I've had a few item ideas in my head for awhile and I've recently decided to turn those ideas into actual models. I have been learning 3D modeling for about a week now and this is my first model I've made other than that Blender hat tutorial.
This is a replacement for the Cow Mangler because I don't like how it looks. The idea was something along the lines of an electromagnetic laser and a Tesla coil.
I would really like some critique because this is my first model and I've not sure if I'm doing everything right.
I've had a few item ideas in my head for awhile and I've recently decided to turn those ideas into actual models. I have been learning 3D modeling for about a week now and this is my first model I've made other than that Blender hat tutorial.
This is a replacement for the Cow Mangler because I don't like how it looks. The idea was something along the lines of an electromagnetic laser and a Tesla coil.
I would really like some critique because this is my first model and I've not sure if I'm doing everything right.
That's actually really good! Keep up the work, and keep adding stuff from your concept.
Also, if you could send us your polycount on that it would be great. Maybe a wireframe render too.
If you're trying to use both a normal map and a spec map for the hat, you'll have to delete the $basemapphongalphamask line from your VMT and use the alpha channel of your normal map for the spec map. Putting the spec in the diffuse alpha will create a normal mask sort of effect, if I recall right.
Thanks, I'll have to check it out when I get a chance.
The spec is in the normal as I'm using the alpha for paint. I did copy from another hat but not sure if it's specular even works (the Charmer's Chapeau)
@Gunny,
I like it, but I think the 'base part' is too thick and too square. Maybe it needs to be thin with just some support rails or something.
@Svdl, I like your stuff, and who knows what Valve would choose so might as well submit. But the stripes under the arms bug me, they should wrap around his body, not go straight down it.
@Colonel,
Looks great. I think both names are good, really depends on stats I think. Quick silver sounds like it would fire fast. Longshot sounds like it would be slow but more accurate at distance. (or that you'll be lucky to even hit anything, lol)
Since i'm almost done with my sniper pack, i found some enthusiasm to do some more work on my commando spy coat. Now its a lot less seam and added 2 pockets.
Hitting HLMV for rigging shortly. Meanwhile i would appreciate any comment about them new pockets.
@E-Barron and Marshal Banana, if you're talking about that orange thing on the right of the belt that's just a piece of wire wrapped up. That's been on the Engineer since the 2007 release.
@Ant, I didn't mean to turn everyone into sailors!
@Ronin, looks real nice. The seam was really killing it for me before but if it looks that clean in model viewer then it'll be an awful fine coat.
Now that I'm done with the Seafaring Soldier (At least the main entry. I might do a few styles for the Launcher and Boots) I'm thinking of either doing a post-apocalypse Sniper based mostly off of The Book of Eli or continuing the Sailing theme with the Demoman. I had an idea quite a while ago to do a sea-based Lochness Annihilation Kit.
@Nzdjh - Nice! but the back part of the Engi shotgun feels too generic IMO. @Doughnut Bear - Good models, but the texture could use more work, it looks like base color only. @Svdl - Awesome work.
I've been doing some collab stuff but I wanted to make something for the steampunk contest, and when I was in the middle of it I
realised it doesn't really feel "steampunk" haha, but I guess I'll still finish it sometime.
Made hat and misc for the Pyro
@Nzdjh - Nice! but the back part of the Engi shotgun feels too generic IMO. @Doughnut Bear - Good models, but the texture could use more work, it looks like base color only. @Svdl - Awesome work.
I've been doing some collab stuff but I wanted to make something for the steampunk contest, and when I was in the middle of it I
realised it doesn't really feel "steampunk" haha, but I guess I'll still finish it sometime.
Made hat and misc for the Pyro
And this is a Pyro collab with Rada
Liking the muzzle so far. Kind of a mix feeling with the other hat though.
@JZeeba thanks, ill try to add more detail/ color variation. as far as your items go i dig the muzzle, the steampunk though im not too much of a fan of. maybe instead of slapping a gear on the hat instead try to give it some functionality, the one thing i don't like about steampunk these days is that all that people think they need to do is put gears on something, your model isn't bad just maybe add some purpose /end rant. hope i don't sound like a dick >_>
Hey, I'm new here. Or rather I've been lurking this thread for ages drooling over the tons of awesome stuff this thread spawns. I've finally pulled myself together and started modelling:poly122:
My idea was having a slightly sinister looking pistol for either the scout or the spy. Right now it looks mostly like a scout-gun so I don't know about that. Anyways here it is so far:
Does it need to look more tf2'ish or is it adequately cartoony?
