Hi there, artist from Nairobi, Kenya. I mostly do Architectural Visualization and Photography/Cinematography. Really interested in how I can incorporate game engines to the type of work I do. Thanks !
Greetings. I'm a level designer and I have experience with Hammer Editor and, more recently, I've gained some experience with Unity. I'm interested in learning to make models and materials to use in my levels.
As a side note, I'm also very interested in 3D audio and HRTFs.
Hello everybody!
I'm very long thinking about joining to this awesome forum but I was thinking I'm not so good to be here, but if I don't try I never know. So, what i say about me, for the most time I work alone so I can say I'm one man army guy. Create 3D models, textures, animations, programing. Working in 3D Studio Max, Sketchup 3D, Audacity, Photoshop and Unity 3D. I'm creator of games: Dead_Wheels, After Day, Target: Bad-Pigeon Fancier Challenge. I Like creating "demos" or short things, even one night thing if i have something in my Head I like to make it!
I'm not a robot, well not yet anyway... Currently a student learning 3D Modeling and Game art. Looking forward to hopefully being an active member of the community.
Hi ! I'm Nowdle, I have studied 3D animation and video games 3D, I project to work on Dota worshop items and zbrush sculpting, so i'll certainly post about that
Hello, I've been lurking around polycount for some while now and I finally decided to join the fun! I'm currently done studying 3D and is not looking to improve my game and I think polycount will help tremendous with this!
I just started out learning how to make textures for 3D models, mainly CS:GO and Dota 2. I have a few questions and would be grateful to hear your answers!
I'm new to Game Development and here to look for information and advice on Level Design with the Unreal Engine. I'm working with Blender at the moment and I have previous 3d experience in VFX and ArchViz. Looking forward to passing on what I learn to other users in the near future.
I was at the Polycount GDC meetup this year! It's only right that I start posting! Hope to meet some great people here and get some good feedback on environment art.
I'm a Mobile Games and CG multitasker. I've been in the game industry for 4 years and I'm currently heading towards starting my own small indie company. I'm also building a Blender tutorial site focused on mobile games and decided that it's time to join the community.
Hello! I'm a recent grad and coming up on my first year in the defense and simulation industry. I'm looking to get feedback on some upcoming personal projects. I look forward to some great critiques. Thanks!
Replies
I'm a fine arts student and aspiring level designer. I've been learning how to do 3D models lately.
As a side note, I'm also very interested in 3D audio and HRTFs.
I hope I can learn a lot here. ^-^
This is my reply to verify my account.
Thank you!
I'm very long thinking about joining to this awesome forum but I was thinking I'm not so good to be here, but if I don't try I never know. So, what i say about me, for the most time I work alone so I can say I'm one man army guy. Create 3D models, textures, animations, programing. Working in 3D Studio Max, Sketchup 3D, Audacity, Photoshop and Unity 3D. I'm creator of games: Dead_Wheels, After Day, Target: Bad-Pigeon Fancier Challenge. I Like creating "demos" or short things, even one night thing if i have something in my Head I like to make it!
I'm not a robot, well not yet anyway... Currently a student learning 3D Modeling and Game art. Looking forward to hopefully being an active member of the community.
Cheers
i'm a 2d artist. I've done several global game jams and will start working on my first game. Looking forward to see what this community has to offer.
I'm a little french.. and it's my first post on any forum. Yeah... I know.. ^^
I just started out learning how to make textures for 3D models, mainly CS:GO and Dota 2. I have a few questions and would be grateful to hear your answers!
- Nissenok
I'm new to Game Development and here to look for information and advice on Level Design with the Unreal Engine. I'm working with Blender at the moment and I have previous 3d experience in VFX and ArchViz. Looking forward to passing on what I learn to other users in the near future.
I was at the Polycount GDC meetup this year! It's only right that I start posting! Hope to meet some great people here and get some good feedback on environment art.
I'm a Mobile Games and CG multitasker. I've been in the game industry for 4 years and I'm currently heading towards starting my own small indie company. I'm also building a Blender tutorial site focused on mobile games and decided that it's time to join the community.
Been reading following the site for a while now, thought I'd register.