no.2
glass shield doesnt bother me
I'd consider shortening it maybe a touch and/or tilting it up a smidge more so his face is still plenty in view.
depends on how smoky you're going to make the visor mat too, looks quite dark. With some env map on it it should be pretty obviously 'there'
I don't think 3 and 4 work, it seems like they don't really match the theme you are using since they would offer little protection against explosions. So i think 1 is the best.
funny, I was about to post a riot mask too like jamesbond. The grill itself would be alot of extra geo. The only other ones I find are gas masks and that's not going to work.
I actually don't mind 1 but it's way too opaque. Maybe something more clear with a more intense spec. The material should do the rest. The viewport screenshot is deceiving.
2 is ok but it gets too much in the way. This stuff is looking great...love the gun.
I hear what you guys are saying about goggles, and I still like the goggle idea, but I simply don't think it'd work all that well with the other things I have going here. I like the current helmet and I don't think goggles would look all that great with it, or they're at least not as fitting with the theme as a face shield is.
That said, Captain Falcon will not be happening. Sorry to disappoint.
As for making the face shield come down depending on the action, I don't know how to do that. I think it's something Valve would have to do.
I don't yet know what kind of shader magic I'll need to pull to get the face shield looking how I want it, but it's definitely going to be more transparent than the blockouts.
Here's where I'm at right now. I still haven't UV mapped it or anything, but I think the modeling stage is basically finished except for a bit of optimization.
I'm a bit disappointed about not using the goggles idea... but anyway...
Could you make the visor-shield-thingie jiggleboned?
Don't make it so it goes down during some special action, make it so it goes down by himself when he goes flying and when he lands from explosions and stuff like that through the magic of physics
Okay, now that's awesome. You could probably go a little more with the damage if you want, but right now it looks really cool. I'd definitely start playing as Demo if your items were chosen.
The helmet looks great swizzle. I definitely second the motion to add a jiggle bone to the visor to give it a little bounce.
I think the top trim that you have modeled onto the visor portion of the helmet is a little too fine, as far as the details goes. You could probably get away with a single piece of trim that is slightly thicker than the current one and it would better fit the TF2 style. Something similar to the helmet Spetch posted.
It looks great man. I agree with all of these other people in saying that a slight jiggle bone effect (if it's possible) would really add to the awesomeness of the hat. I also have one more question, what color do you think you're going to tint the glass on that helmet?
I'm almost certainly going to add a jiggle bone so the shield bounces up an down. Or at least I'd like to if I can figure out how to do it. When I try to add an additional bone to this thing, it screws up the rotation and so far I haven't figured out a fix for it.
Anyway, here's how things stand at the moment. The colors are still WIP and I still have a little cleanup I need to do to the model, but it's almost finished. Just need to paint up the textures, and that shouldn't take too long.
Gerrund, Sir Psycho Sexy, Hotdogbunker, EVIL, Yanma024:
Thanks!
ScudzAlmighty:
I can't really make the glass much thicker without remodeling the metal bit that holds it up. I think it'll read well as-is anyway.
Monkeez:
I liked the idea of goggles as well, but I decided against them because I don't think they would've been as readable as the face shield. Yes, team colors are definitely happening.
Psyke:
I actually tried changing it so the glass is translucent instead of being additive, but it turns out that you get shitty alpha sorting when you're not careful with translucency. Looks like it's going to stay the way it is in this latest picture, unfortunately.
Here's the latest. For some reason or another I can't get actual skins to work, but it's easy enough to work around that. I'm sure Valve will be able to add skins if this actually gets in the game; I already have the textures ready to go.
Now to finish up the grenade, clean up some stuff in the medic pack and submit everything. There's surprisingly little work left for me to do. Sweet!
Psyke:
The funny thing about this is that it's actually significantly lighter than those straps.
Zipfinator:
Being unemployed helps with this. I don't really suggest it, though.
I'm pretty much finished here. I may have a few small tweaks to do, but none of them will really be noticeably different from the images here.
BAM! Done. Well, pretty much done. I have a little cleanup to do in some areas, but I'm basically finished.
Dude you nailed it! I sincerely hope all three of these go in the game, they deserve to be played. The launcher is spectacular, and the hand-grenade melee weapon is genius.
