Hello! My name is Corey, I am replying here for an upgrade which is always cool. My interest is Environmental modeling, specifically in Maya 2013. As I post I would love advice, tips, etc. One of my weaknesses is keeping my models low poly = ) Have a nice day everyone!
Hey everybody, my name's Eric. I'm a game artist at Simutronics Corp. in St. Louis and I've been stalking this forum for inspiration and insight for far too long, I need to become a part of it. So here goes.
My name is Aim. Not a nickname, really my name. I'm a game art student and I'm very passionate about game development. I've heard great things about this community and finally would like to become a part of it.
Hello to one and all! I'm always up for challenging and improving my skills and have been told that this is a great community with lots of support. I'm looking forward to posting soon. :-)
My first post also. I have been designing map levels for the last 5 years, and happened upon this website purely by chance in the last week. There are some posts showing the stunning displays of the talent, which was plenty to get my attention and register. Now its time for me to trawl through the posts and become better educated, as I pick up on some tips from you all.
Greetings, Polycount community!! I'm a newbie 3d modeler who has a few months experience working with Blender and now I've made the change to 3ds Max. I hope to learn as much as I can and meet great people who are the future of our gaming industry!
Hi Guys and also to the Polycount Team and Admins, Thank you guys for accepting me here to become one of your members, Im Keith a.k.a. Kitzkie123(username), Im from Philippines and I joined here not only to create 2D and 3D models for PC games, as well as, I also wanted to learn a lot about that modeling thing, and I really need your help sirs, I hope you could lend me a hand to achieve what i wanted and im really eager and willing to learn from you guys, because I believe that Polycount could produce products of expert game artists. . . Thank You Polycount Team and Godbless to all of you guys.
Hi Guys and also to the Polycount Team and Admins, Thank you guys for accepting me here to become one of your members, Im Keith a.k.a. Kitzkie123(username), Im from Philippines and I joined here not only to create 2D and 3D models for PC games, as well as, I also wanted to learn a lot about that modeling thing, and I really need your help sirs, I hope you could lend me a hand to achieve what i wanted and im really eager and willing to learn from you guys, because I believe that Polycount could produce products of expert game artists. . . Thank You Polycount Team and Godbless to all of you guys. . .
Hi Guys and also to the Polycount Team and Admins, Thank you guys for accepting me here to become one of your members, Im Keith a.k.a. Kitzkie123(username), Im from Philippines and I joined here not only to create 2D and 3D models for PC games, as well as, I also wanted to learn a lot about that modeling thing, and I really need your help sirs, I hope you could lend me a hand to achieve what i wanted and im really eager and willing to learn from you guys, because I believe that Polycount could produce products of expert game artists. . . Thank You Polycount Team and Godbless to all of you guys. . .
Hi. I'm a guy who works in advertising building interactive campaigns. My only 3d modeling experience is engineering focused (solidworks, blender for cleaning up .stl files for 3D printing or CNC machining, etc), but I'd love to learn more. More specifically, I have a project upcoming that I need some advice on. Once we decide on the technical direction, I'll be looking to provide some work to one of the freelance experts here. Cheers!
My name is Liam and I'm currently finishing up my final quarter at the Art Institute of Seattle. I'm enrolled in an advanced character sculpture class that requires us to post our work online for critique. I will be uploading progress weekly and would appreciate any feedback that you could provide!
Hey, finally got round to posting on here for the first time. Really looking forward to getting involved in posting and contributing great artwork with everyone!
Hey, finally got round to posting on here for the first time. Really looking forward to getting involved in posting and contributing great artwork with everyone!
Replies
Hello there, signing up because u guys are awesome and wanted to discuss on how to model a specific shape
Kind Regards,
Cipher
Awesomely inspiring work here; hope to post some of my own and learn from y'all!
Awesomely inspiring work here; hope to post some of my own and learn from y'all!
My name is Aim. Not a nickname, really my name. I'm a game art student and I'm very passionate about game development. I've heard great things about this community and finally would like to become a part of it.
recently "fell" into 3D-modeling and started reading this forum. Thought it's about time to register.
Cheers
Sabaidee
My first post also. I have been designing map levels for the last 5 years, and happened upon this website purely by chance in the last week. There are some posts showing the stunning displays of the talent, which was plenty to get my attention and register. Now its time for me to trawl through the posts and become better educated, as I pick up on some tips from you all.
talk to you all soon!
-Isaiah
Hello polycount
Been lurking around the forums for a while now, finally decided to make my account here
Been lurking around the forums for a while, finally decided to make an account here
Just wanted to start an acount here to help improve my zbrush skills looking forward to feedback to help improve my sculpting
My name is Liam and I'm currently finishing up my final quarter at the Art Institute of Seattle. I'm enrolled in an advanced character sculpture class that requires us to post our work online for critique. I will be uploading progress weekly and would appreciate any feedback that you could provide!
Thanks!
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HELOOOOOOOO!