Looking great, Achmed. Are the bolts going to be an issue with the rigging? It might be worth pulling them in a bit closer to the head.
Incidentally, what does that bolt actually do, anyway? I know that's what it looks like in all of the movies, but it doesn't seem to serve any apparent purpose.
From what I know in Frankenstein culture- the bolts provide a place for the electrical stuff to pass into his body and revive/reanimate him (never actually read or watched a frnkstein movie/book...
Functionally speaking, I would assume they contact his spine/ nervous system)
- went to the page - typed/loaded all the stuff, clicked upload and the page thought for about a minute and went back to the default blank 'upload' page... not sure if it submitted - did anyone get a
'thankyew for submitting, we'll return you back to the home page ect..."?
- went to the page - typed/loaded all the stuff, clicked upload and the page thought for about a minute and went back to the default blank 'upload' page... not sure if it submitted - did anyone get a
'thankyew for submitting, we'll return you back to the home page ect..."?
Nah it was the same deal for me. Took a while to upload too. Now I am just waiting until they release the next batch.
They said that they were planning to make a community site to browse these too. Wonder whatever happened to that. I guess Engie update is the priority for now.
Weird thing... as I remember there was a page that confirmed my contribution "thank you... etc". Maybe this is a matter of browser, I was using chrome, and near taskbar there was upload progress shown, after it was done I finished and there was page redirection that informed me about success... Probably nothing will happened if you try one more time (I hope that I recall it right, but even propaganda posters had an "thank you" page)
- went to the page - typed/loaded all the stuff, clicked upload and the page thought for about a minute and went back to the default blank 'upload' page... not sure if it submitted - did anyone get a
'thankyew for submitting, we'll return you back to the home page ect..."?
That happens when your uploads are too big. In the end, it was my source textures that took up the space and I had to size them down to get it to upload. I don't know if it still uploads or not, but I do know I wasn't thrilled with the solution. EDIT: Unless they changed it, I don't know. Guess that's a sign I need to make something else.
Ok, I tried doing a custom hat and sunglasses for the Demoman. I'm trying to go for a Bootsy Collins look. I'm pretty happy with how the glasses have come out, but the hat's texture looks pretty flat and boring. Also, it's a bit over budget at 904 polygons, but most of that is the hat. Should I just submit the sunglasses? I'm not particularly good at painting textures, but I'd like to get better.
i wouldn't add more stuff for the silhouette enhancement. i think that was something that bothered me about your other weapon model. it was soooo busy. i love this current one as it is
just texture updates from now on !
First of all; Hello everyone. I'm new around here.
Anyway, I did this model/texture a looong time ago, but I finally got my ass around to send it in to Valve. Let's see how it goes.
A friend of mine is already animating it;
[ame]http://www.youtube.com/watch?v=iWJ-x74cxbE[/ame] (Realistic styled textures are being used in the video. And sorry for the crappy specular, he did a quick compile.)
Don't worry i plan on it. im tweaking the shape for now them im going to texture, but im unsure of how to do animated textures in source to get the screen working right.
Daft Helmet, awesome.
No idea on the animated texture, don't think its doable in source you could probably send Valve an email and ask them directly. Hope they don't slash this due to "copyright" or something.
Remember that it's nigh impossible to accurately determine where someone's head is with that, willy-wilson, so I wouldn't be surprised if it was rejected because it would make headshots a lot harder.
You can do animated textures in Source but I doubt Valve would use one on a hat. Animated textures are way too expensive for a hat. Valve barely even use bump maps on the hat so they definitely wouldn't use an animated texture.
Well ive never been able to get a model into source properly in the first place so but im gunna try. A 256 seems to hold up just fine for now, textures are kinda blagh right now but i wanna get it in engine and go from there.
GAAA! still trying to upload my files - down to 5mb size in total - after clicking it now thinks for a decent moment and says:
"Missing files from upload" - despite filling in all the fields/uploads...
If anyone was feeling like a good samaritan, could they possibly upload it for me?
just pm me and i'd pass on the files and instructions...pleeeze....
oh and next up on the hat list - I'm thinking a 'MacGyver Mullet' (props to kite for the suggest),
and the 'Librarian' ( a hat in the shape of a 50's hair beehive and reading glasses for the heavy...)
No offense, but you guys seem busy and I don't want to have the request both here and somewhere else.
I don't want you guys to start modeling something I suggested to someone else, as that might mean that you might be working on something someone else is also working on.
Ok. Time for me to have a go at this. Had a few ideas knocking about in my head so i thought i'd get on with it. Looks like mega fun anyway.
I plan to do at least 1 hat per character. Maybe a few of the hats will be suitable for all.
Just opened up the Demo man OBJ. Noticed the model is off centre. Also I quickly added the texture for the head and found that the UV's needed alligning. Its not a problem and i'll work around it easy enough. I'm just a bit of a perfectionist.
Are these things I can expect in all the models?
Also. Is there a thread somewhere with all the entries that Valve have recieved? Just so I know whats already been done.
BTW. Congrats to all the guys who got stuff in game.
Ok. Time for me to have a go at this. Had a few ideas knocking about in my head so i thought i'd get on with it. Looks like mega fun anyway.
I plan to do at least 1 hat per character. Maybe a few of the hats will be suitable for all.
Just opened up the Demo man OBJ. Noticed the model is off centre. Also I quickly added the texture for the head and found that the UV's needed alligning. Its not a problem and i'll work around it easy enough. I'm just a bit of a perfectionist.
