Hi, just call me RJ. My Passions are videogames, art and comic books and have been illustrating and drawing comics for a while now and just recently decided to make art and games a profession. Thus I have truly put my nose to the grind stone and balls to the wall in trying to reach my long term goal of breaking into the gaming art industry.
I am 21 and already enlisted in the airforce for 6 years. Right now I am on delayed enlistment so I should be shipping out for Basic in aound 6- 12 months. I am saying this because, due to money issues, I cannot pay for college and have decided to serve and after my 6 years, use the GI bill to gain a degree in game art. However I will sharpen my skills and prepare myself on my own time while in service to be as skilled as I possibly can be.
Here is some of my art; to let you know where i stand. I always embrace critiques.
ps, I currently dont have the resourses to make 3D art YET. I will though in the next few months and I look forward to growing as an artist with all of you.
Thanks in advance!
Most of my time now is learning how to texture. I have a basic grip on that now (i will post the model Ive done soon after I teak it a bit. I do 2d to relax;
or you can go here
http://eddieble.deviantart.com/
rj bonner 3d rockley art artist
Replies
That is the craziest story I ever heard!
You have a lot of nice stuff there. I am sure with some improvement you can get something. Studying is great. And definitely a degree will push your skills.
But there are other cheeper ways to go if you can´t pay a formal (super expensive) degree course. Probably you gonna have to work harder and longer to achieve those skills. (but comparing to air force they are not that hard :poly124:) There are a lot of cheaper courses around, books and foruns.
Ask for crits and learn from them. But I suggest you make one new artwork and ask feedback about this new one. And post working in progress instead a final version.
It is hard to tell you anything diferent then "great work" looking all those images...
Also you need to have in mind what you want to work with. Concept art? If yes you don´t realy need 3d...
That is just my opinion (long one...hehe)
Good luck!
Your artwork is decent, but you need to show more foundation work. More form, lighting, etc. All these aspects get applied to the 3D model. Right now, with so much comic style work, I'm not seeing anything that could be handed off to a 3D artist and modeled from easily, at least not without the modeler taking a lot of liberties.
It's these foundations mixed in with your healthy design skill that will give you some real success in the future. If you focus on those foundations, your mind will constantly think in terms of them, making it easier for you model exactly what you want from the start, instead of having to noodle around a concept to try and make it work in full high def 3D.
When you get out of the military, don't go for a specific game art degree, instead get one in 3D entertainment art, which covers a whole lot more and is more useful (and should hopefully cover more fundamentals). Do not neglect your 2D skills.
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i would simply go to an art degree , they help out alot in this industry rather than knowing programs that can be learned by pressing F1. Nice work !
whoopee! first modeling attempt. About an hour an a half. will move onto more difficult prodjcts later on, kinda sucks but im mostly trying to learn to navigate and use the brushes. also ears are for losers.
Had a blast!
Critiques for next time are always welcome.
rj bonner 3d rockley art artist
Also vary your style. I say that because looking at some of your pieces your heading down the manga route which is again good but seriously dangerous territory because it's done allot.
I did the same and pulled my own style out of the pitt in college after a massive brawl with my lecturers. I lost the battle but picked up allot of new distinctive styles and I thank them for that.
You doing 3d and 2D I think is the way to go because im pretty sure even in the industry most concept artists have some degree of knowledge about 3D anyway.
I would second the tutorial DVD's is much cheaper and you can learn specifics you could use the money you earn just to buy those and survive if it comes to that however it is good being around lots of different people with different skills and takes on different subjects. Up to you to way it up I suppose.
Keep at it anyway dude.
thanks yall. doesa anyone know brushes they use to sculpt females. I have noyiced its harder than doing males becasue of the reason it has to have more finess in the sculpt.
On to sculpting.
I heard somone say I should post some WIP to get some direction to where im going. Im also working on a simple 3d female bust at the moment . As You can see, I like to keep several prodjects going to keep me fresh and working at 100% and I also find it easeir to find errors when I rotate to another peice.
so here are some.
this one is just the lines, I figured I should draw somore manly stuff sense all ive been drawing lately have been females. ha. does anyone see any anatomy problems or anything?
Another, Im long overdue for somthing like this. any tips or anthing apreciated.
anywho, thats that Critiques are always welcome.
Keep moving forward in 3d, you'll get better. That muscular dude was looking pretty good. Your facial anatomy might need some work though (not really noticeable in your 2d stuff because of stylization, but some things seem off in your 3d heads)
Work in progress. The major difference between this one and the previous is that I didnt start w/ a base mesh. Might clip on some accessorys.
the aplication technique is sloppy reason being that 3 hours where waisted because PS crashed twice during the making.
