I finished the external textures of this containter and now I'm working on the inside ones.
I also made some color and logo variations. Take a look here for the other shots: http://marze3d.blogspot.com
Description: A playable mario's aiship level remake. Still in his early beta(no texture, no enemies, but kismet(cannon,fan and killzone) fully working)
Note: Strangely, the camera don't attach to the player like it happen on the editor(dunno why) Try [multiplayer] [host game] and wait till you can play. It the only way I found to play the level correctly
-the name file is battleship. On my frontend rage, I accidently cooked all my playable UDK map: this one and a Crash bandicoot level also a duplicate of the battleship level
Additional note: If you find some technical problem, tell me
mazz423: Love your work! I alsway struggling with those clothes fold and I think you did a pretty good jobs here, welldone! :thumbup:
Hazardous: look gorgeous man!!! my hat off to you!
Something I did for the weekend to improve my 2D skill
Where are his eyebrows? His skin looks a bit orange and waxy but the lack of eyebrows is really offputting.
Thanks for the comments. It was my first time rendering in Zbrush and I went overboard with the wax modifier for the skin. For the eyebrows I tried using Fibermesh but I couldn't get the settings correct. My other option was trying to polypaint it, but as you can see it didn't come out to well. Do you have any suggestions for the eyebrows? still new to Zbrush
It's been too long O.O I'm trying to make time for a side project and make some personal pieces again.
Anyway, here's my latest thing from League of Legends. I wish I had more time to push the texture, but she had to be done a week ahead of schedule. Still hope you guys enjoy it.
It's been too long O.O I'm trying to make time for a side project and make some personal pieces again.
Anyway, here's my latest thing from League of Legends. I wish I had more time to push the texture, but she had to be done a week ahead of schedule. Still hope you guys enjoy it.
Rayph, as usual your work is badass. Really cool and original creatures. You do seem to be falling into some of the same problems that a few of your other pieces have, specifically lots of visual noise and lack of contrast, though I think this is actually one of your strongest pieces.
I'd suggest one fairly simple change that I think will make the whole piece stronger, and that's to lower the contrast around the characters and darken some of the values of the characters themselves.
Here's what I'm talking about:
There's already a very strong composition in your image, but you're letting the lack of value changes get in the way of that. The way things are currently, my eye just wants to bounce around the entire image because there are no distinct shapes for it to rest on. By pushing the contrast this way, you'll push people's eyes to circle around the image from the foreground character, up her arm to the head of the enemy, down his arm and scythe, up her tail and legs, and back again.
Replies
Has some possible issues but it's finally taken the shape I'm after with a protected harbor and some nice peninsulas.
Dan!: awesome !!
Curt: Badass man, thats one gnarly dude.
Had so much fun making them and thought id share it in here.
https://new.livestream.com/accounts/1635918
Still working on the high poly model for it.
I also made some color and logo variations. Take a look here for the other shots: http://marze3d.blogspot.com
Of course, any comment is welcome.
@Dan : Great texture !
So now the level I'm working have reached the state of playability. Posted the exe file on moddb
So here the download link for the UDK map/level
http://www.gamefront.com/files/service/thankyou?id=22456927
Description: A playable mario's aiship level remake. Still in his early beta(no texture, no enemies, but kismet(cannon,fan and killzone) fully working)
Note: Strangely, the camera don't attach to the player like it happen on the editor(dunno why) Try [multiplayer] [host game] and wait till you can play. It the only way I found to play the level correctly
-the name file is battleship. On my frontend rage, I accidently cooked all my playable UDK map: this one and a Crash bandicoot level also a duplicate of the battleship level
Additional note: If you find some technical problem, tell me
Topic about the project
http://www.polycount.com/forum/showthread.php?t=105456&highlight=Mario+UDK
Wow!! There are a lot of great entries here!!
mazz423: Love your work! I alsway struggling with those clothes fold and I think you did a pretty good jobs here, welldone! :thumbup:
Hazardous: look gorgeous man!!! my hat off to you!
Something I did for the weekend to improve my 2D skill
phanthanhtruc, I have no idea what that is, but i like it. Sweet funky shapes.
I like making low-spec stuff, its fast and funny. I made this fella:
Basic polypaint on it for now, just to give a sense of what is what and where things go.
Here's a few different views from my Barney caricature sculpt.
Where are his eyebrows? His skin looks a bit orange and waxy but the lack of eyebrows is really offputting.
Thanks for the comments. It was my first time rendering in Zbrush and I went overboard with the wax modifier for the skin. For the eyebrows I tried using Fibermesh but I couldn't get the settings correct. My other option was trying to polypaint it, but as you can see it didn't come out to well. Do you have any suggestions for the eyebrows? still new to Zbrush
Anyway, here's my latest thing from League of Legends. I wish I had more time to push the texture, but she had to be done a week ahead of schedule. Still hope you guys enjoy it.
Needed a break from the dota 2 comp, a quick first model for a uni module.
Fightpunch - that jeep is
Happy new years people!
got some posed shots up on the folio site, need to do the topless shots next!
awesome stuff dom
JohnnyRaptor - that's cool!
looks cool
https://new.livestream.com/accounts/1635918/events/1606401
@Dom : Need to watch this thing ! couldn't this weekend but 'll do it asap
I would like a critic please.
intervain- thanks! glad you like em
A preview of the 3d prints,
[ame="http://www.youtube.com/watch?v=znhnj6Nqbr0"]Dubstep - Recharge - YouTube[/ame]
Love this! Simple but strong shape of the suit, and awesome stylization of the head.
Finished up the office challenge this weekend:
Dota 2 create your own champion:
Currently working on Handsome Jack from Borderlands 2. Just a block-out for now:
I'd suggest one fairly simple change that I think will make the whole piece stronger, and that's to lower the contrast around the characters and darken some of the values of the characters themselves.
Here's what I'm talking about:
There's already a very strong composition in your image, but you're letting the lack of value changes get in the way of that. The way things are currently, my eye just wants to bounce around the entire image because there are no distinct shapes for it to rest on. By pushing the contrast this way, you'll push people's eyes to circle around the image from the foreground character, up her arm to the head of the enemy, down his arm and scythe, up her tail and legs, and back again.
Trying to make a "regular dude" from a street fashion photo
http://www.polycount.com/forum/showthread.php?t=105833