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Team Fortress 2 - Workshop Thread

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  • Doughnut Bear
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    so im thinking about going in for the submit tomorrow, so if you wanna say something than speak now or forever hold your peace. also @Elbagast that looks beastly :poly121:
  • BenHenry
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    BenHenry polycounter lvl 11
    Is anyone seeing all this Portal 2 stuff? Valve is pretty smart.
  • Doughnut Bear
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    BenHenry wrote: »
    Is anyone seeing all this Portal 2 stuff? Valve is pretty smart.

    indeed they are though it seems nowhere near enough people are playing to get the meter up >_>
  • BenHenry
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    BenHenry polycounter lvl 11
    Man, hopefully once people get off of work and stuff, that the bar starts going up fast.
  • Doughnut Bear
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    that would be nice but if it doesn't at least the game is coming in a few days anyways
  • RedSheep
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    BenHenry wrote: »
    Is anyone seeing all this Portal 2 stuff? Valve is pretty smart.

    Would you mind explaining?
    I don't know if I have seen what you are speaking of or not.
  • BenHenry
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    BenHenry polycounter lvl 11
    Top blog Redsheep: http://www.thinkwithportals.com/blog.php

    edit: now its the second.
  • SachenMacher
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    Uhm, hey. I´m still looking for someone who makes the Texture for my Hat. I already tried to make the texture myself, but it looks badly. I really dont want the hat to fail on the texture. I decided to show it off right here........thoughts? comments? critics? i appreciate every post about it.

    picture18q0x.png

    picture2wo7w.png

    wireframe1s09.png

    medic_2tt6g.png

    The Request for the Texture is still up.....i would be much obliged if someone would help me.
  • BenHenry
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    BenHenry polycounter lvl 11
    ok, you have way to many edge loops there man! Try to reduce the polycount. As for the texture, do you know how to unwrap a model?
  • Baddcog
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    Baddcog polycounter lvl 9
    Also think you need more to make it stand out. Like a buckly/strap or something. More shape, but fewer polys.
  • Doughnut Bear
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    uggg this new update somehow messed up the testitem command.....its now itemtest and it doesnt wanna work >:(
  • Barlim
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    uggg this new update somehow messed up the testitem command.....its now itemtest and it doesnt wanna work >:(
    I just came here to mention this... loading a model does nothing, and if you then try to touch the resupply cabinet, the game crashes. *shrug*

    Just got this new model compiled. Now that they've added the Styles, I think I'll make another version with the mask over his eyes (it would clip with the party phantom, but I'm hoping players would rather chose not to do that). I also will probably add a very tight jigglebone to the snorkel tube so it bobs a little.
    8vctd.png

    I'm having a minor issue with the model viewer, though... now that I've made the model paintable, if i set $color2 to something to test it out, HLMV tints the entire texture that color, ignoring my alpha layer. This doesn't happen in-game, so it's just the MV... not the first bug I've had in it, honestly, but it's annoying.
  • Vrav
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    Vrav polycounter lvl 11
    Haha, that scuba mask is hilarious. Not sure about the model viewer problem, though.

    Here's the start of a "drubbing cane," intended for sniper. Haven't unwrapped yet because I think it needs a bit more interest to the model... just haven't decided what to do yet! It's unoptimized, just shy of 2k tris, and I'm okay with that. Huntsman is 6k...

    cane0.jpg
  • Doughnut Bear
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    quick question for those who have submitted stuff before: do you get like a confirmation or something that you have uploaded your files because i did all the required stuff, hit submit and i was just sent back to the "In order to begin the submission process, we need to determine your SteamID so we can properly credit the submission to you. Please enter your SteamCommunity URL below." page. did my stuff upload successfully or did something go wrong?

    a little clarification. i mean like after you hit the submit button does a page load with something like "your item has been uploaded successfully" or something like that
  • Manuca
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    uggg this new update somehow messed up the testitem command.....its now itemtest and it doesnt wanna work >:(

    Damm! I'm having the same problem, I Woud test my new hat, but I Couldn't due to this problem.
  • Manuca
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    quick question for those who have submitted stuff before: do you get like a confirmation or something that you have uploaded your files because i did all the required stuff, hit submit and i was just sent back to the "In order to begin the submission process, we need to determine your SteamID so we can properly credit the submission to you. Please enter your SteamCommunity URL below." page. did my stuff upload successfully or did something go wrong?

