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DWIV - 2D - Fightpunch

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  • fightpunch
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    fightpunch polycounter lvl 10
    Cheers again guys. Im trying to power through this over this weekend/next week to try and get his design sorted so i can think about the final illustration. I lose pretty much 75% of april so the quicker i can get him locked the better. Quick update of where I'm taking the body. It's obvious that the transparent belly full of greentooths is the way to go :) I've decided to keep the flatter spikes on his spine to mirror the same shapes on the belly and provide a bit of rythm to the design. Arms/weapon/power ideas next, they're all linked :)

    1237636135.jpg
  • Belltann
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    Belltann polycounter lvl 17
    Ace mate :) If you keep up with it like this i wouldnt be supprised to see ya among the top 5 :)
  • Slipstream
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    Slipstream polycounter lvl 19
    Looks cool! Not sure if you're still taking ideas for the green tooths, but I think it'd be awesome if they're also some of animal, or like cutesy/deformed little babies of the creature to help push the pregnancy angle.
  • mat
    heavens this creature is getting more awesome every update. could the green tooths not be biobombs or something along that line that it shoots out its rectum or regurgitates out of an orifice
    so would like to see this as an actual mesh aswell, maybe after comp
  • zenarion
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    zenarion polycounter lvl 17
    Love the concept. Awesome critter.
  • fightpunch
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    fightpunch polycounter lvl 10
    Back again, working through this sucka :) Done an exploration for its main arms, the idea being that as its a demon lord it can summon whatever the fuck it wants to fight with from sheer evil dark energy. Thinking of sword shapes that echo the design of the head, only much larger. He also has a second form of attack which ill explore visually soon. It's not a typical melee kind of thing, I figure that he only summons and uses weapons when needed, his other form of attack would be basically to create armies of demons/undead from nothing to fight in front of him. Gonna be fun :) As per usual, ill probably explore the design of the arm itself a little further.

    1237656241.jpg
  • kite
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    kite polycounter lvl 17
    super designs, really like the weapon idea
  • dolemite
    WOW! Great stuff man! Love the orthos on the arm.
  • wretchedgoat
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    wretchedgoat polycounter lvl 8
    wow is that a cool looking arm :thumbup:,

    i know its for summoning, buuuuut

    talons come out = giant deathbeam too? :)

    i like the summoning armies thing, but i don't know about the blade. maybe try other weapon types?
  • onionhead_o
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    onionhead_o polycounter lvl 16
    fightpunch wrote: »
    Back again, working through this sucka :) Done an exploration for its main arms, the idea being that as its a demon lord it can summon whatever the fuck it wants to fight with from sheer evil dark energy. Thinking of sword shapes that echo the design of the head, only much larger. He also has a second form of attack which ill explore visually soon. It's not a typical melee kind of thing, I figure that he only summons and uses weapons when needed, his other form of attack would be basically to create armies of demons/undead from nothing to fight in front of him. Gonna be fun :) As per usual, ill probably explore the design of the arm itself a little further.

    1237656241.jpg

    Thats a sick idea. love it.
  • Kamui
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    Kamui polycounter lvl 10
    fightpunch, lovin the little design aspects like the opening of the arms. That stuff goes a long way and I hope you can show that in the final painting. I don't have any crits, so keep going!
  • HntrLuc
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    HntrLuc polycounter lvl 18
    this is sweet, i really like the silhouette
  • conte
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    conte polycounter lvl 18
    damn that idea rocks!
  • Sir Gimp
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    Sir Gimp polycounter lvl 17
    holy smoke! this is turning out to be a winner :D
  • Diwan
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    Diwan polycounter lvl 13
    wow...dude this is by far my favorite concept in this contest. Keep it up man, I have no additional ideas since you definitely know what you are doing.
  • killingpeople
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    killingpeople polycounter lvl 18
  • Rory_M
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    Rory_M polycounter lvl 10
    belly full of greentooths? haha pure WIN.
  • fightpunch
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    fightpunch polycounter lvl 10
    Thanks for the feedback guys, it keeps me motivated when slapping crazy amounts of time into this thing :)

    Gah, such a hard choice. After much deliberating and sketching I've came to the conclusion that the bladehead has to go. It only made sense visually when looking at the creature directly from the side, from most other angles it was a total hinderance and I could tell I was going to have problems when it came to my final composition etc. It was a v tough choice but you gotta kill your darlings right. I decided to try a new body/head which I'm actually much happier with. What do you guys think?

