Man your entry is so good, but after seeing the mech stuff you posted I was REALLY looking forward to what you'd do with feet. I was expecting like these awesome mech shoes or something that really stood out in the silhouette.
Now I know it's waaaay too late in the contest to really discuss any conceptualization, but I think it would be wrong not to be devils advocate in some way and go aside from making her legs thick there wasn't really much done with the legs. The face is great, the body is great, but with the reference you posted I really was hoping something epic would be on those feet.
Anyways, your modeling skills are fantastic and far greater than anything I can achieve, and I didn't mean to come off as a jerk. You have a great entry and I've barely gotten mine into 3d so I know how time restraints come off. I wish you well and can't wait to see the fully textured version!
Azuryon: Totally agree with you man . Just ran out of time more or less. Design is my biggest weak point I think, and I'm trying to work on it as much as I can. In the end i could post up all the revisions and rough shapes, concepts and paintovers i did for her but it would be the biggest pile of crap of all time haha. Ultimately I overlooked the lower half of her design and im pretty but hey, its done now - can only try to improove next time Thanks for your thoughts though man, appreciate it!
A bit over budget and the distribution is a bit whack ill clean it up some more. 12,300 Tris atm. Oven mits on.
Damn, love your stuff man. She's a real beauty. In fact you make the kind pictures I can't watch around my girlfriend 'cause she'll probably bust my balls.:)
My only advice is that in order to accentuate the hips you could probably make the shin part thinner towards the ankle as well as the ankle itself, 'cause right now I honestly find them strangely chubby. On the back view you can see that the Gastrocnemius muscle(yeah I had to wikipedia it ) is as wide as the hip.
Photoshop just crashed on me, was in the zone - forgot to save... BOOM just closed. So grumpy, posting this screen - going to bed! BAH!!!! This is just some rough colors, and a bit of work on the face, no spec.
foreverendering: Eagle eyes! Thanks man, I need to fix up the one on the boot sole too theres quite a few niggly zones
Jeez, that sucks to hear about Photoshop crapping out on you man! The texture looks awesome so far already, and I'm pretty sure you can nail it before friday!
Looking great! The face turned out very well. The eyes look ever so slightly cross-eyed, but probably nothing a few vert tweaks around the eyes couldn't help. :thumbup:
there seems to be some normal map triangulation errors on the hard-surface parts of shoulder and head. it might help if you triangulate your final low mesh before baking normals.
Its been really nice seeing the progress on this entry man! Fantastic work!!! great job on the face and overall re-design! hmm something about the chin can be better would be my only critique atm~ maybe its the shadow thats throwing me off..but iono ahaha do you have a side view we could check out?
CapAmer1ca: Thanks man! Yup just a plane with alpha for the lashes!
haikai: Thanks man, tweaked them a bit - better now!
Papa_Austin: Yo man! thanks for that, sure i dont mind, but i dont agree with your choice - pushing too many values around in one hue gets dangerous when there are big areas of color - it tends to muddy up the design. Because Chunners has pale skin and dark hair - that pretty much sets the tone for the rest of the values. Her skin is the focus and the accents are dark in value. If you start adding light values into the blue it pulls more and more away from her skin and you get a wierd eye freakout thing goin on!
lhazard: xoliul viewport shader all the way man!!
MM: Thanks man! Yeah I've gotta fix those up!!
cg-sammu: Thanks man, likewise on your entry!! I'll produce some sideview action soon enough I promise!
Some more progress.... need to move onto posing her - ill come back to cleanup some more textures tomorrow.... argh no time left!!!
This is one of my favorites from this comp, I prefer this to the original model by far (Would love to see capcom draft you into a slightly more futuristic street fighter!).
Hi I am new polycount and new 3D modeling, but I have ten years as a graphic designer ... Voting is tomorrow but my advice are this: Your first ideas were better than the finals, the boots are too heavy for her, like the helmet. in your "Beauty Shots" highlights her face it is beautiful. Good Luck.
Hola soy nuevo en polycount y nuevo en modelado 3D, pero tengo mucos a
Hey Sooshicat, Its something i spend wayyyyyy to much time analysing and pondering while i sculpt. Im glad for some people its on the side of pleasing and not generic - I try not to be on the generic side but its super easy to fall in there when you refine so much yet avoid a blatantly cartoony style.
