Hey everybody! I'm a student at UT Dallas and have been trying to expand my knowledge and experience of virtual environments as much as possible. I've heard a lot about this site recently and thought I would see what it's all about.
I pop in on the forums every so often, great tutorials and examples can be found here and it's a very talented community. So I decided to lower the average a bit he he he.
I mostly deal with 3d modelling (my pc being rather slow the render times are killers though), but I like 2d stuff as well.
Hello everyone! I've been watching the forum for few months but now decided to join the community with hope to learn something from you and upgrade my skills
Hello!, really excited to be here, I've been watching posts for the past 2 years now getting so much info about other people's work also helped improve mine!
Hello polycount. I have finally got serious about becoming a game artist and I would like to brach out. I have been an artist all my life but derailed for glory of cash as a programmer and a time consuming military career. I acceoted fate and now work on improving my art. I am happy to say that I feel more alive that I have been in a very lung time. Look foward to interacting with you all. peace!
Former Art Teacher following his dream of becoming a game artist here. Currently a student at SCAD. Anyone need Models or Textures made for mods or anything feel free to contact.
Hello everyone!
I'm glad to be a part of this great community that I foloow for some time now.
I'm a character artist at Ubisoft, I'll post some of my work now and then
Hi,
I've seen lots of great works here (that 3D Dungeon Diorama? Holy crap...) and I've decided I want to someday be a part of that - I want to inspire people with my work, I want to make them see what's in my head and go "Wow, that's fantastic! Textures need a litte work, though...".
I want to push myself further, get off my ass, break the daily routine and create something which I'll look back to and say "Damn, I made that?" - be it good or bad.
And, one day, I'd like to pay it forward and help people with their problems and set them on the right path to finish their work.
Hi everyone. I do not work in industry, or am i really a good 3d or 2d artist. But i do have some stuff i would like to show now and then. This is really great forum to be in.
So if I'm seeing things right, I post here to become activated? So hello! I am currently a computer animation teacher and I've been lurking here for years. Figured it was time to start getting active
Replies
I've been making Halo Custom Edition maps for over 6 years, now I hope to share some of my artwork with you all.
I pop in on the forums every so often, great tutorials and examples can be found here and it's a very talented community. So I decided to lower the average a bit he he he.
I mostly deal with 3d modelling (my pc being rather slow the render times are killers though), but I like 2d stuff as well.
Former Art Teacher following his dream of becoming a game artist here. Currently a student at SCAD. Anyone need Models or Textures made for mods or anything feel free to contact.
I'm glad to be a part of this great community that I foloow for some time now.
I'm a character artist at Ubisoft, I'll post some of my work now and then
Finally I decided to start sharing my work and join a community of 3D & 2D videogame artists to improve myself .
Thanks
I've seen lots of great works here (that 3D Dungeon Diorama? Holy crap...) and I've decided I want to someday be a part of that - I want to inspire people with my work, I want to make them see what's in my head and go "Wow, that's fantastic! Textures need a litte work, though...".
I want to push myself further, get off my ass, break the daily routine and create something which I'll look back to and say "Damn, I made that?" - be it good or bad.
And, one day, I'd like to pay it forward and help people with their problems and set them on the right path to finish their work.
Thanks.
I'm joining the Polycount to share my work with you guys and hopefully learn new stuff!
I want to get better at 3D, and hopefully I will.
My lurking days are now over.