Looks great all the stuff turned out well... only gripe is that the helmet IMO is a little boring especially looking from the back - put a logo or something there?
Replies
Also, Number 3 totally makes the demoman look like Captain Falcon. Just thought you should know.
I would go with one or two, but I like the Idea of the visor being broken...
EDIT: I am split here, I REALLY like your weapons, but other demo packs are making new shields...and I DO love shields...
*nudge nudge, wink wink*
I feel 1 and 2 makes him look like a riot police, and 3 and 4 just looks ugly.
It's a shame you abandoned the goggles.
That would be hilarious. Believe it or not this was on google images:
For example, having the shield up when his melee is out but down when he's holding an explosive weapon.
I just think the whole glass shield thing doesn't fit the TF2 theme at all >:
glass shield doesnt bother me
I'd consider shortening it maybe a touch and/or tilting it up a smidge more so his face is still plenty in view.
depends on how smoky you're going to make the visor mat too, looks quite dark. With some env map on it it should be pretty obviously 'there'
I'd prefer goggles, but what I'm thinking of might look more like a fighter pilot's helmet.
It might look better on the demo and have a more interesting look when you put some damages on it.
I would go with number 2.
I actually don't mind 1 but it's way too opaque. Maybe something more clear with a more intense spec. The material should do the rest. The viewport screenshot is deceiving.
2 is ok but it gets too much in the way. This stuff is looking great...love the gun.
So I wasn't alone on that one. : D
FALCON BOMB
I'd be playing demoman constantly.
That said, Captain Falcon will not be happening. Sorry to disappoint.
As for making the face shield come down depending on the action, I don't know how to do that. I think it's something Valve would have to do.
I don't yet know what kind of shader magic I'll need to pull to get the face shield looking how I want it, but it's definitely going to be more transparent than the blockouts.
Here's where I'm at right now. I still haven't UV mapped it or anything, but I think the modeling stage is basically finished except for a bit of optimization.
Could you make the visor-shield-thingie jiggleboned?
Don't make it so it goes down during some special action, make it so it goes down by himself when he goes flying and when he lands from explosions and stuff like that through the magic of physics
Is there any way that you could use jigglebones so that the face shield will bounce up and down slightly as the demoman moves?
I think the top trim that you have modeled onto the visor portion of the helmet is a little too fine, as far as the details goes. You could probably get away with a single piece of trim that is slightly thicker than the current one and it would better fit the TF2 style. Something similar to the helmet Spetch posted.
Anyway, here's how things stand at the moment. The colors are still WIP and I still have a little cleanup I need to do to the model, but it's almost finished. Just need to paint up the textures, and that shouldn't take too long.
Lovely hat by the way.
it looks like it was part of the design from the start! i love it!
i'd smoke up the glass a little bit
Thanks!
ScudzAlmighty:
I can't really make the glass much thicker without remodeling the metal bit that holds it up. I think it'll read well as-is anyway.
Monkeez:
I liked the idea of goggles as well, but I decided against them because I don't think they would've been as readable as the face shield. Yes, team colors are definitely happening.
Psyke:
I actually tried changing it so the glass is translucent instead of being additive, but it turns out that you get shitty alpha sorting when you're not careful with translucency. Looks like it's going to stay the way it is in this latest picture, unfortunately.
Here's the latest. For some reason or another I can't get actual skins to work, but it's easy enough to work around that. I'm sure Valve will be able to add skins if this actually gets in the game; I already have the textures ready to go.
Now to finish up the grenade, clean up some stuff in the medic pack and submit everything. There's surprisingly little work left for me to do. Sweet!
The funny thing about this is that it's actually significantly lighter than those straps.
Zipfinator:
Being unemployed helps with this. I don't really suggest it, though.
I'm pretty much finished here. I may have a few small tweaks to do, but none of them will really be noticeably different from the images here.
BAM! Done. Well, pretty much done. I have a little cleanup to do in some areas, but I'm basically finished.
Is it the one you had before?
gonna go out on a limb and say with your talent you're not gonna stay unemployed for long (unless of course you like it)
THANK YOU SO MUCH!
*shakes your hand heartily*
*goes off running through the streets laughing*
MWHAHAHAHA!