My name is Travis Ngov! Currently studying at the Art Institute of Inland Empire. Im currently adaptable towards any programs thrown at me but so far im experienced in Zbrush, 3Ds Max, Maya, Photoshop, and UDK. Though my main weakness is the workflow between these so my beginning purpose in joining this community is to gain assistance in making my workflow more efficient. Though i will be posting artworks in general here also
Hello Polycount! I thought I'll just use my real name(cuz I suck at making up nicknames). I'm a modo user who does alot of freelance work related to advertisement, but on my spare time I like to dabble in realtime art.
Hello all! I am a student at Full Sail University working towards my bachelors of science in Game Art. I hope to become a large part of the community and to one day contribute my work and help. Thank you for your time!
Been lurking for awhile, and there have been too many times I wanted to say something so I took the plunge. Love me, hate me, I'm yours to do with as you will.
Hi, I'm Jennell Jaquays ... currently the Chief Creative Officer for Olde Skuul, a small dev company based in Seattle. I used to post regularly in these forums up to about 10 years ago under a different name and am probably know to a few old-timers by the name. Anyway, Hi again. Nice to be back.
Hey everybody! I'm an aspiring Technical Artist (modeling & scripting focus) who will graduate in a year or so. Looking forward to being a Polycount member!
Hello Guys, Myself Rajesh Juneja from Gurgaon, India and I am here to post new jobs..... my email ID is: [email]rajesh@vizexperts.com.........have[/email] a great day -:)
Hello, my name is Marten van Wier and I have signed on with the intention of finding people who can help a contact of mine with his Unreal 1 project.
I hope in the future that when I try to run projects of my own also to find potential team members who would be interested in such efforts when I put the details online.
Hello! I finally have some time I can spend on this great forum. I've been here many times before but never became a member. So now it's done. That's one less on my TODO list.
Hello everyone.
I'm an animation student, been a 3D modeler for more than 3 years now. Couple months back i started using UDK. I thought that the best place to seek help and to share experiences are in places where people are dedicated to their work.
Hello! New user checking in here. I am interested in working in the game industry, particularly 3d modeling and texturing. This forum has always been a great source for information and I think it is time to participate. I will be attending GDC this year and hope to see some of you there.
Hey there
game designer / musician trying to become the Steve Jobs of gaming here (just kidding, maybe).
Producing my indie game with my programmer chap and, due to budget constraints, being forced to dive deeper into 3D than I thought I would have to (which can be fun and frustrating at the same time).
I'm here to learn from the community in a more active way (I've been reading the polycount forums without registering for a while though, you're great).
That said, moderate me so I can start my own thread already!
Hi, long time lurker that finally is joining up for real. Hopefully to make game art again. I have been in architectural viz for 5 years, but my love is in games. Hopefully you all will help and encourage me into my dream field, and I can return the favor.
Hello! My name is Rhyl!
I am a 3D Artist, and I enjoy making games! I think my joining the polycount community is long overdue and I can't wait to start contributing
Replies
I'm a moderator over at flashkit.com (jAQUAN) so you can be sure I'll mind my p's and q's here too.
I hope to look back in a few years and see some real growth in my skills.
--Joel
Im here to research UDK and DX11 shaders, and look at the awesome work being posted.
My name is Travis Ngov! Currently studying at the Art Institute of Inland Empire. Im currently adaptable towards any programs thrown at me but so far im experienced in Zbrush, 3Ds Max, Maya, Photoshop, and UDK. Though my main weakness is the workflow between these so my beginning purpose in joining this community is to gain assistance in making my workflow more efficient. Though i will be posting artworks in general here also
this is where they told me to say hello so..
thanks a lot Adam for all the information, guess i already learned something .
Jennell
initiating full membership...
aspiring environment modeler...
character artist...
I hope in the future that when I try to run projects of my own also to find potential team members who would be interested in such efforts when I put the details online.
I'm an animation student, been a 3D modeler for more than 3 years now. Couple months back i started using UDK. I thought that the best place to seek help and to share experiences are in places where people are dedicated to their work.
My name is Ryan Buck, I am a recent graduate from University working on freelance games projects and portfolio work.
I am a environment art manager, and avid game developer both AAA and indie. Just wanted to say HI!
game designer / musician trying to become the Steve Jobs of gaming here (just kidding, maybe).
Producing my indie game with my programmer chap and, due to budget constraints, being forced to dive deeper into 3D than I thought I would have to (which can be fun and frustrating at the same time).
I'm here to learn from the community in a more active way (I've been reading the polycount forums without registering for a while though, you're great).
That said, moderate me so I can start my own thread already!
I am a 3D Artist, and I enjoy making games! I think my joining the polycount community is long overdue and I can't wait to start contributing
My to do list:
xsi, maya, zbrush, udk, awesome portfolio!
LES DO THIS!