felipefrango wrote: »
Nice optimization! Just a thought, though, when optimizing I often find that selecting a ring and collapsing it can retain the silhouette a bit better than selecting a loop and removing it. There's uneven spacing where you removed the loops now. On the chimney, for example, if you had selected the middle ring and collapsed it it would leave a loop in the middle and averaged out the silhouette instead of a short segment in the bottom then a long one at the top. Again, just a stupid nitpick, won't save you any extra tris, but it's useful at times to retain the shapes.
Jessica Dinh wrote: »
Hey guys, noob question: is it ok to have inverted faces in my uv's? I'm trying to stack some shells and I need to invert some of them to do it. I'm not talking about my 2nd uv channel for lightmap/ao map, I know there shouldn't be overlapped/inverted faces there. I just mean in my main uv channel (hope my question makes sense haha).