Are these things I can expect in all the models?
Also. Is there a thread somewhere with all the entries that Valve have recieved? Just so I know whats already been done.
BTW. Congrats to all the guys who got stuff in game.
The offset UVs seem to only be in Maya. They are fine in Max for whatever reason. Just offset them by +-0.1U and they should be properly aligned. When I was importing the same models and textures in both programs, they are fine in Max and offset in Maya.
I was also having character not in the center in max. That was because of skining.... anyway, just before skinning the hat, i moved the head bone to x=0 and that I was exporting
BTW Achmed I checked my submissions and they were <4MB,, anyway maybe you should try ZIP/RAR/7Z and check what will give You the smallest file size.
Tried my first thing. Modeling is not so easy. PLs dont say anything bad, i'm just a starter. Im going to upgrade these horns to be even better. Dont be haters. LOL
Those horns are very basic. Admittedly they do look like horns but they look like there are too many tris for what they are, not to mention they're boring so far. Though, if this is what you are going for, i'd say good work, but try to make them a bit more interesting, and perhaps shave some polys off. (How many polys are they?)
Ha that's great Swizzle. The texturing seems a bit TOO simplistic now but I think it'll look better once it has some Phong on it. There's not really much else you could add anyway without making it too complex. Good job!
Yeah, I don't think there's much I could add to it. It does look a little better with that gradient on it, but... eh, whatever. I dunno if I'll submit it, but I guess it couldn't hurt.
Replies
I'm looking for a link for the weapons
help?
But u have a wonderful incomplete tutorial here : http://forums.steampowered.com/forums/showthread.php?t=1109465
have fun
http://sparkwire.thanez.net/tf2/derringer/
Incidentally, what does that bolt actually do, anyway? I know that's what it looks like in all of the movies, but it doesn't seem to serve any apparent purpose.
Functionally speaking, I would assume they contact his spine/ nervous system)
- went to the page - typed/loaded all the stuff, clicked upload and the page thought for about a minute and went back to the default blank 'upload' page... not sure if it submitted - did anyone get a
'thankyew for submitting, we'll return you back to the home page ect..."?
Nah it was the same deal for me. Took a while to upload too. Now I am just waiting until they release the next batch.
They said that they were planning to make a community site to browse these too. Wonder whatever happened to that. I guess Engie update is the priority for now.
That happens when your uploads are too big. In the end, it was my source textures that took up the space and I had to size them down to get it to upload. I don't know if it still uploads or not, but I do know I wasn't thrilled with the solution. EDIT: Unless they changed it, I don't know. Guess that's a sign I need to make something else.
It needs a bit more work and it could definitely use some more stuff to break up the silhouette. I'm thinking more cracks and such. We'll see.
sweet looking maybe add some battle scars like a nic from the axe or something or some bullet hits
omg, you guys have cast so much doubt on how I submitted now. I am resubmitting to be safe...
I wish they sent a confirmation email just to make things easy.
Edit: Okay I resubmitted and there is DEFINITELY a "Thanks!" screen.
just texture updates from now on !
that's a great idea for a hat, love to see your avatar make its way into a macguyver mullet for the engie...
I´m not a to big fan of the hat with the blurry textures, but the glasses are gold!
KITE
Also love you "hat"
Green flesh for the whole character would be awesome, but thats not possible
Anyway, I did this model/texture a looong time ago, but I finally got my ass around to send it in to Valve. Let's see how it goes.
A friend of mine is already animating it;
[ame]http://www.youtube.com/watch?v=iWJ-x74cxbE[/ame]
(Realistic styled textures are being used in the video. And sorry for the crappy specular, he did a quick compile.)
No idea on the animated texture, don't think its doable in source you could probably send Valve an email and ask them directly. Hope they don't slash this due to "copyright" or something.
"Missing files from upload" - despite filling in all the fields/uploads...
If anyone was feeling like a good samaritan, could they possibly upload it for me?
just pm me and i'd pass on the files and instructions...pleeeze....
oh and next up on the hat list - I'm thinking a 'MacGyver Mullet' (props to kite for the suggest),
and the 'Librarian' ( a hat in the shape of a 50's hair beehive and reading glasses for the heavy...)
I think I'll take my request elsewhere :O
No offense, but you guys seem busy and I don't want to have the request both here and somewhere else.
I don't want you guys to start modeling something I suggested to someone else, as that might mean that you might be working on something someone else is also working on.
I plan to do at least 1 hat per character. Maybe a few of the hats will be suitable for all.
Just opened up the Demo man OBJ. Noticed the model is off centre. Also I quickly added the texture for the head and found that the UV's needed alligning. Its not a problem and i'll work around it easy enough. I'm just a bit of a perfectionist.
Are these things I can expect in all the models?
Also. Is there a thread somewhere with all the entries that Valve have recieved? Just so I know whats already been done.
BTW. Congrats to all the guys who got stuff in game.
The offset UVs seem to only be in Maya. They are fine in Max for whatever reason. Just offset them by +-0.1U and they should be properly aligned. When I was importing the same models and textures in both programs, they are fine in Max and offset in Maya.
BTW Achmed I checked my submissions and they were <4MB,, anyway maybe you should try ZIP/RAR/7Z and check what will give You the smallest file size.
Those sure are some horns.
Don´t be Playa hatin´
Cylinders with one snapped vertex is hard work yo.
Heres the first.
Little clown hat.
Would love to add a tight elastic strap under his chin but I doubt that would work with all the facial anims.
I also just did this: