It lacks a little of the elegant design of the one used in Gladiator. While it's probably a good idea to change it a little bit, I think maybe altering the shapes so they follow the contours of the face, particularly around the eye sockets and cheekbones, as they do in the original might work a little better.
thanks guys, i was trying to keep it from being a 1:1 copy of the film version, while still hitting all the key shapes, and I was also trying to keep it under the suggested 800tri limit (which is funnt since soly's base helmet is almost 1200). Here's an up with a couple more loops and spikes (coloour is just scene lights):
Hey there, not a hat or weapon but I'm creating a model for a tf2 mapmaker. It's based off of a ride such as the one below. This is the start of the carts for the ride. Wasn't sure if tf2 used normals or not, if they do I'll definitely go for a much smoother look. Any feedback would be great at this stage. Thanks!
Is it possible to make the goggles go over the sideburns?
Not by making the goggles bigger or anything, but by making it look like it's holding down the sideburns.
Thanks for the comments guys, I made the ear part longer and included a silhouette of the medic VS Soldier. I think I made the medic helmet thin/straight enough that its pretty different from the soldiers, what do you guys think?
the peak needs to come further out and for pete's sake put a pickel on his haube
I hope I'm not being too demanding, but I was wondering if anyone could model a request? (If you dislike me making requests, I can stop posting and continue to lurk)
I'm wondering if anyone could model Sniper's Coffee brewer complete with jiggleboned coffee, as a Jarate replacement?
I'm aware that someone already did something similar with Sniper's coffee mug.
However I don't much like it, as it doesn't have the same visual appeal as jarate, doesn't explain why the contents don't just fly out, and it doesn't fit the jarate impact sound as much as this probably would.
Not to mention how the model is a simple re-usage of Valve's released Sniper assets (of which to my knowledge, the Brewer is not a part of).
I believe that it could make a great community unlock, and that coming up with new ideas of what effects this would have unlike Jarate, would probably not be that hard.
It also gives room for a possible drinking taunt, as a drinking taunt with a coffee unlock is a lot less disgusting and childish than a drinking taunt with a bottle of urine.
I can ask around on TF2 maps in case the map makers know if it might be a background object though.
Same with the Sniper's assets, I don't think the Brewer is among them, but I can ask one of the mappers.
So the only real work would then be to add transparency, decaf brim, the coffee, perhaps a more detailed model/texture. Then making it replace Jarate. (I can understand if you no longer want to do it though, sorry)
the brain texture is just a quick slapper to get the point across and the whole things too high poly, but why finish a 2 hats when you can start 6 more?
DKK, a clockwork brain might suit the Engie better, maybe cut open the top of his head, put in some cogs 'n such then put it back on on a hinge thats ajar?
was gonna say a Tron helmet for Scout cause of your avatar but then i remembered Disney would sue your ass
I think your best bet would be to pick a class and then spend some time researching some hats/accessories that would best fit
the brain texture is just a quick slapper to get the point across and the whole things too high poly, but why finish a 2 hats when you can start 6 more?
I think it's fine for polycount, I would place it around 2000? Although with aliasing it looks a bit like a hipoly. Oh forgot to mention, add moar polys to the actual brain so it looks more round. I would suggest a normal map but Valve doesn't use them for hats.
Would be super cool if you do the same thing as valve did with the Jarate jar, and by that I mean the swinging liquid. It's done with jigglebones but I don't know the settings.
I've been wanting to do some hats myself for a while and only now got the time. I thought I'd start out easy; here's the Comrade's Cap for the Heavy.
Edit: No more mockup, actual picture:
Unfortunately, I've been having a lot of trouble getting the game models. For the life of me, I haven't been able to get StudioCompiler to work, to the point where I read that I had to change some .txt files in the game's folders, and even that didn't work. Could anyone be so kind as to simply get me the Heavy in .obj format ? - Edit: never mind that, thank you Swizzle.
Has Anyone seen a different wrench for the Engie yet? On second thought with the new update coming soon, better work on a class thats already been updated.
Has Anyone seen a different wrench for the Engie yet? On second thought with the new update coming soon, better work on a class thats already been updated.
Hey guys I thought Id do a hat for my 2nd favorite class the Sniper. I know theres prob one of these out there already but id like to try my hand at it. Heres some 2 sec concepts C&C would be awesome.
Hey guys I thought Id do a hat for my 2nd favorite class the Sniper. I know theres prob one of these out there already but id like to try my hand at it. Heres some 2 sec concepts C&C would be awesome.
eeerm, valve doesn't use new animations for custom weapons, right ?
In this case it may be a problem with the coffee pot, which can't be handle the same way as jarate
Noors, take a look at the link above for the blow torch. They made custom animations.
Update time as well. Here are some renders of the Mesh I have so far. Polycount is 844 tris. Im thinking about exaggerating it a bit more. Let me know what you guys think.
eeerm, valve doesn't use new animations for custom weapons, right ?
In this case it may be a problem with the coffee pot, which can't be handle the same way as jarate
I'm not sure
I think the reason most of the community weapons didn't have new animations was because they were all re-skins of already existing weapons and therefor didn't need animations.
However if you did create new animations, I don't see how that could do anything but encourage the usage of your model even further...
Then again, I haven't read the contribution rules that throughly.
ok so it looks like it's possible to make custom animations. The blow toch is awesome
Enderstaley, i think you shud slightly turn the hat on the head, coz it's perfectly in the middle and a it's bit unatural imo. Model looks good (maybe it shud be longer on the front though)
Even though I don't have TF2 or the knowledge to actually get stuff in it if I had had it, it might be fun trying...
Dunno, it kind of started from German Emperors and their exaggerated facial hair. Yes, it's supposed to become a moustache. Will gradually make it rounder.
in max they load up fine, in other progs you just have to realign the uv's, select 'em all and move em 1 unit to the right. if you have the perspective window open at the same time you should be able to see em line up.
Replies
and a base diffuse on the madman (no lights):
and for your consideration, the final SweetHair'OMine:
I wasn't digging the idea at first, but now I am.
That's BADASS!
Is it possible to make the goggles go over the sideburns?
Not by making the goggles bigger or anything, but by making it look like it's holding down the sideburns.
the peak needs to come further out and for pete's sake put a pickel on his haube
(If you dislike me making requests, I can stop posting and continue to lurk)
I'm wondering if anyone could model Sniper's Coffee brewer complete with jiggleboned coffee, as a Jarate replacement?
I'm aware that someone already did something similar with Sniper's coffee mug.
However I don't much like it, as it doesn't have the same visual appeal as jarate, doesn't explain why the contents don't just fly out, and it doesn't fit the jarate impact sound as much as this probably would.
Not to mention how the model is a simple re-usage of Valve's released Sniper assets (of which to my knowledge, the Brewer is not a part of).
I believe that it could make a great community unlock, and that coming up with new ideas of what effects this would have unlike Jarate, would probably not be that hard.
It also gives room for a possible drinking taunt, as a drinking taunt with a coffee unlock is a lot less disgusting and childish than a drinking taunt with a bottle of urine.
Not as far as I know of, I don't remember ever seeing it in game.
http://forums.tf2maps.net/showthread.php?p=161568&posted=1#post161568
Darn.
It is lacking in transparency and the orange decaf brim, but it's already got the model.
So the only real work would then be to add transparency, decaf brim, the coffee, perhaps a more detailed model/texture. Then making it replace Jarate.
(I can understand if you no longer want to do it though, sorry)
The prop is prolly too low poly anyway.
I will look at it tonight.
Awesome
the brain texture is just a quick slapper to get the point across and the whole things too high poly, but why finish a 2 hats when you can start 6 more?
I think your best bet would be to pick a class and then spend some time researching some hats/accessories that would best fit
Haven't started on texture yet, just base colors.
I think it's fine for polycount, I would place it around 2000? Although with aliasing it looks a bit like a hipoly. Oh forgot to mention, add moar polys to the actual brain so it looks more round. I would suggest a normal map but Valve doesn't use them for hats.
Would be super cool if you do the same thing as valve did with the Jarate jar, and by that I mean the swinging liquid. It's done with jigglebones but I don't know the settings.
These are unfinished, but you get the idea.
EDIT:
Finito.
I've been wanting to do some hats myself for a while and only now got the time. I thought I'd start out easy; here's the Comrade's Cap for the Heavy.
Edit: No more mockup, actual picture:
Unfortunately, I've been having a lot of trouble getting the game models. For the life of me, I haven't been able to get StudioCompiler to work, to the point where I read that I had to change some .txt files in the game's folders, and even that didn't work. Could anyone be so kind as to simply get me the Heavy in .obj format ? - Edit: never mind that, thank you Swizzle.
Check the first post.
If you mean wrench replacement, there was a guy who made a really nice looking Blowtorch a while ago.
http://forums.steampowered.com/forums/showthread.php?t=969026&page=5&highlight=Blow+torch
Other than that, I am not aware of any new wrenches.
In this case it may be a problem with the coffee pot, which can't be handle the same way as jarate
Update time as well. Here are some renders of the Mesh I have so far. Polycount is 844 tris. Im thinking about exaggerating it a bit more. Let me know what you guys think.
I know someones already made a Dundee hat, but I wanted to take a crack at it.
Still have to finish the lever action rifle+scope (obviously)
(not shown) Ausie Deer Bone Bowie, Cowboy revolver+gun belt.
Wanted to take a crack at a different style.
(like the robin hood hat so far :thumbup:)
I think the reason most of the community weapons didn't have new animations was because they were all re-skins of already existing weapons and therefor didn't need animations.
However if you did create new animations, I don't see how that could do anything but encourage the usage of your model even further...
Then again, I haven't read the contribution rules that throughly.
Enderstaley, i think you shud slightly turn the hat on the head, coz it's perfectly in the middle and a it's bit unatural imo. Model looks good (maybe it shud be longer on the front though)
Dunno, it kind of started from German Emperors and their exaggerated facial hair. Yes, it's supposed to become a moustache. Will gradually make it rounder.