    You did it correctly and They Will not send any confirmation to you.
  • Manuca
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    Ok, Here is my new hat for Sniper, It's a kind of stealth hat. I Coudn't test it in game yet.

    camouflage.jpg
  • Doughnut Bear
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    thanks for the reply i was a little worried. also nice idea i think the flower really adds to it
  • Zipfinator
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    Zipfinator polycounter lvl 9
    @Manuca, I liked it a lot better without the flower.

    Also there is a confirmation page. It says "Success! Your item was contributed." or something like that. After you click SUBMIT it does bring you to page asking for your community page ID and after you put it in again it will bring you to the success page. I'm not sure if it's necessary to even do that though.
  • Vrav
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    Vrav polycounter lvl 11
    Wait... so if you don't put it in again there is a chance it didn't get submitted? I wish we knew 100%, because I thought that was just returning me to the original page. So... I guess there's no knowing whether anything actually got submitted...

    ... though I do have the submit.php?success=1 in my history. I guess that's reassuring.
  • SachenMacher
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    Ok wow, most active forum i´ve ever been on. Yes i know how to unwrap. Ok, i´ll do what you told me, the model actually has too many polys. 990. Thanks for your posts!

    @Manuca I like that hat alot. I would wear it over any oher Sniper-hat, it fits a Sniper so well :O
  • Barlim
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    @Vrav: If you're worried that it didn't go through, you can always email them to find out, or just submit again with a note that you weren't sure. I emailed Robin about submitting another copy of something once and he said it was cool, he'd just replace the first one with my new one.

    EDIT: My model viewer is so messed up... here's the alternate version of the snorkel with it down, in-game:
    0usuz.png

    And here's what it looks like in the model viewer (sans team color since it's paintable):
    YxIHP.png

    I... don't even know. There's nothing extraneous in the scene that might be causing that, and anyhow it looks fine in-game, so I'm just assuming my HLMV is borked. Is there any way to delete HLMV's cache? I've tried a few times but can't seem to get it to work.
  • Doughnut Bear
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    OK i think ill try again just to make sure. Also i gotta say i still like the flower, it makes it a less serious and more humerus item which fits well with tf2 imo. though if you don't like it thats fine too its just might be me.
  • Pogo
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    @barlim
    go file -> unload model...
    that should clear the second goggle
  • Baddcog
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    Baddcog polycounter lvl 9
    Has anyone figured out what they changed in the materials?

    All of a sudden I saw people running around with missing textures, then realized they were some of my hats that I had made as replacements (for testing). The skins worked fine before the update, now pink/black checkers.
  • Doughnut Bear
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    ok did it and got a "THANKS! Your submission was processed successfully." screen, i wonder if that made a difference. if so valve should really make it clearer that you need to input your steam id page again because otherwise items people think they submitted might not actually have been submitted.
  • Barlim
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    @Pogo: lmao, I can't believe I didn't think of that. Thanks. I'm still getting the painting bug, but I can live with that.
  • Flat Face
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    Flat Face polycounter lvl 10
    Manuca that thing is fantastic! I love the idea so much! I think it stands out a little too much or something right now, it just doesn't sit quite right with me yet but with a little work I'll be wearing it!
  • Doughnut Bear
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    @Manuca i think it would work better if the flower was moved from the brim of the hat to were all the other vegetation is
  • Piesandbombs
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    @Manuca: I really love that sniper hat, would definitely top any other existing one for me. Though the flower kind of throws me off. I hate to say it, but I think it may be better to trash the flower altogether.
  • Vrav
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    Vrav polycounter lvl 11
    Flower as an optional style!? The possibilities are endless, now!
  • Barlim
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    Vrav wrote: »
    Flower as an optional style!? The possibilities are endless, now!
    Make the flower a separate item that can be added to the hat. People who want flowers will be lining up to buy it!

    I do agree that the flower stands out a bit much, but I think maybe if it were lowered down a bit it could work better. I love the hat, though... it's like a ghillie suit hat, but more stylized.
  • FrEaK
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    ruKiq.png


    This has already been submitted.

    Here is the RED teams version, I would show the blue but can not figure out how to switch the skin for it in HLMV while on the medic.

