It's a shame it's all nicely round and smooth but you keep the actual ground in the corners square.
I did a quick paint over on one corner with what I mean, hope you don't mind. I think it would look better to keep the round and smoothness everywhere.
It's a shame it's all nicely round and smooth but you keep the actual ground in the corners square.
I did a quick paint over on one corner with what I mean, hope you don't mind. I think it would look better to keep the round and smoothness everywhere.
dude - thank you!! I was thinking the same thing... trying to come up with the right solution while keeping everything modular - I'll make the changes tonight!
@duncan, nice! I think the metal could use some beating up, though. Big old sloppy guy in a clean and perfect machine doesn't make much sense - at least not in the context of this picture. Keep it up!
Nothing major.
Playing with UDK building tools. Just checking to see how well it lod's. Figured I might as well post it. Just blockmesh/mats, nothing special.
I've been seeing so much cool stuff here that I feel like posting something myself. It's been ages since I last did it though :S
I've got more work to do on this one. Critique is very welcome!
This is looking awesome, it captures the character really well. You might want to make more skin tone show through the shaved part of his head. I know the official art has it gray, but the sprite definitely has a more shaved-head look.
You should make a little basketball to go with him too.
future-fiction - great start Loving those greyscales.
Envelope - Sweet comp. Planning on taking it any further?
Pope Adam - Very cool man. I'll check the thread.
Yes! Loving this one, great silhouette and shapes, and just a great design!
This may be cliched, but try adding just a few well placed glowing rings or dots or something.
dii: Gorgeous sculpting work man! I wish I had something more constructive to say though.
Duncan: That seriously made my day! Great work, and I'm looking forward to seeing some color on him.
I'm new to texturing, I know it's terrible and doesnt really deserve to be posted here, but I was wondering if you guys could tell me what's shit about it, and how I can improve it. (I know the nozzle hasn't been done yet, just looking for feedback on the barrel)
Great update Pope. Looks a lot better now. Is it going to be a map or a full sci-fi environment?
Livewire: You got any reference images you were going for? At the moment it looks pretty random texturing wise. The top is completely rusted, while the logo is in almost perfect condition. Also coloring of it looks weird - the top outside rim is greyish, while those two middle sections are almost white. At the moment it looks like there is no direction with how and where you put rust, also almost no dirt, scratch marks. For example the bottom part would be more dirty, with few rust patches while top would have oil spillage/leak marks and those two middle rims would have been scratched to bare metal.
Try and find food reference images and just copy them for now. Hard to do this kinds of stuff from head.
Pretty sweet! I like! What are you planning to do with this? Just practice?
No plans on taking these studies I've been doing much further... but after a few more weeks of doing them, I'm going to pick one and detail it out a lot more.
future-fiction - great start Loving those greyscales.
Envelope - Sweet comp. Planning on taking it any further?
Pope Adam - Very cool man. I'll check the thread.
Great update Pope. Looks a lot better now. Is it going to be a map or a full sci-fi environment?
Livewire: You got any reference images you were going for? At the moment it looks pretty random texturing wise. The top is completely rusted, while the logo is in almost perfect condition. Also coloring of it looks weird - the top outside rim is greyish, while those two middle sections are almost white. At the moment it looks like there is no direction with how and where you put rust, also almost no dirt, scratch marks. For example the bottom part would be more dirty, with few rust patches while top would have oil spillage/leak marks and those two middle rims would have been scratched to bare metal.
Try and find food reference images and just copy them for now. Hard to do this kinds of stuff from head.
Yes! Loving this one, great silhouette and shapes, and just a great design!
This may be cliched, but try adding just a few well placed glowing rings or dots or something.
I've been trying out some rendering, I'm still having a hard time to get what I want.
Here is what I have ended with. Let me know which one you prefer
Bloody gorgeous. I quite like the top left moody one. The top right looks a bit odd because the sky doesn't match the bright hills, but I'm assuming the skys are just placeholder photos or something.
I'm wondering if anyone thinks it looks accurate, or if there's something off that I'm not noticing. : O
the likeness isn't quite there, although it's hard to place. take another look at that distinctive shape of the forehead and where the peaks and troughs of the surface lie. the brow and the nose also need some reshaping. Maybe it'd be a good idea to study facial muscles and bone structure, and then see how these apply to your reference?
I'm making a start on a fantasy-themed cottage, to be hand painted, diffuse only and reasonably low poly. I've done a silhouette design but I have a creeping feeling that I'm totally ripping this idea from someone else's concept posted in this thread a while back that has been lodged in my mind... anyone know what I'm talking about?
