Zipfinator wrote: »
I'm positive they only take hats and weapons. They aren't going to implement an item when they don't even have a pants item slot implemented into the game. You could still send it in on the hope that they'd use it when/if they do implement an armor system but it seems like a waste of time to me.
Noors wrote: »
yo a little help here ?
I'm trying to view my model with the sdk modelviewer. Path is correctly set to my Steamsteamapps...team fortress 2tf folder. Now when i launch the modelviewer, i can access to a lot of models ([ROOT]modelsplayer etc) but i can't locate those files on my hard drive nor i can't locate my own mdl files. Where the fook are those files ? Oh and if someone has a way to go to see stuff in game without replacing official items, it would totally make me feel like i'm on drugs. cheers
Konras wrote: »
Thanks for advice. I took some of their texture, use some of it, over painted, mixed and so on and... i think now overall look is much better.
Veko wrote: »
ok done some more reflecting on what you guys said about the hats only thing, and ok it might be a waste of time indeed so I'm putting the kilt on hold .
Started work on this today between diner and supper.
achmedthesnake wrote: »
can anyone definitely confirm (maybe there are some valve lurkers here) - there are no normals used on the hats in the game?
wanted to sort that out before i decide to go ahead w/mine
Frump wrote: »
Been busy, but here's an update from a few days ago. Basically final. The only tweaks I think I should make are making the edges of the wood less dark and getting rid of or keeping the hilt engraving. Do you guys like it? I tried it out because someone suggested I try to balance the detail better between the blade and handle.
My real question is how to submit it. I want it to use the ambassador materials, and I want to have certain parts animated... But I don't think I should do that because I would probably just end up screwing it up worse than if I just submit an obj and leave it to Valve, but how can I get my intention across? When they go to animate it, how will they know exactly where to place the pivots for rotation?
How did you guys who got your models included submit them? I am leaning towards just obj/tga but I don't know whether I should leave it on the axis or scale it to view model size/position.
Anyway, any input on how I should submit it is welcome, because I am eager to get it submitted and move on to the next thing.
OpethRockr55 wrote: »
You can submit .SMDs and .VMTs - or the fully compiled .MDL - along with the required sources. Since .SMDs can carry bone information, you could throw that in to point them in the right direction of what you're looking for. Same thing with the VMT.
Just be sure to send the .OBJ and the .TGA, too. Sources are required, no matter what.
Progg wrote: »
All I submitted was an obj and tga's