Concept for the background and different color schemes. Triadic, analogous and different versions of contrasting. Tried to keep a same type of mood going. As for the concept, I tried birds and chains but It came out noisy.
If you want to use the golden ratio for your composition, you should be cropping your screengrabs to the outer border of the golden ratio overlay you're using
also, you've kinda traced the spiral shape of the golden ratio overlay with some of your environment elements, but your actual detail hierarchy completely ignores it. The golden ratio isn't meant to be a line that you trace, it's a guideline for scale and detail hierarchies. Nautilus shells are good examples of this. What's the focal point, where does your eye go?
Right now, the focal point of your image is between the big statue on the left, and the sun. That's the area of greatest detail and contrast. If you really want to force yourself to use the golden ratio, you should think about reorganizing your composition so the area of greatest detail and contrast is at the "center" of the spiral.
Overall, it looks fine already, and you don't have to do that to make it work as a portfolio piece. But you might as well completely ignore the golden ratio and just lay it out in a way that looks good to your eye, instead of half-and-halfing the composition like you're doing now.
Ive been trying to migrate the particles folder from the Elemental demo to a project I'm working on (Ive tried both the content folder and a custom folder I made.) However, when I try to open it in the editor the folders are there but none of the content is available. I check via the drive its located in and the files are there
Damn this thread is inspiring, Just watching the progression over 11 pages its totally rad, seriously makes me want to get into 3D again and just smash away at it like you have over the past 4 or so years.
Sooo...apparently. Ive been using an obsolete version of Unreal for the projects Ive been working on. You have to reopen them in the newest version. I thought they where lacking a certain something.
I'm about to rotate again but the stuff Ive been doing isn't much to look at.
very cool stuff, awesome progress. I also joined the USAF for the same reasons. I'm actually got out now and going to school at University of Central Florida for game design. GI bill is amazing lol.
Cool, Im thinking about going to a short year long school, sense Im not going to go to college where they teach me what I already know, but the bill wont pay for the whole program unfortunately. So im either going to take out a loan or expend my savings paying for it. However, it may open doors that may have otherwise been harder to open just going at it without school.
Got 2 years left to save so we will have to see, I suppose.
The 911 gi bill pays for all my school. I would recommend an accredited school but to each his own. If you have a bachelors you can even do a program like FIEA if you can get accepted. Most people say you can learn everything by yourself but the major point of school p.s. to network. If you go to a good school than usually all the professors have networks with large studios. I wouldn't recommend something like full sail or Dave school.
Dave school is ok, I don't like the rushed programs. They don't give you enough time to fully learn and develop your portfolio to the needed quality in my opinion. Taking a fully accredited program will not only give you time to develop your technical and artistic skills more but it will also give you a real degree and more time to network.
I think what matters the most in picking your school is the networking. Usually the highest ranked universities in gaming are the highest because they have professors that not only worked in the industry but have networks to get people internships. I know FIEA in Florida has alot of networks with AAA companies and most graduates get jobs with a large studio. Better program, more visibility with university recruiter.
It is all preference though and your personal goal.
Dave school is ok, I don't like the rushed programs. They don't give you enough time to fully learn and develop your portfolio to the needed quality in my opinion. Taking a fully accredited program will not only give you time to develop your technical and artistic skills more but it will also give you a real degree and more time to network.
I think what matters the most in picking your school is the networking. Usually the highest ranked universities in gaming are the highest because they have professors that not only worked in the industry but have networks to get people internships. I know FIEA in Florida has alot of networks with AAA companies and most graduates get jobs with a large studio. Better program, more visibility with university recruiter.
It is all preference though and your personal goal.
Well, just found out Gnomon accepts the GI bill. So mabey I wont be going to Dave school.
Replies
Ill keep that in mind and adjust accordingly. I'm thinking about moving the sun into the center of the spiral and adjusting the circle rocks again.
Ill keep that in mind, thanks! Also, your character is looking mighty cool!
Any suggestions are welcome.
also, you've kinda traced the spiral shape of the golden ratio overlay with some of your environment elements, but your actual detail hierarchy completely ignores it. The golden ratio isn't meant to be a line that you trace, it's a guideline for scale and detail hierarchies. Nautilus shells are good examples of this. What's the focal point, where does your eye go?
Right now, the focal point of your image is between the big statue on the left, and the sun. That's the area of greatest detail and contrast. If you really want to force yourself to use the golden ratio, you should think about reorganizing your composition so the area of greatest detail and contrast is at the "center" of the spiral.
Overall, it looks fine already, and you don't have to do that to make it work as a portfolio piece. But you might as well completely ignore the golden ratio and just lay it out in a way that looks good to your eye, instead of half-and-halfing the composition like you're doing now.
precaution!
UE4 question.
Ive been trying to migrate the particles folder from the Elemental demo to a project I'm working on (Ive tried both the content folder and a custom folder I made.) However, when I try to open it in the editor the folders are there but none of the content is available. I check via the drive its located in and the files are there
Any help?
Current progress.
Progress...trying to figure out how to deal with the mess in the middle. I might have to choose the more graphically expensive route.
Progress. Did some sculpting and blocking out. Also playing with scale.
Loving the weapon sculpts also.
Sooo...apparently. Ive been using an obsolete version of Unreal for the projects Ive been working on. You have to reopen them in the newest version. I thought they where lacking a certain something.
I'm about to rotate again but the stuff Ive been doing isn't much to look at.
Blockout. Ill be focusing more on modularity and lighting in this rather than the materials.
Working on the tank again. I redisigned the front plates.
Decimated from 50-60mil to 7mil polys w/ symmetry. Now we begin the low ploy and
UV process....
Baking. Split the mesh in half so that Max doesnt chug.
Revisited in photoshop. Here is the 5 k version if anyone's interested.
https://www.dropbox.com/s/aerjoh6q1044j2b/4kjpg.jpg?dl=0
[ame]https://www.youtube.com/watch?v=EXbaiNY_1TY[/ame]
Got 2 years left to save so we will have to see, I suppose.
Sneak peek, Crits are always appreciated.
Tip: Change the "www.dropbox.com" into "dl.dropboxusercontent.com" on your dropbox links. Direct links are easier for everyone.
It may be the albeto texturing/scratches on the edges. Ill see what I can do.
REgardless, I FEEL THE CLOUDY AWESOMENESS OF THIS SCENE!
[ame]https://www.youtube.com/watch?v=w90LEQZaUUY[/ame]
I'm thinking jsut slightly dirtier marble, more of those veins, etc. I think there's enough bloom going on to justify it.
I think what matters the most in picking your school is the networking. Usually the highest ranked universities in gaming are the highest because they have professors that not only worked in the industry but have networks to get people internships. I know FIEA in Florida has alot of networks with AAA companies and most graduates get jobs with a large studio. Better program, more visibility with university recruiter.
It is all preference though and your personal goal.
That could be something play with.
Well, just found out Gnomon accepts the GI bill. So mabey I wont be going to Dave school.