I'm making a start on a fantasy-themed cottage, to be hand painted, diffuse only and reasonably low poly. I've done a silhouette design but I have a creeping feeling that I'm totally ripping this idea from someone else's concept posted in this thread a while back that has been lodged in my mind... anyone know what I'm talking about?
Nothing is original anymore, I say don't worry about it!
Replies
does anybody in here know of a maya script to stick an object to another? like a rivet script
AWESOME!!! although head seems a litle like a wasted opportunity. I demand MOAR better-ness!
It's a shame it's all nicely round and smooth but you keep the actual ground in the corners square.
I did a quick paint over on one corner with what I mean, hope you don't mind. I think it would look better to keep the round and smoothness everywhere.
dude - thank you!! I was thinking the same thing... trying to come up with the right solution while keeping everything modular - I'll make the changes tonight!
ADM
I've got more work to do on this one. Critique is very welcome!
Coloring is painful >.<
I love what I see in this place! Very encouraging.
Good job on this man!
Just thought I would post up a wip of my comicon character. maybe get some extra crits.
So basically I am going for a "docOck" cross "Vladimir Harkonnen" from dune. Really fat guy covered in sores and boils.
Comments and crits welcomed
http://i.imgur.com/FxZUQ.jpg
http://i.imgur.com/sIsER.jpg
@duncan, nice! I think the metal could use some beating up, though. Big old sloppy guy in a clean and perfect machine doesn't make much sense - at least not in the context of this picture. Keep it up!
Nothing major.
Playing with UDK building tools. Just checking to see how well it lod's. Figured I might as well post it. Just blockmesh/mats, nothing special.
You are burning your black way too much, you should try toning it down a notch :]
Picked this thing for the ArenaNet internship. Dunno if it has a name but I call it triceratusks.
type 100 smg
currently working on this rifle... i`d say hp 99% ready, maybe some minor tweaking later...
Massbot: I really liking this character man. well done
dii: This is looking really cool man. I can wait to see this finished.
Here is another update on my knight character. starting to add detail to him now.
This is looking awesome, it captures the character really well. You might want to make more skin tone show through the shaved part of his head. I know the official art has it gray, but the sprite definitely has a more shaved-head look.
You should make a little basketball to go with him too.
Yes! Loving this one, great silhouette and shapes, and just a great design!
This may be cliched, but try adding just a few well placed glowing rings or dots or something.
dii: Gorgeous sculpting work man! I wish I had something more constructive to say though.
Duncan: That seriously made my day! Great work, and I'm looking forward to seeing some color on him.
fixed that for ya
thanks for the paintover ;D
Here is what I have ended with. Let me know which one you prefer
Livewire: You got any reference images you were going for? At the moment it looks pretty random texturing wise. The top is completely rusted, while the logo is in almost perfect condition. Also coloring of it looks weird - the top outside rim is greyish, while those two middle sections are almost white. At the moment it looks like there is no direction with how and where you put rust, also almost no dirt, scratch marks. For example the bottom part would be more dirty, with few rust patches while top would have oil spillage/leak marks and those two middle rims would have been scratched to bare metal.
Try and find food reference images and just copy them for now. Hard to do this kinds of stuff from head.
No plans on taking these studies I've been doing much further... but after a few more weeks of doing them, I'm going to pick one and detail it out a lot more.
Very nice Dii- I really like this so far
Thank you, I'll keep practising. This was my ref.
Good to know im not the only one who instantly wanted to use there style.
this is why we can't have nice things
that concrete looks great
High poly scroll and leaf for an environment
Bloody gorgeous. I quite like the top left moody one. The top right looks a bit odd because the sky doesn't match the bright hills, but I'm assuming the skys are just placeholder photos or something.
keep going!
dii: Wow that skin looks really great and believable. Got any tips? : D Mine's looking a bit too... cartoony for my tastes.
I hope it's ok if I crosspost this from my thread: http://www.polycount.com/forum/showthread.php?t=88485
the likeness isn't quite there, although it's hard to place. take another look at that distinctive shape of the forehead and where the peaks and troughs of the surface lie. the brow and the nose also need some reshaping. Maybe it'd be a good idea to study facial muscles and bone structure, and then see how these apply to your reference?
Looks great. I favor the top right.
how did u model those hoses?
Nothing is original anymore, I say don't worry about it!