Hello everybody! Bigshot Toyworks is an award winning creative shop with a focus on the design, development, and production of unique characters, illustrations, toys and art objects. Our work can be seen in national print and TV advertising campaigns, toy stores, and art galleries around the world. With roots deep in industrial design, toy design, digital sculpting and very close project management, the international team of designers and artisans at Bigshot have a unique ability to create incredibly vivid and detailed works of art that closely represent the heart, soul and vision of their creative partners. Unique understanding of design, a fine tuned development process and the endless drive to pull off the impossible are the driving force behind the studio.
Hey Polycount community! My name's Makeshyft and I suck at Digital Art. But I hope with some hard work and the help of this community I can suck a little less each day.
I'm a first year Computer Animation and Visual Effects Student and have taken a large interest in the modelling. I look forward to seeing what people have done on this site and I would more than appreciate feedback for my work.
Hello there polycount! Im an 2d artist and 3d modeler just trying to introduce myself to the this forum so for starters im glad to introduce myself and I look forward to getting on some forums and seeing what I can get out of this.
Hello guys, also a quick introduction of myself.
Im max from germany. right now im an 3d art& animation student in frankfurt. for now i try to improve my skills in 3d hardsurface moddeling. i also do much for my portfolio in hopes to get a job in the future. anyway, i hope to get some help here to improve my skills. probably in the future i could also help out
I am a hobbyist and found this site via Pinterest. I'm interested in HUDs and abstract machinery and scenes. I know I'll learn a lot from this forum and later one will share my ideas as well.
I'm a 1st year student at university learning computer animation and visual effects and have gotten very interested in the modelling side. This is a great community and I hope I can give my contribution and also get help in my work being critiqued so that I can improve.
Hey together. Greetings from germany here. I heard a lot about polycount (ofcourse only good things) and wanted to be a part of this great community. My main purpose is to get in touch with other Artists and I'm planning to make a game so I need to surround myself with people who are doing the same.
I'll post as soon as possible a thread with my progress. I hope you guys can help me out if issues of any kind appear. And vice versa!
Glad to be here and hope to learn a lot.. I am trying to make transition from creating assets for rendering stills into game development...
I hope to get some c&c for WIPs I will post
Newbie here, I have some friends who use this site to organise little group speed modelling challenges and thought I would join in since I'm still learning
So.. Hello, I'm a student in Game Art and before that I studied Illustration.
I want to make cute and fun games, and I work on comics on the side.
I'm still fairly new to 3D and more at ease with low poly and generally simple models, and hand painted textures. I've been following threads for a few weeks now and this gave me a lot of inspiration and tips. I decided to subscribe so I could ask for critique and tips on my work.
Hey everyone! I'm Idolon, and I'm currently making the transition from Hammer to Unity. The whole business of making my own models and textures is new to me, but I'm learning quickly. I'm hoping to make level/environment design my job when I'm out of school (currently studying Pre-Architecture). I'm also a musician and programmer!
Hi everyone! I would like to be part of this community. I am the business manager of the Pixel Stash studio. About us:
Pixel Stash is an independent studio based in Sao Paulo/Brazil. Founded by two brothers, they've decided to join forces and start developing assets for Games and Apps.
We are currently focusing on developing assets for the Unity Asset Store. But we can also provide other services such as: Character Design, Environment Design, Splash Illustration, etc...
Hello, im ben. i just registered (finally) and i hope to post some sketches/paintings and eventually some 2d digi art at some point in the future in the sketchbook section.
Replies
Cheers!
Cheers!
I'm currently job hunting for freelance jobs right now.
Any advise or hazard to watch out for?
It's a pleasure to be here!
I'm a first year Computer Animation and Visual Effects Student and have taken a large interest in the modelling. I look forward to seeing what people have done on this site and I would more than appreciate feedback for my work.
Thank You All and I Hope To See You Soon.
Im max from germany. right now im an 3d art& animation student in frankfurt. for now i try to improve my skills in 3d hardsurface moddeling. i also do much for my portfolio in hopes to get a job in the future. anyway, i hope to get some help here to improve my skills. probably in the future i could also help out
I am a hobbyist and found this site via Pinterest. I'm interested in HUDs and abstract machinery and scenes. I know I'll learn a lot from this forum and later one will share my ideas as well.
I'm a 1st year student at university learning computer animation and visual effects and have gotten very interested in the modelling side. This is a great community and I hope I can give my contribution and also get help in my work being critiqued so that I can improve.
Thank You for your time.
I'll post as soon as possible a thread with my progress. I hope you guys can help me out if issues of any kind appear. And vice versa!
So I'm looking forward getting in touch with you.
Cheers
Aljosha or just cal me "Al"
Glad to be here and hope to learn a lot.. I am trying to make transition from creating assets for rendering stills into game development...
I hope to get some c&c for WIPs I will post
I'm Ryan
I want to make cute and fun games, and I work on comics on the side.
I'm still fairly new to 3D and more at ease with low poly and generally simple models, and hand painted textures. I've been following threads for a few weeks now and this gave me a lot of inspiration and tips. I decided to subscribe so I could ask for critique and tips on my work.
That's all
Pixel Stash is an independent studio based in Sao Paulo/Brazil. Founded by two brothers, they've decided to join forces and start developing assets for Games and Apps.
We are currently focusing on developing assets for the Unity Asset Store. But we can also provide other services such as: Character Design, Environment Design, Splash Illustration, etc...