so far its just solid albedo colors + tiling normals and gloss, heres some of the downsized gloss maps... these have some weird tiling because theyre composed of a few overlays at different scales since im constantly tweaking it, still wip
Absolutely zero UV strategy, the textures I'm using for the tiling materials are high frequency enough that seams aren't very apparent even with a totally automatic unwrap (in 3ds, uv unwrap > flatten map). The bigger problem imo is actually repetition, I probably need to tweak some of these textures so that they have a smaller scale within the same resolution, so I can tile them across more of the gun without obvious repetition. In the second to last set of images you can see a repeating detail in the metal on the receiver next to and then in front of the sight for example. Need to fix that stuff
That's actually pretty interesting... I never thought that high frequency tiling would get rid of seams, makes absolute sense. I guess the biggest challenge is repetition really, like you mentioned. Is it this the area?
Just an idea, maybe if you detach that part with problems and, with an instance of the same material, just tweak some of it's tilling parameters in TB3... or even change the orientation of some of those little, brighter spots in the glossiness (which reveal the repetition) to be more diagonally oriented. I feel that diagonal repetition can be less noticeable, but i can be wrong.
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building a material swatch library
so far its just solid albedo colors + tiling normals and gloss, heres some of the downsized gloss maps... these have some weird tiling because theyre composed of a few overlays at different scales since im constantly tweaking it, still wip
Just an idea, maybe if you detach that part with problems and, with an instance of the same material, just tweak some of it's tilling parameters in TB3... or even change the orientation of some of those little, brighter spots in the glossiness (which reveal the repetition) to be more diagonally oriented. I feel that diagonal repetition can be less noticeable, but i can be wrong.