glad you guys liked it:)
wow jonas! its very bealtiful, loved the background
the grass are great too
I will call done my spanish hydrant, I have learnt a lot with this, but still a lot of room for improvement.
High Poly final:
Low Poly final:
beatiful!
6 days for modeling & texturing (wish to spend some more time to improve it but later )
Concept and model i'm doing for a short film. Excited to get to the modeling! High Rez on my blog.
hey man, just curious but what are these patches supposed to be made of? In the context of the head I feel like they should be skin, bits of somebody else's face, but the way you've done the stretching and colour they just look like leather patches. If they're leather its fine (could use a higher spec level though) but if it's skin it should really be more like this.
jonas-144: Such a beautiful environment, great job!
wester: Wes, you are a beast! Can't wait to see your concept go 3D.
Been busy reworking my hallway based on C&C I received. Need to fix my visible seams and do some mesh/texture/lighting adjustments, and add pipes/wires. C&C in my sketchbook if you'd like
Great job!
1589 tris, 2k maps, diff, nrm, spec, ref, XoliulShader2
Simple post in PS, leveling, sharpening.
I'm sure MW3 players will recognize these.
Anyway hello everyone, so this is my first post on the polycount forums! I've always felt a little intimidated by sheer level of talent here but I thought I'd bite the bullet and get involved! Go easy on me :P
Just started texturing my low poly mesh (9.7k)
First thing I thought " yea man that's a zombie hunter...just needs guns" Then I saw the guns and thought, wow can't even see them, mount them on the front fenders.
Fun stuff.
Yep sure, this model based on the concept, but I'll use your hint in polishing process
BTW Thanks.
dandoombuggy - welcome to polycount dude, rad model, especially the material definition on the texture (tough to do on those organic bug monsters)
One last crosspost from my molly facepuncher thread. Pretty much done with her, though I might go back and massage the materials a little. Just under 9000 triangles with a single 2048 dif/norm/spec map set.
Kustodiev: thanks thats really flathering
IxenonI: Thank you, Im glad you liked it
wester: Thanks . Your concept looks amazing (almost looks 3d already ) and I look forward seeing it modeled
eY3lEs5: Thanks man!. I really like your environemt. You should add more smoke and maybe some dustparticles to=)
Dandoombuggy: Thanks ;D
Your model and textures look really good. Looking forward seeing the rest textured.
And I love how the Dof makes him look kinda harmless
Ferg: Thank you!. luv the shading on molly:thumbup:
Im going to fix some things on the bridge. And ill post a video later once i've fixed it.
well thanks everyone :poly121:
I wouldn't mind massaging HER materials HUBBA HUBBA! Sorry it was too easy :P Great job, I'm really loving your stuff.
Are you using the beach.dds?
Just wondering 'cause it looks good
Haha,I knew someone would ask!
Thanks for the compliment, I'm using different cubemap, it has more contrast compared to beach.dds
Like what you done with that in regards to the colours, much nicer on the eyes
Looking forward to the next two
Ferg: Something to be happy with for sure!
Where's the greentooth hidden?
It's on top haha.
That mace is looking sexy Suburbbum!
I've been spreading myself thin lately redesigning my graphic design portfolio site and making new pieces for it. I'm going to eventually expand it from just graphic/web design to game art as well.
I've begun working in zbrush on a sculpt of finn from adventure time, translating it into a style more realistic, but not overly so. not exactly sure as of yet. all over the place on subd levels right now, probably not the best workflow. here's where its at so far, I had to stop for now because my wacom suddenly stopped working and I'm not sure if its a driver or hardware issue. I am aware of the clipping going where his legs meet his torso, and I plan to fix it as soon as I get this tablet deal sorted out, enjoy!?
Next is a packaging design I've rendered through 3d max using vray to show it in its natural habitat I guess, haha.
Last is a quick flyer I Designed tonight that was specifically relevant to the duties of position I just sent my resume and portfolio link to. Its still a work in progress at this point.
Very clean, Lachtan! I'm tempted to use XoliulShader now to get those fantastic reflections...
Here is a current wip of something I keep tinkering with. Starting to decided how I want to texture it. I think that plastic composite is really boring so I think I'm going to shoot for something more extravagant. Screenshot of low poly with Norm+AO in maya viewport:
shameless WipPost - Blocking out my new Sawmill.. - very Wip
Mov link http://dl.dropbox.com/u/33057988/Male%20Walk.mov
Wow! That turned out great : ).