Insulaner said:/edit: Well, shortly after posting this, I found the "Extrude Edges Only" shortcut, which essentially extrudes an edge by no distance. This makes things a lot easier already for edges, even though it would still be way more convenient, if I could just Shift Drag on a gizmo handle..
@pior I'm finding the latest workbench studio shading REALLY nice for modeling. In the shading dropdown you can enable nice spec highlights. If you look under Lights in prefs you will see more options to customise.On another topic, do you know if the F2 addon is now part of the core? I'm using F in 2.80 but it isn't behaving like I've seen F2 do on old videos. Also, it isn't showing in an addon search in prefs.
. Really curious to see what will happen with those heavily relying on the left panel.
Is the 2.8 beta features the new UI? I'm thinking about learning blender.... maya user.
Finally finished working on this....It's a tool to shape meshes using curves:You can read more about it in here:https://gum.co/bezier_mesh_shaper
Very nice, 2.80?
Can I have this thing for free... ?
@RN as the input is just a few points which are used to derrive the curve, how is the depth handled? could not see how this is adressed in your capture nor the gumroad page. nevermind its a proportional fall off as described.
I'd like to fine tune hair cards
I updated GOZ for blender 2.8. More info: https://bartoszstyperek.wordpress.com/2018/12/14/goz-for-blender-2-8/You can grab it from: https://www.dropbox.com/s/971ykjro968jlnz/GoB_2.8.0.zip?dl=0
Workbench/Studio is definitely where it's at, no doubt. Now I am just patiently waiting for them to redo the UI/UX for it's light editor, as it makes absolutely no sense at the moment. I am sure that someone will claim that it is "just fine", but ... just no The "edit solid light" button makes no sense, there should just be a good old dropdown list to select the one that is current/editable. Aaaanyways ...
BTW, how does one enable good old Cycles, even temporarily so ? Loving Eevee of course, but I'd like to run some comparison tests between the two yet I have been unable to find any info on how to do that.
Hey @RN looks like a really handy tool! nice work. Would this tool allow for twist and rotation along the center of a plane? I'd like to fine tune hair cards
@thomasp Edit: ah here, in "Image Sampling" settings: https://docs.blender.org/manual/en/dev/editors/uv_image/uv/textures/types/image/options.html?#image-sampling
@thomasp I spoke too soon... that panel is only for managing brush textures, not Cycles / Eevee image textures: