The leeches are looking great, Sparkwire. You're doing a top job. I think you probably could pull the gun in a bit closer to the camera so it matches the existing guns and the position of the third person model though.
I wouldn't add too many more leeches. There are a fair few polys in each one
i'll make sure to do that. Add me on steam (name: sparkwire)
Have you given any more thought to the melee? The concept you were working on looks cool, but it's a little busy.
What about a trocar?
"The trocar, with the cannula pipe covering it, was plunged into the chest or abdomen. The trocar was then removed and the fluid drained through the cannula."
Have you given any more thought to the melee? The concept you were working on looks cool, but it's a little busy.
What about a trocar?
"The trocar, with the cannula pipe covering it, was plunged into the chest or abdomen. The trocar was then removed and the fluid drained through the cannula."
that would be cool. you have the model with the cannula over it, and when it crits the cannula is removed via bodygroups. the cannula is stuck into the enemy and has the bleedout effect of the wooden kukri.
that would be cool. you have the model with the cannula over it, and when it crits the cannula is removed via bodygroups. the cannula is stuck into the enemy and has the bleedout effect of the wooden kukri.
Bleedout makes more sense on a medic item anyway. Both in terms of theme/flavor of the class (surgeon) and gameplay (medic's melee comes out when he wants to get someone off his/his patient's back.)
To fit with the bonesaw's animations, maybe the shaft is poking out between his middle and ring fingers? Like a punching dagger. Heck, it could have a modified handle- a crossbar instead of a screwdriver-like grip.
As far as the animation, I was thinking something similar, but with the cannula only coming off with a tauntkill. Basically it would use the Ubersaw's taunt, but after he jabs you, there's a cannula lodged in your heart spewing out a geyser of blood. *evil laugh*
Bleedout makes more sense on a medic item anyway. Both in terms of theme/flavor of the class (surgeon) and gameplay (medic's melee comes out when he wants to get someone off his/his patient's back.)
To fit with the bonesaw's animations, maybe the shaft is poking out between his middle and ring fingers? Like a punching dagger. Heck, it could have a modified handle- a crossbar instead of a screwdriver-like grip.
As far as the animation, I was thinking something similar, but with the cannula only coming off with a tauntkill. Basically it would use the Ubersaw's taunt, but after he jabs you, there's a cannula lodged in your heart spewing out a geyser of blood. *evil laugh*
thats been done before with the mid finger grip, and it looks really really really bad.
The leeches look a bit stiff :O
The way they hang off the wall look a it gravity defying.
Also.. perhaps their mouths should be a bit bigger on the wall, to make them "sucking onto the wall" look more believable.
Lastly, could I see an image taken a bit further away from the leeches, to give us a better perspective of just how big they really are :S
I love the whole "faux medicine" theme.
I think a great addition to your leecher gun and whatever melee weapon, would be a plague doctor's hat/mask combo.
Also.. perhaps their mouths should be a bit bigger on the wall, to make them "sucking onto the wall" look more believable.
As the issue is proportion, I'd suggest instead making their bodies smaller. They seem very large to me, and them sticking straight out doesn't help.
Obviously jiggleboning a projectile is going to be interesting, but hey I think Valve might help considering this is one of the coolest medigun ideas ever.
That positioning is looking much better, Sparkwire. I tried searching for your name in Steam but it's not coming up for some reason.
Not sure what the best option is with the leeches. I suspect they might look better if they were more conical in shape so they they look like they were flailing their tails about.
I've got half an hour to spare now. I might trying knocking one out.
That positioning is looking much better, Sparkwire. I tried searching for your name in Steam but it's not coming up for some reason.
Not sure what the best option is with the leeches. I suspect they might look better if they were more conical in shape so they they look like they were flailing their tails about.
I've got half an hour to spare now. I might trying knocking one out.
I think for your third Item, you should make a Plague Doctor's hat/mask combo (but 1 item altogether)
It would fit perfectly with your Old Medicine theme
That's the plan, actually, but not one like that. Covering up the entire head won't fly with Valve, so I'm looking at doing the Plague Doctor Venetian Carvinale mask
wait a minute, before you go making that witchdoctors mask (which I am unsure weather you will or not) understand that someone else has made and contributed a witchdoctors hat. (and a good one at that.) so If you were going to model it...It would need to kick that other entry's arse.
fair warning.
EDIT: since it was a full head mask, the other entry is invalid (for the misc item) then yours would exceed by default.
wait a minute, before you go making that witchdoctors mask (which I am unsure weather you will or not) understand that someone else has made and contributed a witchdoctors hat. (and a good one at that.) so If you were going to model it...It would need to kick that other entry's arse.
fair warning.
EDIT: since it was a full head mask, the other entry is invalid (for the misc item) then yours would exceed by default.
feel free to disregard this post.
It's also worth noting that the Medico de la Peste was a Roman doctor who treated the bubonic plague rather than any kind of witch-doctor.
Anyway, I spent aaages tonight trying to get the texture painting workflow down. For something so simple, it takes quite a bit of effort to get looking right. THink I've got it sorted now, so assuming I get any more nights this week where I don't have to hang around at work until 10 o'clock, I should have it done soonish.
Would it be possible to change that? Huntsman arrows stick in the player model after hitting...
