Hey folks.
Kinda got a load of disparate ideas spinning around in my head but no two that fit with a single character much less a single theme. Kinda leaning towards the Solly for the simple reason that I don't think I've seen anyone else making gear for him, but I dunno.
My half considered ideas are at present:
*A new set of heavy soldier boots that slightly reduce regular movement (as well as replacing the very useful shotgun), that feature the damage reduction of the Gunboats but additionally are enormously damaging if the soldier lands on an opponent from a rocket jump and creates a concussive shockwave when he hit's the ground.
*a bellows-typed device for the pyro which uses no ammo but can only use an enhanced airblast attack. Not sure how useful such a thing would be, but the item would look kinda neat at least.
*A flamethrower variant that replaces the airblast with a backwards firing consistent blast of air that grants the pyro a temporary boost of speed at the cost of a significant amount of fuel. Seems like something the pyro could really do with
*Limpet sentry - the sentry can toss a single level, low powered sentry onto any surface. the functionality should all already exist in the game utilising a combination of engy and demo man code.
*The magnet thingy. Not really sure what it does, but the picture in my head of a bunch of horseshoe magnets wired together seems very appropriately TF2 engy. Maybe it captures incoming fire and converts it into metal or some such.
*A sniper rifle with a U-bend in the muzzle. Firing it kills the sniper, saving me the effort.
That's about all I've got at this point. Hopefully I'll be able to pull some more coherent thoughts together soon.
Replies
This please.
Nice ideas, I like the bellows type thing for the Pyro, maybe he could air jump with it, move around more and become more of a melee figther.
And yeah some weirdo weapon with magnets or one big red/white magnet definitely seems like it would fit in the univers.
Concept number 1.
I wanted a unique silhouette so went for the elbow at the end and things kinda developed from there. Obviously going with a real jury-rigged setup made from found materials.
Not sure whether the Itchee and Scratchee jamming weapons in the muzzle thing is a good idea, but I'll be damned if I'm not going to try it.
I'll probably keep the jury-rigging as my overall theme. Gotta decide how to work that into the boots (hence forth known as the Clod Hoppers). No idea what my third item will be.
I'm trying to work out a gimmick for the Clodhoppers, the first idea in my initial list. I want them to look dangerous and knocked together from found parts with at least a bit of a distinct silhouette. In case it's entirely evident from the crappy drawings, the drawings are: nails/screws/sharp bolts pushed through the leather of the toe, barbed wire wrapped around, spurs, and some kind of heavy weighted boot as an alternative. I'm not sure really whether any of them are what I want.
I could really use some suggestions here as well as for the rocket launcher. And what to do for the other item. I dunno. Maybe the fact that I can't pull together any decent ideas is an indication that i should choose an entirely different direction.
I promise the next piece of art I post will suck less.
Or you can give those boots spikes under the sole, like we know it from soccer or sport-games.
I hope I can help ya with that ^^'
Maybe put the funnel jammed with items on the end of the u-bend, like it's feeding into the launcher? Also, my vote's for the barbed wire boots
Its crazy, DO IT!
What's dull about crouching behind a sentry whacking it with a wrench for 20 minutes?
I'll be going with a theme of quack medical science and specifically humourism (manipulating the 4 humours in the blood to improve health. Or not as the case may be). There's lots of options here, but the tricky part will be coming up with items that won't require any real knowledge of the subject to make sense.
1. Blutsauger becomes a little more literal - a gun that fires out leeches. The needle canister will be replaced with a jar of water containing the little wormy guys. Hopefully some carefully placed jiggle bones should make that feasible.
2. The melee weapon will become an item to surgically remove the gall bladder. After all the enemy wouldn't be such jerks if they didn't have all that excess yellow bile swishing around. Of course your average TF2 punter isn't going to understand or probably care about any of the background info, so suffice to say it'll probably be something akin to a big corkscrew with an appropriately medical appearance. That shouldn't be too confusing.
3. I'm still considering he possibilities of the medigun, but as a fall back I might do a plague doctor mask. Frequent viewers will remember I tried that once before, but this time it'll more like the carnivale mask rather than the full face and head deal that I went with last time which probably didn't go down so well at Valve.
