bulked her up a bit and pushed for some more womanly curves! she definitely did look a bit too child like before
i've attached the concept i did for her aswell so you can see roughly what I'm aiming for
i imagine her anatomy will change slightly and develop more to fit the overall design as clothes and gear get added on, but let me know if you have some more crits for her so far!
not really sure what the thing is on her eye yet.. a scar or a tatoo, who knows :P
Catstyle that concept is amazing! Did you do much 2d concepting work at Staffs or is that only really afterwards, since you've been working? Keep it man!
heh, thanks dudes. i'm making a little mockup of a game. pixel art is fun
catstyle: that concept and model are so great, especially the face. Reminds me a bit of the girl from Mirror's Edge.
dejawolf: I love the mod and lighting. It looks like a frame from an intro for an oldschool 90's PC rpg, so I approve!
great work slum love the pixelated look and color choices
catstyle: now that i see the concept next to the sculpt i like the proportions better, can't wait to see those clothes on her (not that i don't appreciate female nudity )
dejawolf: i like the composition and colors, personally i would have gonna a little brighter with the highlights on the character in the front to make the contrast pop
bulked her up a bit and pushed for some more womanly curves! she definitely did look a bit too child like before
i've attached the concept i did for her aswell so you can see roughly what I'm aiming for
i imagine her anatomy will change slightly and develop more to fit the overall design as clothes and gear get added on, but let me know if you have some more crits for her so far!
not really sure what the thing is on her eye yet.. a scar or a tatoo, who knows :P
Try not to pay toooo much attention to the "too skinny" stuff, you've got a very clean, concise and confident style going on here so it works very well.
Very obviously stylized skinny, not Auschwitz skinny.
Are you following proportions correctly? it looks like some parts are too big and some others too small. what are you using as a concept/blueprint?
Using Blueprints Which came in my brother's Field manual, some proportions could be off though, Its freelance work and I have to work fast because time is money
Very convincing anatomy, daphz. Rarely do I see such a quality female with a more "classic" figure from the 3D art community.
She's obviously a soft sort of woman, so it seems odd that her forearms are so bulky. Thicker womens' arms tend to be a little heavier up top and slimmer on the forearm.
That's my only gripe though. Props for not playing it "safe" with some super hot hollywood figure (not that I have anything against the super-sexy).
The shapes looks great! but my only complain is that she looks a bit anorexic, or that she has the body of a thin 12 years old girl, it looks like she has not developed the natural curves that a woman gets when she grows up totally.
I dunno man, I've seen quite a few women like that in my time.
Congrats to catstyle for making a model that isn't a cookie cutter super heroine anyway. Not everything has to be average.
Try not to pay toooo much attention to the "too skinny" stuff, you've got a very clean, concise and confident style going on here so it works very well.
Very obviously stylized skinny, not Auschwitz skinny.
I dunno man, I've seen quite a few women like that in my time.
Congrats to catstyle for making a model that isn't a cookie cutter super heroine anyway. Not everything has to be average.
I agree with you guys, he made some little changes, mostly on the tights and waist and now she looks great, I was only trying to point out some basic shapes on the female body that changes when a girl goes from child to adult. maybe I used the wrong words, Now that I saw the concept and I know what its about I agree that the skinny concept fits her well ^^
Using Blueprints Which came in my brother's Field manual, some proportions could be off though, Its freelance work and I have to work fast because time is money
I agree, but always try to check out those things with more references because you could get the model send back to fix it and that's mess when the model is already finished and textured.
Pogo - thanks! yeah started doing it more and more over the last few months, really enjoying it. think it helped that i'd been doing lots of hand painted/baked lighting textures and design paintovers
Ruz - yeah its one i did, and thanks! nice job with bruce! he definitely looks like him. the spec on the clothes looks strange though
Spent a whole day figuring out mental ray and HDRI renders ... only to realize that after all, Mudbox just gives a more satisfying look with a mere realtime screengrab
Therefore, alien doodle head! hehe
hey pior. a bit late to this one you may also already be aware of this and i apologize if u do, but try playing with the reflective strenth of the shader to get some really cool effects, if you have a bump map on him with some nice details in playing with the reflective strent will pick up those details and it you can get some nice results. i could see that guys cranium thingy feeling more bumpy and wet..ish. also if your using image based lights you can also get some nice effects.
heres a test i did a while back, this is a direct viewport capture, i also agree you can get some really cool results directly in the viewport then send to PS for more post.
edit: almost forgot, you can paint and incadesence map also to mimic sss, if your interested..
bulked her up a bit and pushed for some more womanly curves! she definitely did look a bit too child like before
i've attached the concept i did for her aswell so you can see roughly what I'm aiming for
i imagine her anatomy will change slightly and develop more to fit the overall design as clothes and gear get added on, but let me know if you have some more crits for her so far!
not really sure what the thing is on her eye yet.. a scar or a tatoo, who knows :P
If I were you I would do my best to believe in that concept because it's fantastic. I would love to see the concept realised in 3D just the way it is. I'd also like to second EarthQuake's comment about not worrying too much about some of the previous criticisms and I'd suggest that you try not to allow it to be pushed too far in a photoreal direction as you work through the details. You really have something great going on in that concept and I'd hate to see it watered down into just another realistic model.
The only bit of the body that really looks a bit off to me in the render is that the bit of the pectoral muscle visible between the breast and deltoid. I think it looks a bit too thick to me in comparison to the deltoid or something. That's just a stupidly picky comment though, I'm sure that sort of thing will be ironed out as you go on through the stages of adding clothing/posing etc.
I also think that the face is starting to look a bit more western than in the concept. I think it's mostly to do with the jaw line/chin area (although that might just be the lighting/camera angle).
I'll end my ramble here
Keep up the good work. I can't wait to see it finished.
Replies
i've attached the concept i did for her aswell so you can see roughly what I'm aiming for
i imagine her anatomy will change slightly and develop more to fit the overall design as clothes and gear get added on, but let me know if you have some more crits for her so far!
not really sure what the thing is on her eye yet.. a scar or a tatoo, who knows :P
Love the concept and the sculpt. The face is gorgeous!! Come on show us more
HAL, that looks a bit like Billy Corgan :P
Just finish him off, you are already half way xD
catstyle: that concept and model are so great, especially the face. Reminds me a bit of the girl from Mirror's Edge.
dejawolf: I love the mod and lighting. It looks like a frame from an intro for an oldschool 90's PC rpg, so I approve!
I think my understanding of value is getting better, though i keep hiding behind high contrasted strokes, and i dont know how to get out...
By the way, the village is supposed to be on fire.
gonna start a thread for this soon...
catstyle: now that i see the concept next to the sculpt i like the proportions better, can't wait to see those clothes on her (not that i don't appreciate female nudity )
dejawolf: i like the composition and colors, personally i would have gonna a little brighter with the highlights on the character in the front to make the contrast pop
something new i'm working on
Try not to pay toooo much attention to the "too skinny" stuff, you've got a very clean, concise and confident style going on here so it works very well.
Very obviously stylized skinny, not Auschwitz skinny.
texture needs a bit of cleaning up but it's working so far
it's about time I got a new avatar
*rhyme unintentional
Using Blueprints Which came in my brother's Field manual, some proportions could be off though, Its freelance work and I have to work fast because time is money
She's obviously a soft sort of woman, so it seems odd that her forearms are so bulky. Thicker womens' arms tend to be a little heavier up top and slimmer on the forearm.
That's my only gripe though. Props for not playing it "safe" with some super hot hollywood figure (not that I have anything against the super-sexy).
Pretty bad but ill warm up again soon.
I tried to incorporate aspects of the side profile of the pyro a bit
love that too Ravenslayer - my first car was a mini
been totally reworking this over christmas
Is the likeness ok now? been staring at it too long
I dunno man, I've seen quite a few women like that in my time.
Congrats to catstyle for making a model that isn't a cookie cutter super heroine anyway. Not everything has to be average.
We need the old speedpaint thread back for weird stuff that doesn't make sense again.
I agree with you guys, he made some little changes, mostly on the tights and waist and now she looks great, I was only trying to point out some basic shapes on the female body that changes when a girl goes from child to adult. maybe I used the wrong words, Now that I saw the concept and I know what its about I agree that the skinny concept fits her well ^^
I agree, but always try to check out those things with more references because you could get the model send back to fix it and that's mess when the model is already finished and textured.
Pogo - thanks! yeah started doing it more and more over the last few months, really enjoying it. think it helped that i'd been doing lots of hand painted/baked lighting textures and design paintovers
Ruz - yeah its one i did, and thanks! nice job with bruce! he definitely looks like him. the spec on the clothes looks strange though
glad people like the design for the girl!
Posted it at another forum and got some proportion crits they gave me done, hows it look?
( if You want to talk about a likeness , make some snap of head a little bit closer )
tnx Ruz, he does look like bruce
the smirkey laugh is great
another update (gonna have fun converting this into a lowpoly model )
hey pior. a bit late to this one you may also already be aware of this and i apologize if u do, but try playing with the reflective strenth of the shader to get some really cool effects, if you have a bump map on him with some nice details in playing with the reflective strent will pick up those details and it you can get some nice results. i could see that guys cranium thingy feeling more bumpy and wet..ish. also if your using image based lights you can also get some nice effects.
heres a test i did a while back, this is a direct viewport capture, i also agree you can get some really cool results directly in the viewport then send to PS for more post.
edit: almost forgot, you can paint and incadesence map also to mimic sss, if your interested..
Here's something that might help?
edit: might help even more if I actually include the image..
love the render jordan or is that a photo? :P i can't tell
http://www.vimeo.com/18315273
lol
I made him talk in UDK ....
If I were you I would do my best to believe in that concept because it's fantastic. I would love to see the concept realised in 3D just the way it is. I'd also like to second EarthQuake's comment about not worrying too much about some of the previous criticisms and I'd suggest that you try not to allow it to be pushed too far in a photoreal direction as you work through the details. You really have something great going on in that concept and I'd hate to see it watered down into just another realistic model.
The only bit of the body that really looks a bit off to me in the render is that the bit of the pectoral muscle visible between the breast and deltoid. I think it looks a bit too thick to me in comparison to the deltoid or something. That's just a stupidly picky comment though, I'm sure that sort of thing will be ironed out as you go on through the stages of adding clothing/posing etc.
I also think that the face is starting to look a bit more western than in the concept. I think it's mostly to do with the jaw line/chin area (although that might just be the lighting/camera angle).
I'll end my ramble here
Keep up the good work. I can't wait to see it finished.
Ugh I'm looking at this again and I feel like I could've done a lot more with the suit