There's a fair difference in the code it'd take to stick an object neatly on the surface of a model than simply sticking it all the way through. It'd be possible, I'm sure, just tricky. I think probably something best left to Valve unless someone here has some real scripting skills.
There's a fair difference in the code it'd take to stick an object neatly on the surface of a model than simply sticking it all the way through. It'd be possible, I'm sure, just tricky. I think probably something best left to Valve unless someone here has some real scripting skills.
It can't be done script wise, and even if it is possible it's something that won't work online. Maybe on a custom server.
One, is that MIDI "one more time" by daft punk? Because that's what it sounds like and if so that's awesome.
Two, it still doesn't look quite right with them sticking straight out and wriggling. Seems like they should hit and fall limp, like they're just hanging by their mouth.
One, is that MIDI "one more time" by daft punk? Because that's what it sounds like and if so that's awesome.
Two, it still doesn't look quite right with them sticking straight out and wriggling. Seems like they should hit and fall limp, like they're just hanging by their mouth.
If you look, they're actually flopping around. They alternate between falling limp and pulling themselves up.
Just to prove that I am still working on this in the brief periods between getting home from work and going to bed.
Got a little way to go yet. I'll probably be stuck at work again tomorrow, so I'll squeeze as much as I possibly can into Friday night and the weekend. Think I'm going to need a holiday after this.
I like it!
but after you've textured this, would you mind posting a rundown on your items and theme?
I know you have in the past but I would like to keep things on track...
Yeah, I dunno. The only part that would really make sense being wooden is the grip and that'll be mostly covered by the hands. I don't think it really needs the extra visual noise.
Replies
they dont stick to palyers even on default.
i'll make sure to do that. Add me on steam (name: sparkwire)
What about a trocar?
"The trocar, with the cannula pipe covering it, was plunged into the chest or abdomen. The trocar was then removed and the fluid drained through the cannula."
that would be cool. you have the model with the cannula over it, and when it crits the cannula is removed via bodygroups. the cannula is stuck into the enemy and has the bleedout effect of the wooden kukri.
Bleedout makes more sense on a medic item anyway. Both in terms of theme/flavor of the class (surgeon) and gameplay (medic's melee comes out when he wants to get someone off his/his patient's back.)
To fit with the bonesaw's animations, maybe the shaft is poking out between his middle and ring fingers? Like a punching dagger. Heck, it could have a modified handle- a crossbar instead of a screwdriver-like grip.
As far as the animation, I was thinking something similar, but with the cannula only coming off with a tauntkill. Basically it would use the Ubersaw's taunt, but after he jabs you, there's a cannula lodged in your heart spewing out a geyser of blood. *evil laugh*
D'oh.
The way they hang off the wall look a it gravity defying.
Also.. perhaps their mouths should be a bit bigger on the wall, to make them "sucking onto the wall" look more believable.
Lastly, could I see an image taken a bit further away from the leeches, to give us a better perspective of just how big they really are :S
I think a great addition to your leecher gun and whatever melee weapon, would be a plague doctor's hat/mask combo.
Obviously jiggleboning a projectile is going to be interesting, but hey I think Valve might help considering this is one of the coolest medigun ideas ever.
Them sticking straight out might be fixed with jigglebones though.
Not sure what the best option is with the leeches. I suspect they might look better if they were more conical in shape so they they look like they were flailing their tails about.
I've got half an hour to spare now. I might trying knocking one out.
Just wanted to make sure :S
Jack, I drew some suggestions for the look of your leeches.
My personal recommendation would be 1.
Model is in your PM box.
while i agree, these items have been done before i belive
and they dont look that intrestin'
That's the plan, actually, but not one like that. Covering up the entire head won't fly with Valve, so I'm looking at doing the Plague Doctor Venetian Carvinale mask
A bit like this one
fair warning.
EDIT: since it was a full head mask, the other entry is invalid (for the misc item) then yours would exceed by default.
feel free to disregard this post.
Anyway, I spent aaages tonight trying to get the texture painting workflow down. For something so simple, it takes quite a bit of effort to get looking right. THink I've got it sorted now, so assuming I get any more nights this week where I don't have to hang around at work until 10 o'clock, I should have it done soonish.
preview, including jiggleboned leeches.
Would it be possible to change that? Huntsman arrows stick in the player model after hitting...
There's a fair difference in the code it'd take to stick an object neatly on the surface of a model than simply sticking it all the way through. It'd be possible, I'm sure, just tricky. I think probably something best left to Valve unless someone here has some real scripting skills.
It can't be done script wise, and even if it is possible it's something that won't work online. Maybe on a custom server.
Two, it still doesn't look quite right with them sticking straight out and wriggling. Seems like they should hit and fall limp, like they're just hanging by their mouth.
If you look, they're actually flopping around. They alternate between falling limp and pulling themselves up.
I think the wiggling will look a bit more plausible once we get the new leech model in, though I'm quite liking how it's looking with the fat one.
Seems just going limp instead of being animated would be easier on folks' GPUs and would look better, but that's just my opinion.
jigglebones up to ten feet, then lod models turn on and it becomes static. If you go back within the ten feet, it will still be static.
yes
Got a little way to go yet. I'll probably be stuck at work again tomorrow, so I'll squeeze as much as I possibly can into Friday night and the weekend. Think I'm going to need a holiday after this.
but after you've textured this, would you mind posting a rundown on your items and theme?
I know you have in the past but I would like to keep things on track...