For the colors I'm thinking of making the main body black/dark grey, the handle dark brown and the barrel a light metal color (except for the tip, the tip will also be black/dark grey like the main body)
@Doughnut: doesn't sound like a rant to me, I completely agree with you. Steampunk is charming in its functionality! Too much clutter and too many gears is like mumbling when you speak
@roninsmastermix, @Korby, @Doughnut Bear - Yeah, the steampunk attempt feels too unfinished, I put some geometry behind the gears on the eyes so they could glow, but I still feel something's missing. Like Doughnut Bear said, maybe I should add functionality to the gears, but tri count for each gear is around 550 tris at the moment (that's why I decided to separate it into hat and misc). But yeah, something's missing...
I'm still trying to find a good way to render the wireframe without it coming out weird like it did on the side of the battery. I hope this works for what you want to see.
I agree that it's too thick and square looking, I've been trying to think of something interesting to do with it. I'll try what you said and maybe indent the sides and add some bolts.
I know the soldier is getting too much love recently, but I thought it would be interesting if there was a gunboats replacement that would negate fall-damage so I came up with this concept:
@gunnyboy: If it is going to replace the cowmangler shouldn't you add a crank?
I was actually thinking about doing both. I could try animating for the first time with the lever, but if that doesn't go too well I can do the crank.
Also, I like your Paratrooper idea. Will it have a parachute come out when you're falling from a rocket jump? Almost like how the flags come out of the other banners when they are activated.
The Melee weapon is a bamboo switch sort-of thing. I'm just looking for input, I'm a fairly new modeler, Thanks
Note: This isn't the finished model I just wasn't able to texture my final ATM b/c of some issues with the splinters and AO.
K so here was the first attempt at texturing the dog muzzle model hat jzeeba and i are working on, it didnt work out to well
here is the newest one i lightened the color and got rid of the dark also made the edges lighter like how leather looks when it is cut, any suggestions?
also most likely there will most likely be 2 styles
first one will be the entire muzzle will be paintable with the exception of the buttons, the second style is only the side flaps will be paintable.
New guy here, hi all! I've been lurking this thread for a long time now, so I figure I might as well give some feedback. You all do amazing work, incidentally.
Looks great! You've nailed the texturing as far as I'm concerned, though it might be cool to see a different coloured tint, seeing as how the pistol it'd be replacing is such a similar colour. The star badge looks fantastic too, though I'd love to see some other little decorations on there to really mark it as an Engineer weapon; a mod/repair of some kind, or a label on a piece of tape, or even an engraving of some sort.
I play mostly Engy myself, so I'm loving your pack so far. The wrench and shotgun look terrific (I wonder whether the battery-powered horseshoe on the shotgun could superheat the bullets, or even accellerate them like a magnet...?).
While the gears-for-eyes on the Pyro looks kinda neat, it's probably a bit much overall. The muzzle on the other hand is great, interesting look, not too distracting. Personally I'd try it without the Flame icon for now, would look cool just in leather I reckon.
oh come on really? they put some very out of place ray guns in game and the 1st thing you make after that is a ray gun? that's worse than people making new "clothes" with neck pieces and wrist pieces as soon as the spy gets his turtle neck.. I also personally don't feel ray guns fit in with TF2 and dislike the guns that have been put in so unless you re style that gun, it doesn't fit TF2 in my opinio
that raygun style does fit with tf2 as it is more in line with 1950s toys.
the weta /broadmore guns are victorian era
way back in the early pages of this thread i posted some wip of a raygun and helmet for the scout called the "space cadet"
I do believe that the rayguns have been on valve agenda since weta made them their sentry gun for them.
Replies
This is a replacement for the Cow Mangler because I don't like how it looks. The idea was something along the lines of an electromagnetic laser and a Tesla coil.
I would really like some critique because this is my first model and I've not sure if I'm doing everything right.
Special thanks to Gerre who already helped me a lot .
Though technically he should have black stripes to be a real sailor.
Also, I put this hat on a few others.
Just a white sailor's cap with anchor emblem. Extremely simple.
That's actually really good! Keep up the work, and keep adding stuff from your concept.
Also, if you could send us your polycount on that it would be great. Maybe a wireframe render too.
Took the colour scheme from my "Adelaide Typewriter" smg.
Namewise, I'm stuck between "The Longshot" and the "Quicksilver". Which one do you guys prefer?
@Gunnyboy:
Good start, as Benhenry said could we have a tri count please .
Thanks, I'll have to check it out when I get a chance.
The spec is in the normal as I'm using the alpha for paint. I did copy from another hat but not sure if it's specular even works (the Charmer's Chapeau)
I like it, but I think the 'base part' is too thick and too square. Maybe it needs to be thin with just some support rails or something.
@Svdl, I like your stuff, and who knows what Valve would choose so might as well submit. But the stripes under the arms bug me, they should wrap around his body, not go straight down it.
@Colonel,
Looks great. I think both names are good, really depends on stats I think. Quick silver sounds like it would fire fast. Longshot sounds like it would be slow but more accurate at distance. (or that you'll be lucky to even hit anything, lol)
Hitting HLMV for rigging shortly. Meanwhile i would appreciate any comment about them new pockets.