Lots of study of beautiful faces, especially pinup women of the 50's 60's and backwards in time from that point. So i put it down to an extremely healthy stack of failed studies, and lots anf lots of focus
Your hard work really pays off! I don't know what it is about the faces you make, but they are so simple in a really beautiful and elegant sort of way. Simple and complex at the same time. It mind boggles me because its the exact look that I always try to go for but never seem to achieve! So kudos to you Keep it up
Looks crazy good but I was hoping to see more cybernetic parts similar to those MVC counterparts like Mecha Zangief or Cyber Akuma...still look fantastic though!
Replies
Now I know it's waaaay too late in the contest to really discuss any conceptualization, but I think it would be wrong not to be devils advocate in some way and go aside from making her legs thick there wasn't really much done with the legs. The face is great, the body is great, but with the reference you posted I really was hoping something epic would be on those feet.
Anyways, your modeling skills are fantastic and far greater than anything I can achieve, and I didn't mean to come off as a jerk. You have a great entry and I've barely gotten mine into 3d so I know how time restraints come off. I wish you well and can't wait to see the fully textured version!
anyway nice update, can't wait to see how the bake turns out
Azuryon: Totally agree with you man . Just ran out of time more or less. Design is my biggest weak point I think, and I'm trying to work on it as much as I can. In the end i could post up all the revisions and rough shapes, concepts and paintovers i did for her but it would be the biggest pile of crap of all time haha. Ultimately I overlooked the lower half of her design and im pretty but hey, its done now - can only try to improove next time Thanks for your thoughts though man, appreciate it!
A bit over budget and the distribution is a bit whack ill clean it up some more. 12,300 Tris atm. Oven mits on.
My only advice is that in order to accentuate the hips you could probably make the shin part thinner towards the ankle as well as the ankle itself, 'cause right now I honestly find them strangely chubby. On the back view you can see that the Gastrocnemius muscle(yeah I had to wikipedia it ) is as wide as the hip.
Anyway, good luck with her, man!
Finished the Bake! Madprops to xoliul and his free shader, its freaking badass!!!!
d1ver: Thanks for the suggestion man - its a good one!! I will be making some 'thigh' and leg adjustments very shortly
Photoshop just crashed on me, was in the zone - forgot to save... BOOM just closed. So grumpy, posting this screen - going to bed! BAH!!!! This is just some rough colors, and a bit of work on the face, no spec.
foreverendering: Eagle eyes! Thanks man, I need to fix up the one on the boot sole too theres quite a few niggly zones
BUT, she is looking stunning!
I love the way you do eyelashes man.
Now lets get her finished!
Eyelashes its just plane with alpha?
if you dont mind I did a quick and dirty paint over just color variation
there seems to be some normal map triangulation errors on the hard-surface parts of shoulder and head. it might help if you triangulate your final low mesh before baking normals.
CapAmer1ca: Thanks man! Yup just a plane with alpha for the lashes!
haikai: Thanks man, tweaked them a bit - better now!
Papa_Austin: Yo man! thanks for that, sure i dont mind, but i dont agree with your choice - pushing too many values around in one hue gets dangerous when there are big areas of color - it tends to muddy up the design. Because Chunners has pale skin and dark hair - that pretty much sets the tone for the rest of the values. Her skin is the focus and the accents are dark in value. If you start adding light values into the blue it pulls more and more away from her skin and you get a wierd eye freakout thing goin on!
lhazard: xoliul viewport shader all the way man!!
MM: Thanks man! Yeah I've gotta fix those up!!
cg-sammu: Thanks man, likewise on your entry!! I'll produce some sideview action soon enough I promise!
Some more progress.... need to move onto posing her - ill come back to cleanup some more textures tomorrow.... argh no time left!!!
All I got.
Going too far?
Hola soy nuevo en polycount y nuevo en modelado 3D, pero tengo mucos a
About 2 month for the complete PROJECT? right?
and Why you dont finish this post??
Man you RULE, you are so aesthetic artist. my congratulations
Hey Sooshicat, Its something i spend wayyyyyy to much time analysing and pondering while i sculpt. Im glad for some people its on the side of pleasing and not generic - I try not to be on the generic side but its super easy to fall in there when you refine so much yet avoid a blatantly cartoony style.
Lots of study of beautiful faces, especially pinup women of the 50's 60's and backwards in time from that point. So i put it down to an extremely healthy stack of failed studies, and lots anf lots of focus