@kanga the Machin3Tools addon has a cleanup tool that invokes all the Edit mode>Mesh>Cleanup operations
Hi GuysAny way to check a mesh for geometry problems in 2.8? Apart from merge verts by distance. I was a big fan of the mesh check addon in 2.79.
Edit: I am also building my own materials library. What's a smart way to have it set up so I can access it from any Blender scene? I've saved some materials in my startup scene, but that doesn't help me when I am opening other's scenes. Can I save locally a file with materials, and reference them from python? Is this about data libraries?
Docs question: where can I see what each of the operator parameters displayed in the Keymap interface do for default Blender functions?For example, I see a ton of parameters for the Loop Cut & Slide tool, but if I go to the Python API docs I only see two parameters that don't really explain anything. Am I looking in the wrong place?
This is difficult because the Ctrl key only snaps to 5deg increments and cannot be changed afaik, thus its easy to miss the mark by 5 deg.
Add a black diffuse bsdf, then mix it with the principled shader then use the ao map as factor.
@So3Datel You can hold E for extrude, it does the same thing.
Hi @FourtyNights, thank you for your interest.That's right, the mesh updates after you confirm any transform operation on the curve knots, such as move/rotate/scale, tiilt, shrink/expand etc.This doesn't hold you back in any way though, you end up not noticing this behavior once you're familiar with it.You can buy BMS with confidence: if you don't like it for any reason, send me an email and I'll get you a refund no sweat.