Made some tools from the Roman era. The more and more i do these little props the more i enjoy it. Dare i say it, i think, i might prefer it to characters :poly101:
Thanks guys!
Yeah I learnt quite a lot about what works and what doesn't with normal maps on this model, most of the visible 90 degree angles are chamfered, with one of the edges being hard (the one that has the UV split, so as no to add an extra vertices with the hard edges). Was tricky to fit it at 10k, used a lot of progressive cylinder collapsing (I just made that term up), to keep a good silhouette, while having a minimal amount of edges on the inside.
Here's a quick screenshot of the wire, it's at 10 145 triangles to be precise.
you always need to think how much is this geo going to effect the silhouette of the mesh. Can I get a close up of the back of the model, there's some cylinders that look like they have too geo. The joints and the floaters.
ZacD, here : http://born-robotic.net/stuff/kamdo_05back.jpg (haven't cleaned up the AO there yet), but they are as low as I want them to be and keep the bake and shape looking ok.
I think it's important to keep small details like this with denser tricount, to give the overall model credibility (this model could actually probably use more, but I tried to stay faithful to the design, which has the tubes visibly separated for the surface below), and to take the viewers eye away from the flattened normal mapped details.
ZacD, here : http://born-robotic.net/stuff/kamdo_05back.jpg (haven't cleaned up the AO there yet), but they are as low as I want them to be and keep the bake and shape looking ok.
I think it's important to keep small details like this with denser tricount, to give the overall model credibility (this model could actually probably use more, but I tried to stay faithful to the design, which has the tubes visibly separated for the surface below), and to take the viewers eye away from the flattened normal mapped details.
I meant the other side of the model, the cylinder floaters and the joints between the legs
Got my head out of my ass and finished (the annoying and stupid part anyway) the highpoly of this sucker. Some small things left to do. And i have like 40% LP done. Really nice workflow :P
Oh, and if someone happens to sit on a huge pile of ref photos for any kind of S&W 629 i would explode of gratitude (:
Yeah, I feel the face is a bit uninspired, lacks character, but the modeling and - especially - your texture work are top notch, congrats. Any texturing tips you could share?
Well, as I said, it's greatly executed, and maybe you've succeeded if your intention was to make it generic, but maybe you could try changing small shapes a little. For one, IMHO his cheeks look a bit saggy and his eyes a little too wide and open, you could make them more squinty and perhaps give him a little more jaw to make it more "tough-guy" generic.
I think just a little more fleshy tones and details to the face would go a long way towards selling it, his face just looks too solid and smooth to me at the moment. Other than that its excellent.
Assuming that is Ashitaka, I think his face looks a little too manly. I mean I know it's hard to say, but the impression i always got was that his face was supposed to be more feminine :I anywayyyy so cool that you are modeling him
Gun-Broker Listings for 629 searched through google, but the site has it's own search functions.
Anyways this being an auction site, you'll want to save the refs when you chance upon them, as it's unknown if they'll still exist on your next visit.
Assuming that is Ashitaka, I think his face looks a little too manly. I mean I know it's hard to say, but the impression i always got was that his face was supposed to be more feminine :I anywayyyy so cool that you are modeling him
japanese seem to feminize their lead males, so if this is a western take on ashitaka its going in the right direction imo
thanks for the feedback guys. Makes me want to animate some more:)
Here is my run cycle so far
I will make a new thread for them after this as it might be a bit distracting seeing stuff move in a page layout
loving Xoliul's 3DS Max Viewport Shader BTW. I use it for all my work now
maybe reduce the frames by half and tilt him forward a bit? Running is all about perpetually falling over as fast as possible.
That would be awesome @paulsvoboda: Those are really beautiful pieces, I definitely see the inspiration. The only thing I think is kinda strange is that you double up on bricks in the middle of the dome, so that they're side by side. Is that how it works? My search of the internet to confirm or deny my opinion failed.
Thanks a lot - I've seen one or two which do that but its not very common - in all honesty I was going to fix it in Photoshop if I ever baked it out but I may keep it.
@Bal - That's amazing man - the bake turned out awesome - interesting how you got such great results too, thanks for posting wires!
Gun-Broker Listings for 629 searched through google, but the site has it's own search functions.
Anyways this being an auction site, you'll want to save the refs when you chance upon them, as it's unknown if they'll still exist on your next visit.
Ah, thx! That's great! :poly121: It's thouse hidden parts that no one photos that i'm after, i think this is the place to find them.
ohnomelon: achillesian is pretty much right + i didn't want to do another kid or toony character, so maybe see it as if a hollywood studio would do a real version... wow thinkng about that makes me feel bad, i hope no one does
Medestruit: will come but its covered by the cloth anyways, but yeah i wanted to give him is marks
Got around to baking my robot, and started throwing some colors on to it.
He's around 10k tris, with 2k textures for now (but should look fine with 1k).
Great stuff on these pages for the last few days, you guys rock.
Nice Izmojuki, although I think you missed some proportions on him. Especially the 'feet'.
Adam, hmm, dunno he looks pretty close from the different images I have of him (there are more in his artbook), you saying his feet should be bigger or wider?
This is what i'm working on, but as you can see something is horribly wrong on the right. I think. (The window on the right is the UV3d Window in silo. PM me if you can halp? I'm so lost. with everything.)
some more of my franky for GA, added the stitching and I got a few veins to correct still but the bodys almost there I think, just got to refine the trousers and face, and sort out a better base, then its colour time
cheers buddy yea they are geo placed by hand but it didnt take too long, and then I sculpted into the model a little afterwards to get that horrible stretching and lumps around the place. I thought of using an alpha or a rolling alpha but thought I would get nicer results this way and I dont have the resolution underneath to protect a nice alpha. My machine chuggs if a subtool goes over 2mil
regarding Mr Smo's, anybody else feel like her neck is almost like it's not there. maybe you could end the collar type thing lower, so there's some discernible flesh or something idk
btw i love her face, it's got a great shape to it and the texture complements it
I am new to Polycount, and would like to start posting my work here (models and stuff), but after reading the "how to attach images to your post FAQ", I can't seem to find the "manage attchments" button at the bottom of the message box. I feel real dumb for not being able to use this thread properly. At the school I attend, The Art institute of Dallas, we use a very very similar forum to post our work for our classes. Again, I would love to become an active part of this community, but can't unless I can figure out how to post images. Any help with this issue would be great.
I am new to Polycount, and would like to start posting my work here (models and stuff), but after reading the "how to attach images to your post FAQ", I can't seem to find the "manage attchments" button at the bottom of the message box. I feel real dumb for not being able to use this thread properly. At the school I attend, The Art institute of Dallas, we use a very very similar forum to post our work for our classes. Again, I would love to become an active part of this community, but can't unless I can figure out how to post images. Any help with this issue would be great.
Honestly its easier to just host your files on imageshack.us or something
Its basically this guy but 3d, it's his head so far but the camera is bad..
I think i'll probably just have to start over because i made so many mistakes building it the first time.
Replies
Ruz: well yeah humm what shall i say, lovely as usual
and another thing for my portfolio this time a "bit" less toony
I've been wondering if this had a name. Now it does! Hooray!
I like him, Neox, looks more natural than most of the muscle beasts people do
TripleAs: maybe mess up his hair so.. how do I describe it? So the planes aren't parallel, and won't break the illusion from one angle.
960 tris, 512* Diffuse/Normal/Spec:
you always need to think how much is this geo going to effect the silhouette of the mesh. Can I get a close up of the back of the model, there's some cylinders that look like they have too geo. The joints and the floaters.
I think it's important to keep small details like this with denser tricount, to give the overall model credibility (this model could actually probably use more, but I tried to stay faithful to the design, which has the tubes visibly separated for the surface below), and to take the viewers eye away from the flattened normal mapped details.
Walk Cycle -Blocking stage
I meant the other side of the model, the cylinder floaters and the joints between the legs
Oh, and if someone happens to sit on a huge pile of ref photos for any kind of S&W 629 i would explode of gratitude (:
Rawr.
Rigging eet naaow.
Lovely work as always though
Thanks for the feedback!
Should model a demon arm too^^
Gun-Broker Listings for 629 searched through google, but the site has it's own search functions.
Anyways this being an auction site, you'll want to save the refs when you chance upon them, as it's unknown if they'll still exist on your next visit.
japanese seem to feminize their lead males, so if this is a western take on ashitaka its going in the right direction imo
actually since you say it like that, maybe it is for the better :O
maybe reduce the frames by half and tilt him forward a bit? Running is all about perpetually falling over as fast as possible.
Thanks a lot - I've seen one or two which do that but its not very common - in all honesty I was going to fix it in Photoshop if I ever baked it out but I may keep it.
@Bal - That's amazing man - the bake turned out awesome - interesting how you got such great results too, thanks for posting wires!
Ah, thx! That's great! :poly121: It's thouse hidden parts that no one photos that i'm after, i think this is the place to find them.
Medestruit: will come but its covered by the cloth anyways, but yeah i wanted to give him is marks
Nice Izmojuki, although I think you missed some proportions on him. Especially the 'feet'.
http://www.izmojuki.com/
@seforin: Looks chaos-y, very cool
Calling this done:
could have done with a 512^2 gloss but eh, pretty happy with how it turned out
Wires
This is what i'm working on, but as you can see something is horribly wrong on the right. I think. (The window on the right is the UV3d Window in silo. PM me if you can halp? I'm so lost. with everything.)
where is that concept from? im looking for stuff like that? anyone have good source?
amen
This guys stuff is similar.
Sam Brown
http://sambrown36.blogspot.com/
also. Check out Concept Robots blog
http://conceptrobots.blogspot.com/
I'm finishing up on my texture for slaughts sdk. really fun
stuff
dfacto: strange but nice !
btw i love her face, it's got a great shape to it and the texture complements it
Honestly its easier to just host your files on imageshack.us or something
Its basically this guy but 3d, it's his head so far but the camera is bad..
I think i'll probably just have to start over because i made so many mistakes building it the first time.