@ColonelBD: What gun is it based off of?
Well I'M embarrassed now.
Design for an oilcan secondary for the pyro. Can't decide on colours, though: Thoughts?
@Ronin, looks real nice. The seam was really killing it for me before but if it looks that clean in model viewer then it'll be an awful fine coat.
Now that I'm done with the Seafaring Soldier (At least the main entry. I might do a few styles for the Launcher and Boots) I'm thinking of either doing a post-apocalypse Sniper based mostly off of The Book of Eli or continuing the Sailing theme with the Demoman. I had an idea quite a while ago to do a sea-based Lochness Annihilation Kit.
I think I've decided on a colour for now. That green from earlier just seemed out of place in TF2 and felt boring.
@Nzdjh - Nice! but the back part of the Engi shotgun feels too generic IMO.
@Doughnut Bear - Good models, but the texture could use more work, it looks like base color only.
@Svdl - Awesome work.
I've been doing some collab stuff but I wanted to make something for the steampunk contest, and when I was in the middle of it I
realised it doesn't really feel "steampunk" haha, but I guess I'll still finish it sometime.
Made hat and misc for the Pyro
And this is a Pyro collab with Rada
Liking the muzzle so far. Kind of a mix feeling with the other hat though.
My idea was having a slightly sinister looking pistol for either the scout or the spy. Right now it looks mostly like a scout-gun so I don't know about that. Anyways here it is so far:
Does it need to look more tf2'ish or is it adequately cartoony?
For the colors I'm thinking of making the main body black/dark grey, the handle dark brown and the barrel a light metal color (except for the tip, the tip will also be black/dark grey like the main body)
@Doughnut: doesn't sound like a rant to me, I completely agree with you. Steampunk is charming in its functionality! Too much clutter and too many gears is like mumbling when you speak
I'm still trying to find a good way to render the wireframe without it coming out weird like it did on the side of the battery. I hope this works for what you want to see.
The polycount is around 3000 at the moment.
@Baddcog
I agree that it's too thick and square looking, I've been trying to think of something interesting to do with it. I'll try what you said and maybe indent the sides and add some bolts.
Submitted under the name "Couvre Corner"
mr giraffe
@Jzeeba: i dare you to animate those cogs. Who cares if valve won't accept animating hats, Those gears need to move for the grand steampunk update*.
*note: steampunk update is/isn't an official/inofficial update
I was actually thinking about doing both. I could try animating for the first time with the lever, but if that doesn't go too well I can do the crank.
Also, I like your Paratrooper idea. Will it have a parachute come out when you're falling from a rocket jump? Almost like how the flags come out of the other banners when they are activated.
The Melee weapon is a bamboo switch sort-of thing. I'm just looking for input, I'm a fairly new modeler, Thanks
Note: This isn't the finished model I just wasn't able to texture my final ATM b/c of some issues with the splinters and AO.
I submitted my own one of these that looked similar a few weeks ago, though, yours beats mine.
takeupspacetakeupspacetakeupspacetakeupspacetakeupspace
here is the newest one i lightened the color and got rid of the dark also made the edges lighter like how leather looks when it is cut, any suggestions?
also most likely there will most likely be 2 styles
first one will be the entire muzzle will be paintable with the exception of the buttons, the second style is only the side flaps will be paintable.
@Nzdjh
Looks great! You've nailed the texturing as far as I'm concerned, though it might be cool to see a different coloured tint, seeing as how the pistol it'd be replacing is such a similar colour. The star badge looks fantastic too, though I'd love to see some other little decorations on there to really mark it as an Engineer weapon; a mod/repair of some kind, or a label on a piece of tape, or even an engraving of some sort.
I play mostly Engy myself, so I'm loving your pack so far. The wrench and shotgun look terrific (I wonder whether the battery-powered horseshoe on the shotgun could superheat the bullets, or even accellerate them like a magnet...?).
@Sparkwire
Love it, subtle and classy.
@Gunnyboy
I like what you've done, it's a cool design. Looks like it could be a prototype - something built in a workshop before going into production.
@Slider
Totally sweet. That is all.
@Jzeeba/Rada
While the gears-for-eyes on the Pyro looks kinda neat, it's probably a bit much overall. The muzzle on the other hand is great, interesting look, not too distracting. Personally I'd try it without the Flame icon for now, would look cool just in leather I reckon.
the weta /broadmore guns are victorian era
way back in the early pages of this thread i posted some wip of a raygun and helmet for the scout called the "space cadet"
I do believe that the rayguns have been on valve agenda since weta made them their sentry gun for them.
Lots.
Any thoughts on how I should have the texture or should I keep it like it is?