Hi all,
i am 53 years old and like modeling and texturing in my spare time.
Hope to get a bit closer one day from the art i could see here !
have a good day
diedir
Hi guys, thought it would be time to post my previous years of uni work here. Here on my last year of university doing my dissertation. Will be posting a new thread on the digital sketchbook soon. I'm pretty much an all rounder 3d artist though trying to focus either environment or character work.
Hello, I'm an independent writer and artist interested in eventually (perhaps) making a game. I find a lot of the work here inspiring so I decided to register, and eventually once I'm good enough (to the point where I can post more than just a floating head) plan to post my work here for critique!
Hiyas! I'm something of an old-school game developer (mainly from back in the days of BBS doors) looking to get 'back into the game' and hopefully manage something resembling a paycheck in the process. Of course that requires me to develop a portfolio which, by extension, means figuring out what the heck I'm doing!
Currently working with Unity, and decided to put my grander projects on hold - in favor of something considerably simpler. Ah, we always try for the brass ring first thing out the gate, don't we? Hoping to encounter folks kind enough to offer friendly advice and encouragement (possibly even a little help) as I try to get myself out of the stone age and up to speed with modern game creation.
Hello Everyone! My name is Lisa (aka Raptor-chan) and I'm in the process of learning UDK for school. I have cerebral palsy so I'm not perfect with the software. I'm currently going through tutorials on my own and I'm loving what this program can do. I love anime, video games, computers, reading sci-fi, and volunteer work. Laterz! ^_^
Since it won't allow me to post a thread yet, I may as well ask here:
I've read on many threads here that your portfolio should be specific to the type of work you want. IE: If you are applying as a character artist, you only want character art in your portfolio.
However, I also understand it's important for a person to have a good general understanding of other areas. IE: A character artist needs to know how to animate, needs to understand how texturing works, how the character will be placed and used in the engine, and a cursory understanding of coding, etc.
How does one demonstrate that if there is purely character stuff in one
s portfolio?
Shoo be doo, I'm a general programmer learning C++ and Unity. I do models for fun and aim to be a 'jack of all kinds' type of guy. I can respond to most questions about everything and I love to have a friendly discussion.
Hello! My name is Will and I'm a student at International Academy of Design and Technology - Seattle pursuing a BFA in Game Production. Glad to become a member of the forums and I look forward to offering my peers and mentors constructive criticism on their work and absorbing as much knowledge and wisdom pertaining to game design as humanly possible! Anyone who would like to view some of my work go to williamvaughn409@wordpress.com There's not much there yet but I'm taking Portfolio Review Course this term and trying to beef up the content. Cheers!
I'm Kyah and I'm glad to finally be a part of the polycount community. I've been lurking the threads for a long time and attempting to gain a lot of knowledge on modelling sculpting etc. I hope to soon start posting some of my work for C&C.
Replies
hello!
i am 53 years old and like modeling and texturing in my spare time.
Hope to get a bit closer one day from the art i could see here !
have a good day
diedir
Happy to be a member of this site!
Cya!
Currently working with Unity, and decided to put my grander projects on hold - in favor of something considerably simpler. Ah, we always try for the brass ring first thing out the gate, don't we? Hoping to encounter folks kind enough to offer friendly advice and encouragement (possibly even a little help) as I try to get myself out of the stone age and up to speed with modern game creation.
I look forward to posting!
I wish I could read this again after I get into the game industry!
I hope this would be moderated
I suppose patience is a virtue.
Since it won't allow me to post a thread yet, I may as well ask here:
I've read on many threads here that your portfolio should be specific to the type of work you want. IE: If you are applying as a character artist, you only want character art in your portfolio.
However, I also understand it's important for a person to have a good general understanding of other areas. IE: A character artist needs to know how to animate, needs to understand how texturing works, how the character will be placed and used in the engine, and a cursory understanding of coding, etc.
How does one demonstrate that if there is purely character stuff in one
s portfolio?
But heed my warning, I am very stubborn :P
I'm a 1st year digital animation student from the UK. Looking to expand and share my knowledge with the community.
im making a full set for Riki - dota 2 check it out
I'm Jeff Hansen, Danish cg artist. Hopefully gonna have a great time here!
here to get tips, inspiration, and mates in my 3D learning journey
I assure you - my name means nothing and I completely harmless
I just visited this forum so I can learn some 3D modelling (blender or 3DS max) with help of some professionals.