Hey Ben, awesome work as always. Just wanted to know your thoughts about Fusion360 for hard surface modeling, instead of using 3dsMax.
It has extremely good booleans, fillets and chamfers, and generally makes it very easy to design things in. I dont know if making an asset from an existing concept makes as much sense with it. But for designing something from scratch it's great.
Are you still utilizing the Zbrush Boolean workflow or have you gone back to traditional subd workflows? Just curious to know. Really loving the fusion 360 stuff too btw
Are you still utilizing the Zbrush Boolean workflow or have you gone back to traditional subd workflows? Just curious to know. Really loving the fusion 360 stuff too btw
I'm basically using all of them these days depending on the object. They all have different downsides. The dynamesh stuff is hard to get really clean diagonal edges on large objects because the geo is projected as a grid and the computer can only handle so much resolution, but modeling with booleans is fast. Subdivision modeling gets perfect results but takes a long time. Fusion is wonderful for design but needs cleanup or retopology to get a game asset back out of it.
Your toolset versatility coupled with obvious hard surface skillset really speaks volumes too the quality I'm hoping to acquire one day, also diggin those urban photographic images, which to my layman's eye look quite professional.
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Just wanted to know your thoughts about Fusion360 for hard surface modeling, instead of using 3dsMax.
Just curious to know. Really loving the fusion 360 stuff too btw