Fun in z brush. first full body. not finished gonna try out some appending techniques. also gonna see If I can apend sperate hands and feet sense I hate the current ones.
Another all nighter in the bag. I could of posed him allittle better but ive been up for a while and its the first 3d that ive spent over 2 hours on. haha.
You can tell there is alot of unthought out texture spamming going on. I did wing it after all. My next one will be beter.
If you want 2 handy pieces of advice for using zbrush:
1: Take a lot of time to nail down the form development of each character. Often I like to a quick massing of the character, then go up to several levels of detail so clay brushes behave naturally. I nail down all the major forms with clay brushes and sharp line brushes, and then go back down to just a few subdivisions to move, inflate and orient each feature properly. From there you slowly move upwards. Going to super high levels of detail and trying to manage everything from that level, is really tough, and generally leads to bumpy meshes. To nail in sharp mechanical features, using high levels of detail, and masking is a good way to block in those forms.
2: Invest a bit of time learning the topology feature in zbrush, and the projection feature to keep your meshes cleaner. Often you'll find with certain meshes that the geometry doesn't flow in ideal patterns across a surface, or you might be short on detail entirely. Creating a mesh using custom topology and transferring your work over is a great way to get things cleaned up, and you'll be less reliant on using others base meshes if you want to add additional features.
It's demonstrated nicely in here: [ame]http://www.youtube.com/watch?v=-Fdog0y9jVQ[/ame]
As others have mentioned, be wary about how you spend your money. This is sort of an emerging industry and there really aren't any set standards for curriculum. It's not saying that there aren't good schools out there, but there are a heck of a lot of programs and courses that will leave you with next to nothing when you graduate. Really research what you're getting into and probably plan around investing in some books, DVD tutorials, and even budget some time where you can do independent study.
Your 2d work is great and it's apparent that you have quite a bit of artistic talent. You just need some time and effort to develop your skills, but you'll get there if you just stick with it. Best of luck with your upcoming deployment!
http://jasongordy.com/pages/tutorial/page1.html
Posting your wips and personal projects here is another way to get experience. There is a lot of good knowledge on this forum.
Love your 2D stuff, it's got a lot of verve and style. Your Z-brush work is coming along nicely. You have a good knowledge of anatomy which will serve you well. You have a big head start in that a lot of kids coming into the industry now have trained on the technical side - they know Max and Z-brush inside and out - but their artistic skills have been neglected. You have the artistic skills, and your technical skills seem to be coming along pretty well.
Keep at what you are doing and you will get where you want to go!
@- d2king10 - thanks man!
@ tea mosnter-thanks man I may consider working on a few mods in the future and thanks for the complements!
here are some whips. My goal was to get the first one finished by today and then do somore exploring in z brush but that didnt happen. Im trying to focus on 3d but not totaly neglect 2d.
uh..
that one.
I feel lame using base meshes...No, I edited the porprotions alot from the orgonal. Can anyone give some tips on skulpting hair?
whip again. using hard vs soft and saturation to create contrast and depth.
sktch fagging. An old OC...mabey Ill skulpt him later too...
finished gotta go n do moar modeling. also got ahold of 3dmax.
I like this one better. Color burn layer added. see if you can tell. I can.
Had a blast!
Her foot's twisted in the wrong direction, or its just broken and TENSHOUKYAKU!! is her way of say ouch...
@TheWinterLord- thanks man, 6 years of what?
I found several areas where I could have used 3dmax but I havent installed it yet, so I mushed the collar folds and whatnot. gotta learn 3dmax now, ugh!
whip!
Is the perspective on this correct?
zbrsuh + photoshop realy dragged when I was modeling but all in learning right?
thanks PC couldent have acomplished this W/o you. Or atleast ease my pain, lol.
Its hitmonchan, ahh old times...of course im no doing it by the book becasue that would be boiring. Im replacing the gloves with bulky knarly hands, giving a wife beater and a champins belt.
also, no base mesh woot!
I am having trouble coming up with making the crest on his head, any suggestions? any feed back apreciated.
any crittiques before I lay inks?
I had some trouble on the arms, I think its ok now, what do you think? next final inks.
Ill start it again later but for now, hitmonlee. Sense I was going to do him anyways.
Im gonna try and give him some muay thai inspiration.
getting there...wip