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Team Fortress 2 - Workshop Thread

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  • GunnyBoy
    I've had a few item ideas in my head for awhile and I've recently decided to turn those ideas into actual models. I have been learning 3D modeling for about a week now and this is my first model I've made other than that Blender hat tutorial.

    This is a replacement for the Cow Mangler because I don't like how it looks. The idea was something along the lines of an electromagnetic laser and a Tesla coil.

    I would really like some critique because this is my first model and I've not sure if I'm doing everything right.

    Preview.png
  • Evil_Knevil
    Here is item number three for the Scout Sailor Pack: The Steamboat Willie, a sailor hat with team colors.

    kesqw1.jpg
    21ew5qa.jpg
    2mhy829.jpg

    Special thanks to Gerre who already helped me a lot :).
  • Svdl
    I'm liking the sudden influx of sailor items, I'm wondering if I should finish my sailor heavy pack.

    0jQmK.jpg
    Though technically he should have black stripes to be a real sailor.


    Also, I put this hat on a few others.
    yYOjr.jpg
  • Captain of The Chalk Ship
    If you guys are making sailing related items, may I request the hat from my avatar?
    33cynph.jpg
    Just a white sailor's cap with anchor emblem. Extremely simple.
  • ant
    zipf, ....what have you done?....WHAT HAVE YOU DONE!
  • BenHenry
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    BenHenry polycounter lvl 11
    GunnyBoy wrote: »
    I've had a few item ideas in my head for awhile and I've recently decided to turn those ideas into actual models. I have been learning 3D modeling for about a week now and this is my first model I've made other than that Blender hat tutorial.

    This is a replacement for the Cow Mangler because I don't like how it looks. The idea was something along the lines of an electromagnetic laser and a Tesla coil.

    I would really like some critique because this is my first model and I've not sure if I'm doing everything right.

    Preview.png


    That's actually really good! Keep up the work, and keep adding stuff from your concept.

    Also, if you could send us your polycount on that it would be great. Maybe a wireframe render too.
  • ColonelBD
    Yay, non sailor related pistol.

    polyrender.jpg

    Took the colour scheme from my "Adelaide Typewriter" smg.

    Namewise, I'm stuck between "The Longshot" and the "Quicksilver". Which one do you guys prefer?

    @Gunnyboy:

    Good start, as Benhenry said could we have a tri count please :).
  • Baddcog
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    Baddcog polycounter lvl 9
    If you're trying to use both a normal map and a spec map for the hat, you'll have to delete the $basemapphongalphamask line from your VMT and use the alpha channel of your normal map for the spec map. Putting the spec in the diffuse alpha will create a normal mask sort of effect, if I recall right.

    Thanks, I'll have to check it out when I get a chance.

    The spec is in the normal as I'm using the alpha for paint. I did copy from another hat but not sure if it's specular even works (the Charmer's Chapeau)
  • Baddcog
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    Baddcog polycounter lvl 9
    @Gunny,
    I like it, but I think the 'base part' is too thick and too square. Maybe it needs to be thin with just some support rails or something.


    @Svdl, I like your stuff, and who knows what Valve would choose so might as well submit. But the stripes under the arms bug me, they should wrap around his body, not go straight down it.

    @Colonel,
    Looks great. I think both names are good, really depends on stats I think. Quick silver sounds like it would fire fast. Longshot sounds like it would be slow but more accurate at distance. (or that you'll be lucky to even hit anything, lol)
  • roninsmastermix
    Since i'm almost done with my sniper pack, i found some enthusiasm to do some more work on my commando spy coat. Now its a lot less seam and added 2 pockets.
    spycoatsample5.jpg
    Hitting HLMV for rigging shortly. Meanwhile i would appreciate any comment about them new pockets.
  • Ninjentleman
    @Gunny: The coils look like a huge poly hog. Might want to optimize some stuff there.

    @ColonelBD: What gun is it based off of?
  • Lord McMutton
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    Lord McMutton polycounter lvl 17
    Zipfinator wrote: »
    @E-Barron and Marshal Banana, if you're talking about that orange thing on the right of the belt that's just a piece of wire wrapped up. That's been on the Engineer since the 2007 release.

    Well I'M embarrassed now.
  • John Arrow
    pyro_oilcan.png
    Design for an oilcan secondary for the pyro. Can't decide on colours, though: Thoughts?
  • Zipfinator
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    Zipfinator polycounter lvl 9
    @Ant, I didn't mean to turn everyone into sailors!

    @Ronin, looks real nice. The seam was really killing it for me before but if it looks that clean in model viewer then it'll be an awful fine coat.

    Now that I'm done with the Seafaring Soldier (At least the main entry. I might do a few styles for the Launcher and Boots) I'm thinking of either doing a post-apocalypse Sniper based mostly off of The Book of Eli or continuing the Sailing theme with the Demoman. I had an idea quite a while ago to do a sea-based Lochness Annihilation Kit.
  • Ruskeydoo
    Offtopic but does anyone here play a good Engineer and want to take part in the Communities VS Pros exhibition match?
  • Slider
    BBhbE.jpg
    hMCZj.jpg

    I think I've decided on a colour for now. That green from earlier just seemed out of place in TF2 and felt boring.
  • JZeeba
    A bit late for comments but:

    @Nzdjh - Nice! but the back part of the Engi shotgun feels too generic IMO.
    @Doughnut Bear - Good models, but the texture could use more work, it looks like base color only.
    @Svdl - Awesome work.

    I've been doing some collab stuff but I wanted to make something for the steampunk contest, and when I was in the middle of it I
    realised it doesn't really feel "steampunk" haha, but I guess I'll still finish it sometime.
    Made hat and misc for the Pyro :)

    pyrosp01.jpg
    pyrosp04.jpg
    pyrosp03.jpg

    And this is a Pyro collab with Rada
    pyrodogmuzzle10.jpg
  • roninsmastermix
    JZeeba wrote: »
    A bit late for comments but:

    @Nzdjh - Nice! but the back part of the Engi shotgun feels too generic IMO.
    @Doughnut Bear - Good models, but the texture could use more work, it looks like base color only.
    @Svdl - Awesome work.

    I've been doing some collab stuff but I wanted to make something for the steampunk contest, and when I was in the middle of it I
    realised it doesn't really feel "steampunk" haha, but I guess I'll still finish it sometime.
    Made hat and misc for the Pyro :)

    pyrosp01.jpg
    pyrosp04.jpg
    pyrosp03.jpg

    And this is a Pyro collab with Rada
    pyrodogmuzzle10.jpg

    Liking the muzzle so far. Kind of a mix feeling with the other hat though.
  • Korby
    I'm not too fond of the gears over the eyes. Maybe if you made larger holes, or made them appear as glasses.
  • Doughnut Bear
    @JZeeba thanks, ill try to add more detail/ color variation. as far as your items go i dig the muzzle, the steampunk though im not too much of a fan of. maybe instead of slapping a gear on the hat instead try to give it some functionality, the one thing i don't like about steampunk these days is that all that people think they need to do is put gears on something, your model isn't bad just maybe add some purpose /end rant. hope i don't sound like a dick >_>
  • m3nace
    Hey, I'm new here. Or rather I've been lurking this thread for ages drooling over the tons of awesome stuff this thread spawns. I've finally pulled myself together and started modelling:poly122:

    My idea was having a slightly sinister looking pistol for either the scout or the spy. Right now it looks mostly like a scout-gun so I don't know about that. Anyways here it is so far:
    sinister_sidearm_wip_by_emir0-d41mqkp.png
    Does it need to look more tf2'ish or is it adequately cartoony?
    For the colors I'm thinking of making the main body black/dark grey, the handle dark brown and the barrel a light metal color (except for the tip, the tip will also be black/dark grey like the main body)

    @Doughnut: doesn't sound like a rant to me, I completely agree with you. Steampunk is charming in its functionality! Too much clutter and too many gears is like mumbling when you speak
  • JZeeba
    @roninsmastermix, @Korby, @Doughnut Bear - Yeah, the steampunk attempt feels too unfinished, I put some geometry behind the gears on the eyes so they could glow, but I still feel something's missing. Like Doughnut Bear said, maybe I should add functionality to the gears, but tri count for each gear is around 550 tris at the moment (that's why I decided to separate it into hat and misc). But yeah, something's missing...
  • GunnyBoy
    @BenHenry

    I'm still trying to find a good way to render the wireframe without it coming out weird like it did on the side of the battery. I hope this works for what you want to see.

    The polycount is around 3000 at the moment.

    @Baddcog

    I agree that it's too thick and square looking, I've been trying to think of something interesting to do with it. I'll try what you said and maybe indent the sides and add some bolts.

    wireframe.png
  • Ruskeydoo
    @ jZeeba - Look up some stuff like "steampunk fascinator" on image search.
  • Flat Face
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    Flat Face polycounter lvl 10
    Please no more steam punk for TF2, it fits in about as well as an anti joke right here.
  • Ninjentleman
    @gunnyboy: If it is going to replace the cowmangler shouldn't you add a crank?
  • Sparkwire
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    Sparkwire polycounter lvl 9
    Couvre_Corner.jpg

    Submitted under the name "Couvre Corner"
  • Zipfinator
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    Zipfinator polycounter lvl 9
    That's a lot of dang nappers.
  • Ninjentleman
    I know the soldier is getting too much love recently, but I thought it would be interesting if there was a gunboats replacement that would negate fall-damage so I came up with this concept:

    Soldier_Paratrooper_Concept.png
  • Sparkwire
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    Sparkwire polycounter lvl 9
  • re.wind
    Mr. Giraffe doesn't look anything like the wild ones





    :p


    @Jzeeba: i dare you to animate those cogs. Who cares if valve won't accept animating hats, Those gears need to move for the grand steampunk update*.



