Hello Polycount Im thrilled to have finally stopped lurking and actually make an account. Can not wait to start posting, hope to make lots of new friends who are as excited as I am about game asset creation!
Shout out to Feng Zhu for introducing me to this site! I'm a (still learning) concept artist currently employed in a local animation company. Looking forward to improve my skills and receive constructive criticisms from everyone!
Hello! My name is Tanya and I am a recent grad from a game arts program specializing in work in UDK and environmental 3D art assets. Currently, I am interning at a VFX studio. Happy to meet the acqaintance of other artists and programmers!
Hello,
I am a hobbyist 3d Modeller and certenly started working on the 2d art aswell!
New to the forum , and I'm pretty sure it will be really useful for me!
Thanks a lot
Greetings Adam and the Polycount community!I'm a college student in China.My English is not that good,which it will takes me a long time to get familiar with this community.Our teacher mentioned Scene Modular in our class,but he didn't show us details,which really makes me confused.I'd like to learn things about dynamic GUI and Modular environment here.Thanks.
Hi there!
I'm a college student in China.
Our teacher mentioned modular scenes in our class,but not specific.So I'd like to learn something about it in this community,and I'm also looking forward to learn about dynamic GUI.
Thanks.
My name is Angelica and I'm a 3D Artist working at Studio Rendering. I'm currently working on some new pieces and will be looking forward to updating them by the new year on my website. In the meantime I'll be uploading some of my work and getting to know the community here.
Hi everyone! A lot of the other students in my game dev program say this forum is a valuable resource for feedback and new information, so I thought I'd finally join up.
Hi Polycount people. I'm a graphic designer by training (also with some programming in there too), a novice 3d artist and aspiring indie game creator. I look forward to participating and learning here.
Hello, I am a recent grad from a Game Art and Animation program and my main focus is in Character Modeling. I want to get myself more known in the community and gain a better grasp on being a Character Modeler.
Thanks for having me. I look after the Melbourne gamedev community fondly known as IGDAM, and am in the process of getting the 2013 Melbourne Global Game Jam organised. I'm hoping I'll be able to tempt some pixel pushers to come along and jam. It's a great experience (this will be the third one in Melbourne) and we almost always seem to be short of artists.
Replies
I will be lurking on here for the rest of my existence.
I primary discovered your forum&wiki by searching tips for normal map projection...
Then I realised that it looks/is very perfect for what I am looking for... THX to BE !
I took the time to read the"information about Polycount & New member introductions"
I think that I am going to spend happy hearty instructive time here.
Cheers
Jeremy
:poly121:
I am a hobbyist 3d Modeller and certenly started working on the 2d art aswell!
New to the forum , and I'm pretty sure it will be really useful for me!
Thanks a lot
-CookieGator
I hope I will speak a good english, I am French xD
My name is John i'm a Character Artist based in the UK.
I'll be posting up some work soon hope you all get chance to check it out and lemme know what you think?
Cheers
JC
I'm a college student in China.
Our teacher mentioned modular scenes in our class,but not specific.So I'd like to learn something about it in this community,and I'm also looking forward to learn about dynamic GUI.
Thanks.
My name is Angelica and I'm a 3D Artist working at Studio Rendering. I'm currently working on some new pieces and will be looking forward to updating them by the new year on my website. In the meantime I'll be uploading some of my work and getting to know the community here.
I'm Rich from Ireland and I use Modo, Blender, SketchUp, Silo3D and Thea Render
Always trolled but never joined. Just want to help share my kniwledge and learn from this awesome community
If my account could be activated, that'd be just swell! Thanks!
Currently working on an indie title.
Cheers,
Christian
Thanks for having me. I look after the Melbourne gamedev community fondly known as IGDAM, and am in the process of getting the 2013 Melbourne Global Game Jam organised. I'm hoping I'll be able to tempt some pixel pushers to come along and jam. It's a great experience (this will be the third one in Melbourne) and we almost always seem to be short of artists.
Cheers
Giselle