    This is also my first time modeling.
  • SachenMacher
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    Does this even have a Texture?
  • FrEaK
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    Yes its a neutral color though to match his coat. The blue version matches his pants since I could not get a color to match his coat.
  • Sexy Robot
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    Sexy Robot polycounter lvl 8
    e47e0dcc321fca4efb4ff204e8d36fcc.png

    More WIP stuff.
  • Doughnut Bear
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    im thinking of doing a glass shard shank for the spy, do any of you know if this has been done before?
  • BenHenry
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    BenHenry polycounter lvl 11
    @DoughnutBear: As long as there isn't a glass shard in-game, then go for it!
  • JZeeba
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    Here's the last update of the hat Rada and I are working on.

    soldierromelegionairepa.jpg

    soldierromelegionairepa.jpg

    This img doesn't show the last version (the crest color looks a bit washed out), but HLMV is not working for me at the moment... it's painting the whole hat :S
    screenshotso.jpg

    Any comments/suggestions? I've been staring at it for quite a bit, I just need fresh opinions :poly124:
  • Nate Broach
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    Nate Broach polycounter lvl 17
    Down with the flower haters, I say keep it! Looks good Manuca
  • Tehrasha
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    Tehrasha polycounter lvl 11
    Keep the flower. I think it fits the skewed humor of TF2.
  • Larate
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    I like the flower, but it shouldn't be on the bill of the hat. IT's too front-heavy as it is. I would swap the place of one of the smaller grass areas with the flower.
  • FrEaK
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    @Jzeeba Nice! The red and blue tops really work for it!
  • Manuca
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    Hi all, thanks for all opinions,

    I decided to make two versions of the camouflage hat, The first one is the version shown previously but with the suggestions of @Doughnut Bear and @Larate (I will post soon), and the second version is this version on the pictures, I took of the flower, put some stones and changed the colors in order to match the colors of Dustbow, Goldrush, etc. I'm thinking of doing a snow style and a green vegatation style too.

    camouflage_02.jpgcamouflage_02_ingame.jpg
  • roninsmastermix
    ninjaspy.png
    SS_2011_04_19%7E13-30-43.jpg

    Screens and compiling by Pogo. Lovely help from the guy. Thanks again Pogo.

    Seeing how this is the in-game shot, i think i should remodel the whole thing again. I don't like how the hood turns out and clips the neckline. (My bad since i can't compile it properly to see it in-game.) Another problem was that i made significant changes after baking the map which explains the funky lighting on the enblem. It was good for a first REAL try nonetheless.

    I do need more input from you guys. Any suggestions for my version 2?
  • Manuca
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    im thinking of doing a glass shard shank for the spy, do any of you know if this has been done before?

    Nice idea!
  • roninsmastermix
    Manuca wrote: »
    Hi all, thanks for all opinions,

    I decided to make two versions of the camouflage hat, The first one is the version shown previously but with the suggestions of @Doughnut Bear and @Larate (I will post soon), and the second version is this version on the pictures, I took of the flower, put some stones and changed the colors in order to match the colors of Dustbow, Goldrush, etc. I'm thinking of doing a snow style and a green vegatation style too.

    Finally! A decent hat for the class. I want one already.
  • Manuca
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    JZeeba wrote: »
    Here's the last update of the hat Rada and I are working on.

    soldierromelegionairepa.jpg

    soldierromelegionairepa.jpg

    This img doesn't show the last version (the crest color looks a bit washed out), but HLMV is not working for me at the moment... it's painting the whole hat :S
    screenshotso.jpg

    Any comments/suggestions? I've been staring at it for quite a bit, I just need fresh opinions :poly124:

    @JZeeba, this hat is really nice! even better fo medieval maps.
    I just think that some yellow bands are very thin, causing a noisy effect, especially those who are parallel to the chin, that kind of Chipped effects fits better on parts with thiker bands. You Could paint that whole edge of the chin (like you did with the back border) and add a few chipped effect. :)
  • Doughnut Bear
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    Manuca wrote: »
    Hi all, thanks for all opinions,

    I decided to make two versions of the camouflage hat, The first one is the version shown previously but with the suggestions of @Doughnut Bear and @Larate (I will post soon), and the second version is this version on the pictures, I took of the flower, put some stones and changed the colors in order to match the colors of Dustbow, Goldrush, etc. I'm thinking of doing a snow style and a green vegatation style too.

    looking good! you going to add some jiggle bones?
  • Manuca
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    It would be great! But I have no idea how to do it. I Could try with some help.
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