seth: claytubes, i like how you're shaping those forms
Neolight: looking very nice, i like both the concept and 3d so far
zxcman: good flow in there, maybe the shoulderpad could use a graphic ontop?
trying to sculpt a female face, subtlety is a bitch
kiril0t, love the detail on that
Neolight, beautiful concept. The 3D matches great, but could use some stronger highlights especially in the foreground building, as well as the strong yellow tint that's present in the concept.
zxcman - amazing!
loving all the recent character work too! ltd, those faces are so full of life
I finally got round to finishing Damian Lazarski's foliage tutorial on 3dmotive. Learnt a tonne, thanks Damian! any crits on this appreciated. I plan on expanding it into a mini-scene with some more foliage and proper terrain later
and here's a WIP concept for a university unit. I'll create a thread for this soon - but any preliminary feedback in the meantime would be great
Right, here are some screengrabs of my shader networks - I tried to get them to be as clear as possible.
For those who can't arsed top scroll up, this is a shader that uses the WindSpeedAndDirection node to have the material appear as though the grass ripples in the direction of the wind.
It basically blends between a "straight up" and a "lying flat" grass texture, both of which are orientated in the direction of the wind actor's vector information. I also utilised the WindSpeed node to control the speed of the wave/blend effect.
Some large images ahoy:
The texture isn't exactly pro, but it gets the point across.
And here, as requested, is a video showing off the shader:
And here's a quick image I did yesterday, thinking about making her into a 3D model:
Neat image but her pose is a bit hard to read. I didn't realise that her upper torso is twisted around so much until I had looked at it for a while. I think part of the problem is that her tricep reads almost like a bicep at first look and that there's no clear indication (to me) that she's just done an almost 360 degree slash. Feels like her legs are going one way and the torso another. Love the style though, just can't quite get the pose.
progress on my grenade launcher!...i tinkered a little bit on the shapes of a few things...but nothing major so far...sticking about 95% to the reference images
Apologies if it is hard to follow, I didn't realise that my mouse pointer wasn't being recorded.
Thanks to @choco for helping me record, I can't wait to see the awesome stuff that you guys do with this
That is pretty cool, it obviously needs some waviness (instead of straight lines) and randomness added to it, and maybe some height or normal based variation.
That is pretty cool, it obviously needs some waviness (instead of straight lines) and randomness added to it, and maybe some height or normal based variation.
Exactly!
I probably won't be working on it any further until I need to use it in a project, but the groundwork is there for whenever I, or anybody else, wants to have a bash at it
Neat image but her pose is a bit hard to read. I didn't realise that her upper torso is twisted around so much until I had looked at it for a while. I think part of the problem is that her tricep reads almost like a bicep at first look and that there's no clear indication (to me) that she's just done an almost 360 degree slash. Feels like her legs are going one way and the torso another. Love the style though, just can't quite get the pose.
Thanks urgaffel, I'll keep that in mind next time.
Apologies if it is hard to follow, I didn't realise that my mouse pointer wasn't being recorded.
Thanks to @choco for helping me record, I can't wait to see the awesome stuff that you guys do with this
Nice work.
Though i see the repeating pattern over the whole map, which is ok for a small space, but not for large areas.
Maybe if you include a flowmap instead of a constant winddirection and speed it could also look convincing over huge spaces: http://www.valvesoftware.com/publications/2010/siggraph2010_vlachos_waterflow.pdf
Slowly getting there, need to do more texturing. Been following the Brawl contest with texture counts. Just got reflections working for the puddle shader so yay
Replies
Neolight: looking very nice, i like both the concept and 3d so far
zxcman: good flow in there, maybe the shoulderpad could use a graphic ontop?
trying to sculpt a female face, subtlety is a bitch
http://vimeo.com/37052556
Neolight, beautiful concept. The 3D matches great, but could use some stronger highlights especially in the foreground building, as well as the strong yellow tint that's present in the concept.
zxcman - amazing!
loving all the recent character work too! ltd, those faces are so full of life
I finally got round to finishing Damian Lazarski's foliage tutorial on 3dmotive. Learnt a tonne, thanks Damian! any crits on this appreciated. I plan on expanding it into a mini-scene with some more foliage and proper terrain later
and here's a WIP concept for a university unit. I'll create a thread for this soon - but any preliminary feedback in the meantime would be great
For my part, I'm slowly getting back into ZBrush with this quick sculpt:
And here's a quick image I did yesterday, thinking about making her into a 3D model:
[ame="http://www.youtube.com/watch?v=4ugEUnH8Eug&list=UUWd6kZbJkY4lch96hCwopnA&index=1&feature=plcp"]UDK - Wind-Direction Grass Shader Demonstration - YouTube[/ame]
Apologies if it is hard to follow, I didn't realise that my mouse pointer wasn't being recorded.
Thanks to @choco for helping me record, I can't wait to see the awesome stuff that you guys do with this
Neat image but her pose is a bit hard to read. I didn't realise that her upper torso is twisted around so much until I had looked at it for a while. I think part of the problem is that her tricep reads almost like a bicep at first look and that there's no clear indication (to me) that she's just done an almost 360 degree slash. Feels like her legs are going one way and the torso another. Love the style though, just can't quite get the pose.
That's pretty cool man. Thanks for sharing.
--
@ Swizzle
That's fucking awesome man, turned out very nice. very clean and crisp, awesome stuff!
Swizzle: That guy turned out really nice!
JFletcher: That's some very clean modeling.
Just a preposterous weapon design from me this week:
Xposting from my sketchbook;
That is pretty cool, it obviously needs some waviness (instead of straight lines) and randomness added to it, and maybe some height or normal based variation.
Sweet! If you turn that hammer thing into an 8 foot halberd he'd be 20% cooler. :P 3 cheers for bird poop.
and sorry for covering up the nudity
Pdude - I seriously love that bot! Forms are so readable
I ended up taking the orc head I sculpted further and added some color. It's supposed to be Thrall.
I probably won't be working on it any further until I need to use it in a project, but the groundwork is there for whenever I, or anybody else, wants to have a bash at it
Thanks urgaffel, I'll keep that in mind next time.
Hahaha that's awesome Nick ! Reminds me of Doc's sniper rifle in Back to the Future 3, but even more ridiculous.
this time. . .bricks.
Rubble pieces to be more exact.
Here's something I've been working on:
Nice work.
Though i see the repeating pattern over the whole map, which is ok for a small space, but not for large areas.
Maybe if you include a flowmap instead of a constant winddirection and speed it could also look convincing over huge spaces:
http://www.valvesoftware.com/publications/2010/siggraph2010_vlachos_waterflow.pdf
We actaully had a pretty good thread on flowmaps here a little while ago.
I know it doesn't look too fantastic and the textures are simple, but it was mainly the function of the material that I wanted to get across.
had an hour to kill, messy shit!
low poly model with normalmaps, still need to do some of his spines.
Great Job Swizzle!! but you should have more dirt on the armor and especially the boots.
Slowly getting there, need to do more texturing. Been following the Brawl contest with texture counts. Just got reflections working for the puddle shader so yay
Final entry for the sculpting challenge over at 3dtotal
All foliage is UDK's
I'll do mine as soon as I have some free time but I couldn't wait any longer to show it