This is more or less what I'm thinking for the Choleric Screw (better name pending). I'll do a bunch of messing about when I get it into 3D. I'll probably add some kind of lever triggering setup to the grip
I'd be glad to hear any thoughts or comments on either of the two latest designs. Should be able to make a start on the 3d tomorrow.
I think the blade is going to wind up looking a bit flimsy. Will need to do some messing about to give it a more threatening appearance.
http://www.mcmelectronics.com/content/productimages/s4/22-9724.jpg
If you have to have physical needle entities to stick into walls they could have small black leeches inside the needle. Or have the leeches skewered onto needles/hooks like worms on fish hooks.
I wish there was some way to have a literal rubber ducky involved in one of these unlocks (Quackery).
ALSO found a cool name you could use for something: Kwakzalver sounds fitting for the medic, although not German.
You could have the tank the leeches are in be an old bottle of Cure-All! Like these -
Thanks for the comments, folks.
The mechanisms are kinda doing my head in a bit, but I think I'm starting to get a structure that makes some degree of sense. The scissor bits still need some work so that they'll finction whan animatd but also still look nice.
Think I'm going to pop a worm gear and a cog in the housing at the end so that the rotation of the screw works. And because it'll look neat.
Not entirely sure where it's going yet, but you can be sure it's somewhere. I'm still experimenting with shapes and stuff so the structure may change quite a bit before I'm happy with it. I'm quite pleased with the various mechanisms though.
Thinking of jiggle bones/see through glass for the jar? A label texture of some sort? Maybe a homemade label the medic drew a leech on? heh.
That's a ways off yet though. Still need to find a design that works first.
EDIT: Don't suppose anyones got a convenient upload of the TF2 weapons, or the needle gun/s?
Only thing I would say, is maybe give the grip a little more sturdiness. More girth.
I wanna see more!
I couldn't get the batch file to work so I attempted to write my own maya.env file. The contents looks like this:
I've got it in my C:\Program Files\Autodesk\Maya2011 folder. Maya doesn't make any reference to it in the script editor when loading. I'm kinda way over my head here. Any suggestions on how to either get it working or where I'd find an alternative plug-in that's not such a pain to get going.
With such a vibrant modding community, it's about time Valve made this whole process a whole lot less of a pain in the arse.
It works with 2008 at least (and it only states 4-8). So, it might work with 2011.
http://mitglied.multimania.de/prallvamp/
Restructured to fit better with the proportions of the existing weapons. Might be still a bit of messing about to do, but I'm reasonably happy with how it's looking now structurally. Now its just a matter of making it look prettier.
The gap between the two pipes is kind of bugging me. I'll probably mess with that a bit before I call the overall design done.
Looking at it now, I think I could probably scale up the jar until the end of it reaches close to the pipe holder thing.
Gun looks GREAT by the way. Great job so far.
AWESOME!
I didn't see the concept image on the first page...
In my opinion this is one of the best weapon designs in terms of originality and desirability.
I can't wait to see the other items you make in this theme! Have you got a name for it?
Not a fan of the bottle opener thing though. Looks strange, awkward and non-threatening.
I'm not really sure what to do with the melee weapon. It seems like an idea that could work if I could get a design down, but I dunno. Going to need to sort it out soon though.
Thanks for the comments, folks.
It's an old surgical saw that would fit quite nicely, in my opinion. Maybe fill that piece at the top with some liquid and add a wire or two if you want it to be an Ubersaw replacement.
Maybe make something for the melee based on autopsy tools?
New best medic weapon idea.
As for the Melee weapon, I want to steer clear of another surgical saw and do something distinctive. As long as it's an item that can be wielded with a punching typed action, I should work fine with the existing animations. Lord knows I'll have enough of those to deal with on the leecher.
What with quackery and all- you could have the melee be a BLOODLETTER.
You know, they used to bleed patients to cure them. 'Too much blood causes fever' and other spooky nonsense. Some people still do it, make cuts and use a bottles suction on the skin -
here's some refs- the swiss army knife looking things are called Fleams -
Tell me what you think!
I appreciate the effort. You've given me a few things to think about at least.
for your melee have you considered trepanning? This is the medical process of cutting a hole in someones head to let out the pressure/malevolent spirits depending on the culture doing the trepanning.
Keep working! :thumbup: