So cool how Zwebbie's actually looks in-game. Yours too Xaltar!
A surprising amount of entries. If I hadn't gotten an art test during the final stretch, I would have been able to elaborate on the strange humor I had intended with Alan Grant. Now, you guys might never know! A great learning experience regardless.
Great finish Ben! I love how you did the lighting for the beauty shot, it's really well presented.
You definitely gave me a lot of inspiration for my own presentation shots.
Awesome job.
Thanks guys, but there actually isn't any lighting. It's a full bright screen grab, and then an "inner shadow" layer effect, set to bright blue, screen mode, and then set to disappear based on the lower layers darkness (so as not to light the shadows). Then I collapsed it with an empty layer and masked it away from the bottom and anywhere it destroyed the texture. This is the only way I could get smooth "lighting" that respected the texture.
Good finish for everyone, Love yours Duncan and Zwebbie.
Brad, I think you made the face too narrow for a proper likeness, and you left out the volume of the cheekbones and tissue around the mouth. Also from this angle his back sleeve looks like a poochy tummy. You also went to black too quickly on a lot of the details. Just because something is a groove doesn't mean it will go to 0,0,0 black. Vary your shadow darkness. I like the level of detail you managed to work into the texture res.
Replies
A surprising amount of entries. If I hadn't gotten an art test during the final stretch, I would have been able to elaborate on the strange humor I had intended with Alan Grant. Now, you guys might never know! A great learning experience regardless.
Congrats all.
Thanks guys, but there actually isn't any lighting. It's a full bright screen grab, and then an "inner shadow" layer effect, set to bright blue, screen mode, and then set to disappear based on the lower layers darkness (so as not to light the shadows). Then I collapsed it with an empty layer and masked it away from the bottom and anywhere it destroyed the texture. This is the only way I could get smooth "lighting" that respected the texture.
Good finish for everyone, Love yours Duncan and Zwebbie.
Brad, I think you made the face too narrow for a proper likeness, and you left out the volume of the cheekbones and tissue around the mouth. Also from this angle his back sleeve looks like a poochy tummy. You also went to black too quickly on a lot of the details. Just because something is a groove doesn't mean it will go to 0,0,0 black. Vary your shadow darkness. I like the level of detail you managed to work into the texture res.