    *note: steampunk update is/isn't an official/inofficial update
  • GunnyBoy
    @gunnyboy: If it is going to replace the cowmangler shouldn't you add a crank?

    I was actually thinking about doing both. I could try animating for the first time with the lever, but if that doesn't go too well I can do the crank.

    Also, I like your Paratrooper idea. Will it have a parachute come out when you're falling from a rocket jump? Almost like how the flags come out of the other banners when they are activated.
  • Rowinish
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    Rowinish polycounter lvl 8
    Hi, Some progress on my Pyro pack I'm working on.

    The Melee weapon is a bamboo switch sort-of thing. I'm just looking for input, I'm a fairly new modeler, Thanks
    Note: This isn't the finished model I just wasn't able to texture my final ATM b/c of some issues with the splinters and AO.

    5975860321_e41816ced4_z.jpg
  • Piesandbombs
    Sparkwire wrote: »
    Couvre_Corner.jpg

    Submitted under the name "Couvre Corner"

    I submitted my own one of these that looked similar a few weeks ago, though, yours beats mine.
  • Nzdjh
  • n88tr
    Sparkwire wrote: »
    480908aa51815a9ec30f40d27de229d2.png

    was thinking more like this

    4960762.jpg

    mr giraffe

    takeupspacetakeupspacetakeupspacetakeupspacetakeupspace
  • Rada
    K so here was the first attempt at texturing the dog muzzle model hat jzeeba and i are working on, it didnt work out to well
    pyrodogmuzzle10.jpg
    scaled.php?server=193&filename=pyrodogmuzzle12.jpg&res=medium

    here is the newest one i lightened the color and got rid of the dark also made the edges lighter like how leather looks when it is cut, any suggestions?
    capturedogmuzzle.png

    also most likely there will most likely be 2 styles
    first one will be the entire muzzle will be paintable with the exception of the buttons, the second style is only the side flaps will be paintable.
  • Paullo
    New guy here, hi all! I've been lurking this thread for a long time now, so I figure I might as well give some feedback. You all do amazing work, incidentally.

    @Nzdjh

    Looks great! You've nailed the texturing as far as I'm concerned, though it might be cool to see a different coloured tint, seeing as how the pistol it'd be replacing is such a similar colour. The star badge looks fantastic too, though I'd love to see some other little decorations on there to really mark it as an Engineer weapon; a mod/repair of some kind, or a label on a piece of tape, or even an engraving of some sort.

    I play mostly Engy myself, so I'm loving your pack so far. The wrench and shotgun look terrific (I wonder whether the battery-powered horseshoe on the shotgun could superheat the bullets, or even accellerate them like a magnet...?).

    @Sparkwire

    Love it, subtle and classy.

    @Gunnyboy

    I like what you've done, it's a cool design. Looks like it could be a prototype - something built in a workshop before going into production.

    @Slider

    Totally sweet. That is all.

    @Jzeeba/Rada

    While the gears-for-eyes on the Pyro looks kinda neat, it's probably a bit much overall. The muzzle on the other hand is great, interesting look, not too distracting. Personally I'd try it without the Flame icon for now, would look cool just in leather I reckon.
  • Ninjentleman
    I really need suggestions for the base colors of this raygun. Right now it looks bad to be honest.

    Phaser_base_colors.png
  • Ninjentleman
  • Flat Face
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    Flat Face polycounter lvl 10
    oh come on really? they put some very out of place ray guns in game and the 1st thing you make after that is a ray gun? that's worse than people making new "clothes" with neck pieces and wrist pieces as soon as the spy gets his turtle neck.. I also personally don't feel ray guns fit in with TF2 and dislike the guns that have been put in so unless you re style that gun, it doesn't fit TF2 in my opinio
  • GunnyBoy
    I think what Ninjentleman has designed fits a lot better in the game than Righteous Bison.
  • ant
    that raygun style does fit with tf2 as it is more in line with 1950s toys.
    the weta /broadmore guns are victorian era

    way back in the early pages of this thread i posted some wip of a raygun and helmet for the scout called the "space cadet"
    I do believe that the rayguns have been on valve agenda since weta made them their sentry gun for them.
  • Sparkwire
  • Doughnut Bear
    Sparkwire me gusta, glad the engineer is getting a loving all of a sudden
  • Zipfinator
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    Zipfinator polycounter lvl 9
    That's a pretty bangin' Spas12. Not a big fan of that salt pony though. How many items are you working on at a time Spark?
  • ant
    that pony would be good in a heavy sandvich
  • Sparkwire
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    Sparkwire polycounter lvl 9
    Zipfinator wrote: »
    That's a pretty bangin' Spas12. Not a big fan of that salt pony though. How many items are you working on at a time Spark?

    Lots.
  • m3nace
    Woah I dig the raygun Ninjentleman!
  • Shock_Coil
    Well, I decided to make the cuff links by themselves for the moment, how do they look so far?
    itemtest0034.jpg
    itemtest0029.jpg
    itemtest0033.jpg


    Any thoughts on how I should have the texture or should I keep it like it is?
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