The new gauntlets are bad ass. When thinking of her animated I imagine her spikes slowly rotating as she stands idle. Very bad ass. Can't wait til the next update!
Aw, I was a fan of the ur latest older version..i loved the armor she had and the ponytail's.. it still looks great, dont get me wrong.
But I think you should go with what you had before, the silhouette just looked so much more interesting.
The new gauntlets are bad ass. When thinking of her animated I imagine her spikes slowly rotating as she stands idle. Very bad ass. Can't wait til the next update!
I love where this is going! I feel like her torso needs to be a head longer though. If you compare her head to crotch ratio to her leg ratio, her torso is a bit short.
Hey man, saw your screen shots on DA and had to come see what this is all about! Awesome work so far. I was really diggin' that old back piece she had, and I love the huge spiky wrist guards!
Thanks for the support and feedback dudes, totally appreciate it!
CapAmer1ca: Good call man something more interesting will be here on her suit sculpt - just dont bother putting something here for the base mesh
SeanEG: Haha i think shes used to dodging the spikes by now :P
Azuryon: Yup thats totally the plan man!
Ryan: I will probably bulk it up some more in the sculpt :P
Bal: Ponytails are back!
Saiainoshi: Thanks man, Im a sucker for short torsos to leg ratios lol - I will play with this length once im in zbrush messing with the proportions of everything ! Thanks for spotting that!
Slipster/Gavster/Choister: I totally had a blackout, all of redwood shores was in darkness, I actually had to speak instead of type for once. Almost forgotten how, it was all grunts and hand gestures, still managed to get the ' Make me a sandwich ' point across though
Thought I would throw this up here, ive since removed these ugly pipes and made some streamlined ones that fit her suit and run down the backs of her arms to the gloves to power them, these were just too cumbersome for a fighter than needs to move all of her limbs and full stretch.
Im also changing her boots AGAIN, they just arent working for me yet.
I'm not sure I really dig some of the shapes that are going on here, feeling a bit like a mish mash - but this weekend is going to be all about refining that and nailing everything down, reducing and streamlining stuff.
Onward! and hoping like shit theres no more blackouts - that was totally gay.
Personally I think you should avoid the chunky boots, the large proportions might throw of the whole chunky thigh vibe which is pretty iconic for Chun Li.
I think the design of the boots is cool, but they look way too clunky to be throwing any fast kicks in. Apart from that I agree completely with Malus that her boots/lower legs definitely should not overshadow her famous thunder thighs. They're at least as much as part of Chun-Li as her hair buns and spiky bracelets.
Slipster/Gavster/Choister: I totally had a blackout, all of redwood shores was in darkness, I actually had to speak instead of type for once. Almost forgotten how, it was all grunts and hand gestures, still managed to get the ' Make me a sandwich ' point across though
That's when I hit you over the head with my frying pan. :poly124:
Personally I think you should avoid the chunky boots, the large proportions might throw of the whole chunky thigh vibe which is pretty iconic for Chun Li.
great work but i agree about teh boots. seem to take away some of the chun-li style.
Hazardous! You sexy beast! That is gorgeous! Simple, clean, and damn well effective. Love it, love, love it! Although I have to admit, I like the hair of your previous one a lot better, it did so much awesome for the silhouette, that and those white ribbons.
Replies
However great character coming out, keep it up!
Not sure how I feel about the spikes on the wrist piece though. God forbid she drops her arms to her side, ha.
But I think you should go with what you had before, the silhouette just looked so much more interesting.
I concur.
Then write the UVW values, and then the RGB value of each pixel.
CapAmer1ca: Good call man something more interesting will be here on her suit sculpt - just dont bother putting something here for the base mesh
SeanEG: Haha i think shes used to dodging the spikes by now :P
Azuryon: Yup thats totally the plan man!
Ryan: I will probably bulk it up some more in the sculpt :P
Bal: Ponytails are back!
Saiainoshi: Thanks man, Im a sucker for short torsos to leg ratios lol - I will play with this length once im in zbrush messing with the proportions of everything ! Thanks for spotting that!
Slipster/Gavster/Choister: I totally had a blackout, all of redwood shores was in darkness, I actually had to speak instead of type for once. Almost forgotten how, it was all grunts and hand gestures, still managed to get the ' Make me a sandwich ' point across though
Thought I would throw this up here, ive since removed these ugly pipes and made some streamlined ones that fit her suit and run down the backs of her arms to the gloves to power them, these were just too cumbersome for a fighter than needs to move all of her limbs and full stretch.
Im also changing her boots AGAIN, they just arent working for me yet.
I'm not sure I really dig some of the shapes that are going on here, feeling a bit like a mish mash - but this weekend is going to be all about refining that and nailing everything down, reducing and streamlining stuff.
Onward! and hoping like shit theres no more blackouts - that was totally gay.
Shit news about the blackout man.
Oh and .... mmmoar thighs guy! lol :P
Keep the boots.
like the whole powered gloves thing, hope you post up the tweaked version whenevs (and i dig the boots ^^)
That's when I hit you over the head with my frying pan. :poly124:
And I Chun li was my favorite Player when I play that game.
great work but i agree about teh boots. seem to take away some of the chun-li style.
Scrapped her and been working on a new version - Will be coming back with a new cleaner direction inspire by range murata / yamashita / lou.
Ryan: Thanks Bro! Thats exactly the kind of direction shes heading in now
No updates..........yet.
dreams = crushed
Makkon: I might just pass her out when shes done
Been a bit slow *insert obligatory reason here*
Not quite finished her shoe or gloves and a few other tidbits like straps for her vest, but im liking this direction a lot more than the last one.
I will layer up her body suit and create some interesting seams and shapes, got rid of the spikey bracelet it just wasnt working for me.
Also gave her a double platted hair and some headphones - something a bit crazy!!!
Glowy rings = Win!
Can't wait to see more of this!
PS, where are her nostrils?