Glode That looks fantastic! I really like those rocks. Although you could add some more water splashes on the left side (compared to right side) to blend rocks with water. Anyway it really grab attention
As for me I'm still working on this guy (dog ) from time to time.
Need to end it soon, because initial idea is now to blurry and improvisation can really mess it up... I feel lost in that form already.
about done with the cutscene I think.. (except for the implementation like the apple disappearing properly and such!)
also started on a "game over" animation today that should trigger a second or two after the player stops running or runs into the guards chasing him... missing from the ingame shot is the guard grabbing the player by the neck and pulling up him.. wip wip :P
more progress on the huge reactor/generator/power source I'm working on for my sci fi level. I'm still loving high poly modeling, wish I could do it all day long
Some really impressive work in this thread everyone, and Free Fall that is looking great, wish my hard surface skills were that good. Anyway here's something I've been working on since this Thursday night, still Very wip and I'm still trying to decide what to do with the head and arms
Getting there I think.
Just need to refine the glove some more and add some details to the boots.
And the back needs some love, but not to much left.
Feedback as always much appreciated!
I think his hands are too small, his elbows a little low and his knees perhaps a little low as well, his bicep seems too long...theres something odd about the way the muscles seem inflated and long. surely bane should be more powerful looking like arnie http://www.musclegainingsecrets.com/arnold-bicep-curl-arm-blaster1.jpg with rounder muscle shapes rather than elongated muscles?
I love those textures Deja.
do you think maybe the scale is the individual mail links its a bit high?
hard to know for sure, but I sure love to dirt/gime and the folds look nice.
Hey guys, here's a little update,
going real slowly at the momnent, without a concept artist it's really hard to know exaclty what i'm doing, what to add, when to stop.
Still not decided about the hair, thinkinh of a low pony tail or a french braid, could be short hair too... opinion?
Gotta fix de shoes a little bit more, seems pretty flat on the inside part I think...
I want her to have a very hiuge sniper, suggestion? I dont know nothings about guns...
Hey folks, i´m currently working on a redesign of the vampire slayer number one " Simon Belmont"or like i gonna call him at the moment "Simon Beltmont"!! I´m working with no real concept for tihs one, only using this sculpture to improve my current zBrush skillz. The goal is to work independent with zBrush and i´ll try my best! It´s very hard for me to stay at zBrush without using a second tool for fast premetive creation..... but this improves a lot! Had some realy nice experience combining the tools!
Replies
Did a revisit to an old model, mostly texture work
@traden: Very cool, I think I liked the brighter green colors more though
@Nick Carver: Amazing designs, really like the proportions on the first guy.
That's great! I love that quote and the amount of effort you put into that is impressive.
Getting there I think.
Just need to refine the glove some more and add some details to the boots.
And the back needs some love, but not to much left.
Feedback as always much appreciated!
Finally got back to work on this:
Just fixing some issues with the sea shader.. decided to vert paint the foam stuff rather than have it using depthbiasalpha .
Need to make the centre focal point look more powerful as suggested in my thread a while back. Not forgotten, just been busy teaching
Some slow progress on my building.
As for me I'm still working on this guy (dog ) from time to time.
Need to end it soon, because initial idea is now to blurry and improvisation can really mess it up... I feel lost in that form already.
Composed this hellish demon over the weekend and calling him done:
about done with the cutscene I think.. (except for the implementation like the apple disappearing properly and such!)
also started on a "game over" animation today that should trigger a second or two after the player stops running or runs into the guards chasing him... missing from the ingame shot is the guard grabbing the player by the neck and pulling up him.. wip wip :P
Lowpoly, rendered in marmoset.
I see a level-up here, buds! Keep 'em coming!
This is sharing half of a 1024 map.
[no specular maps, yet. diffuse only at the moment]
I am currently putting all the normal map details in, so hopefully this will look more complete in the next few days.
here are some max realistic viewport screen grabs
here is something that I have been working on for quite some time. All crits welcomed.
just wanted to say that this is awesome!
by the way, very cool way to do these clothes and hair
Still working on my character. Going so slooooow!
Going to work a lot on it today though
I think his hands are too small, his elbows a little low and his knees perhaps a little low as well, his bicep seems too long...theres something odd about the way the muscles seem inflated and long. surely bane should be more powerful looking like arnie http://www.musclegainingsecrets.com/arnold-bicep-curl-arm-blaster1.jpg with rounder muscle shapes rather than elongated muscles?
.
pewpew
JGcount: wow thanks! I didn't know it would have such an inpact, I'm glad it did though .
SF: Damn that looks great. loving the pose as well!
Cheers man! I feels that too. Outline is hype 'n I like it.
So now, I have the finals results
(Choose your color!) I made some alternate colors just for fun
Oh this is a link for a Webplayer http://dl.dropbox.com/u/11836224/Big%20Chair/WebPlayer/WebPlayer.html it's a turntable .
This is my update
Album cover for my band lol
And a couple of speed paints.
do you think maybe the scale is the individual mail links its a bit high?
hard to know for sure, but I sure love to dirt/gime and the folds look nice.
going real slowly at the momnent, without a concept artist it's really hard to know exaclty what i'm doing, what to add, when to stop.
Still not decided about the hair, thinkinh of a low pony tail or a french braid, could be short hair too... opinion?
Gotta fix de shoes a little bit more, seems pretty flat on the inside part I think...
I want her to have a very hiuge sniper, suggestion? I dont know nothings about guns...
Hey folks, i´m currently working on a redesign of the vampire slayer number one " Simon Belmont"or like i gonna call him at the moment "Simon Beltmont"!! I´m working with no real concept for tihs one, only using this sculpture to improve my current zBrush skillz. The goal is to work independent with zBrush and i´ll try my best! It´s very hard for me to stay at zBrush without using a second tool for fast premetive creation..... but this improves a lot! Had some realy nice experience combining the tools!