-Replacement for the Wrench
Recommended Effects
-Plus 25% Build and Repair Speed
-Minus 25% Damage against Players
-Minus 40% Damage to Sappers
Reference Images:
WIP ITEM:
A Hat similar to Scruffy's hat in Futurama.
The color would be changed and it'd have a Mann Co. symbol over the front.
-A replacement for the Pistol
-Same functionality as Jarate (Mini-Crits on enemy players, screen overlay, recharge rate instead of ammo, uncloaks spys)
Recommended Extra Effects (To differ it from Jarate)
-Does NOT remove fire on throw of friendly player
-Fire damage done to players covered in oil will be crits.
-When thrown on an enemy on fire, it will increase the afterburn duration of the Pyro's fire by 5 seconds.
Crazy Extra Effects (To make it more useful for Turtle Engies)
-When thrown on the ground it creates a pool of oil that causes enemy players to slide. This would be useful for placing near your sentry because any incoming spys will be affected by the oil.
-Oil on the ground will stay for 10 seconds.
-Fire can light the oil on the ground on fire for 5 seconds.
Reference Image:
WIP ITEM:
Wikipedia Page
Replies
Trust me on that one
And Steaky, the hat won't really be a reference to Futurama. I'm just using the Futurama hat as a reference if you get me.
Also I updated the first post with The Grease Gun for my Engineer set. Going to start doing some silhouette tests now.
EDIT: Actually reading through again my Repair Tool is still relevant. The Grease Gun is definitely too different though.
Grease Gun - Shoots out grease on ground, makes ground slippery. Have effect where you slide around. Also can be ignited by Pyro and will burn for a few seconds.
Adhesive Gun - Shoots glue on ground, slowing players.
Check out this pneumatic caulk gun.
Thanks for that reference image. I'll try and incorporate it into my Grease Gun silhouette tests.
Can you guys start pointing out things you like in each of these and which one you think is best? I'd like to choose a few and refine them/test out other things on them.
Right now I'm leaning towards #1 or #2. I like the position of the can the best. I'll start doing a few more variations but I'd love it if some of you could point out what you like best and give me a few suggestions on what to try.
6+5
anything with the canister attached to the handle looks a little astheticly daft
This item won't use reload animations. It's going to have a recharge like the Jarate or Sandman.
6 would likely look better from first person perspective.
Replace the Repair Tool with a combination wrench.
Replace the grease gun with a can of oil.
This way they'll be able to use current animations (Jarate for the Oil Can and the wrench for the wrench). Also they'll be considerably easier to model than guns and since I don't have much experience I should definitely be able to get more quality out of these than if I made gun-like weapons. I'll start thinking of exactly what I'm doing and update my main post. Then get to modeling right away.
I think it might be a tad too long right now.
Also do you think I should model on the MANN CO. symbol or do it through the texture? I think I might just model it on. It's only 358 polys right now so I definitely have the triangle room for it.
As for the wrench, make it really stylized and custom, not plain like the ref!
The chunky sockets on this thing make it look a bit more suitable as a weapon too.
http://wrenchingnews.com/ervin-matz-auction-2009/catalog.html
May help you some more.
Updated the circular part to have the triangular shape, rotated the wrench side more and put the Mann CO symbol in.
Tested out some different scales on the ends and this was what looked the best in my opinion. I think it looks a bit more TF2-ish without being over the top. UVed it already and am going to start texturing it now.
Yes/No on the curve?
Coming out really nice so far. Keep it up.:)
Nope. I thought of doing that but I'm not quite sure how to go about it. Boolean is kind of unreliable and I don't have the experience/time to emboss it by hand. Tomorrow I'll try out some Boolean tests perhaps. I heard it got better with Max 10 but haven't ever tested it myself.
EDIT: Actually I just thought of a fairly easy way to make it engraved. I'm definitely going to try it out tomorrow. I think it'd look a lot better.
Yeah that's what I'm planning to do for the engraving. And nope, this isn't a high poly. It's only about 1000 tris right now I think and the limit for weapons is 8000 so I think it's fine to model out the letters. It'll make the phong much better especially when it's right in your face. I'm going to finish making it look engraved now and then fix up the curve.
Also I'm not going to exaggerate the ends anymore. I've already tested it out with larger ends and this is what looked the best.
I'll post an update once I've finished the wrench up and have a solid start on the oil can.
Do I just edit it so it fits within the first 4 squares vertically and then scale it so it covers the whole square, then render the template at 1024x256?
Yes basically
Finished the UV, made the text engraved in instead of floating on top and a slapped on a slightly modified TF2 metal texture on there. Going to test out some grease stains and find a way to make the texture more noticeable. It could just be my render setup that's making it hard to see though.
I'm still working on the texture and the AO bake needs a few touchups. Getting there though!
It's actually all silvery metal. The closest parts in the shot haven't gotten much of that gease/dirt that's on the other side. It doesn't look that interesting now but once it's in Source with proper phong I think it'll look much better.
I think I'm done with this for now. I need to move onto the other two items and I don't really like the idea of putting on colored handles. There actually isn't even a handle on it, that last render just wasn't finished being textured so the clean part and an error in the AO map made it contrast a bit.