Uh hello. Was told I was suppose to leave a message here to completely activate my account, despite creating this account years ago. Just needed to do this so I can continue my progress for the Dota 2 polycount contest.
Hello, Im currently a student, planning on graduating this June, and hoping to break into the game industry. Ive heard great things about this site and community and cant wait to join. Thank you
Hi am joining u all as a complete noob so any help would be much appreciated , imma be entering the dota 2 competition so look out for my forum there, thanks
Hello,
Wanted to become a member on the best 3d forums out there (Polycount). To learn, observe and maybe, if I dare, post updates on my own creations.
I am the lead animation/modelling director at SparkleVFX in Liverpool, UK ( www.sparklevfx.com )
I have worked for many years in 3D and traditional animation and have recently moved to using Maya from Max and Silo (Silo is a very cool fast organic modelling tool, if you've not used it, get it)
As much as I search the web for help for solving problems in Maya, you can bet i'll be asking you guys for some swell
I also teach part time at Edge Hill University, so i may put up some fun collaboration projects that we use with the students.
I've been signed up on Poly for a while, but I kind of took a break for a while, but now I'm back and ready to hit the ground running! In the past I've worked at BioWare and Blizzard Entertainment in non-art roles, and I'm currently working at Apple while I finish up my BFA in 3D Animation.
Hi, I'm Jeff a 3D art student in Guatemala. I have worked on a few indy game titles, and a number of prototypes (most of which we got stuck on). I have lurked these forms and really enjoyed seeing the art, learning from experts and just seeing a thriving game art community. Look forward to being a little more involved and the constructive criticism when I post some of my work!
hey everyone , im cooper. real name is Danny. i try to learn about 3D making objects and i hope surfing and be on this forum will help me. and me helping others
Hi all! I'm Claudio Musumeci, an italian videogame developer. I'm here to please my eyes with good art and to ask if someone wants to help me in one of my projects I'll post in the proper section when needed.
Replies
Im currently a student, planning on graduating this June, and hoping to break into the game industry. Ive heard great things about this site and community and cant wait to join. Thank you
I am an indie gamedev from Germany, doing lowpoly stuff at day and mobile games at night.
O'zapft is!
I just want to activate my account
Thank you Polycount!!
Wanted to become a member on the best 3d forums out there (Polycount). To learn, observe and maybe, if I dare, post updates on my own creations.
I am the lead animation/modelling director at SparkleVFX in Liverpool, UK ( www.sparklevfx.com )
I have worked for many years in 3D and traditional animation and have recently moved to using Maya from Max and Silo (Silo is a very cool fast organic modelling tool, if you've not used it, get it)
As much as I search the web for help for solving problems in Maya, you can bet i'll be asking you guys for some swell
I also teach part time at Edge Hill University, so i may put up some fun collaboration projects that we use with the students.
Woop
Steve
I've been signed up on Poly for a while, but I kind of took a break for a while, but now I'm back and ready to hit the ground running! In the past I've worked at BioWare and Blizzard Entertainment in non-art roles, and I'm currently working at Apple while I finish up my BFA in 3D Animation.
Cheers, all!
first post goes here, right, yeee, look at all those hellos... wow:poly142:
Best Regards,
Magnus
I am a current student at Staffordshire University studying computer games design.
Regards,