    1237685290.jpg
  • morte
    to honest i preferred the bladehead. I believe that youre right about those angles, but from the side- bladehead was flawless. This one defienietly dont have such power.
  • Emil Mujanovic
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    Emil Mujanovic polycounter lvl 18
    The new head design is definitely stronger in my opinion. Aesthetically and visually.
    Stunning stuff, dude. Probably one of my favourite entries so far.
  • woogity
    Im with Morte, the old head was visually quite stunning, even if it favored the side angle i think that it was still a superior design to the new one. if you really don't like the blade one, keep tinkering with it.



    -Woog
  • Gav
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    Gav quad damage
    This is looking really bad ass, man, no crits from me. I'm really liking that arm concept :)
  • Wells
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    Wells polycounter lvl 18
    holy fuck, the arm. the arm!

    I thought the blade-head was more interesting, but the fat grubbles seem more in line with his body. really not digging the old skull-snoot on him, though.
  • OrganizedChaos
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    OrganizedChaos polycounter lvl 17
    I really liked the blade idea in concept, how the creature could theoretically sever it's prey with it's face and eat it. I'm not sure how I feel about the tentacles and how they would work for this creature. I liked sense you could get in the difference of weight out of the bladehead vs. what there is with the tentaclehead as well. Just my thoughts on it.
  • HonkyPunch
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    HonkyPunch polycounter lvl 18
    DOnt like the skull, but the tentacles are interesting.
  • Belltann
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    Belltann polycounter lvl 17
    Hmm. Thought the bladehead idea was really nice. I liked the fact that the body had a beerkeg feel to it and a thinner upper body. Made it look ballanced. Like a scorpion. Good luck anyway one the new head. :)
  • 55joe
    this is so good its painful.
  • notebookguy
    Makes me happy and sad I like # 1
  • pestibug
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    pestibug polycounter lvl 18
    I've been drooling over the concepts you made, but I have to say now that I don't feel this new direction. The blade head really made this entry stand out. Now there's the classy old demonskull popping up out of nowhere.

    I mean, literally, it seems to have no connection with the model itself.

    I wonder why the blade head poses a problem angle wise? I assume the whole upperboy is flexible, so in shots his head could be posed so it shows the blade off nicely?

    So, for me, the skull/horns are selling it. I'd rather see some more exploration alogn the lines of the blade, maybe a hammerheadshark's head would be nice direction to explore?

    MY 2 cents :)
  • fightpunch
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    fightpunch polycounter lvl 10
    Tough Crowd :) I tend to agree, really liked the bladehead and after a nights sleep and peoples reactions, I've decided to bring him back. A little from column A, a little from column B! The tentacles will help keep him fresh from other angles.

    1237715958.jpg
  • Kamui
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    Kamui polycounter lvl 10
    Glad you brought the head back. If you do your final image in a 3/4 shot for the head like you had earlier in the thread i think it will work well.
  • easterislandnick
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    easterislandnick polycounter lvl 17
    Hey man, Glad the blades back, you had me worried for a second there.....
  • morte
    Totally badass!
    no crtits now.
  • Snowfly
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    Snowfly polycounter lvl 18
    Nice to see a little exploration! But the tentacles now seem a bit ad hoc to me. I guess it's been burned in my head now that this is the sword head guy, and the tentacles steal from the main show. It's hard to say though, since we can't see it all together yet.

    I agree it shouldn't hurt compositionally if you just turn it ever so slightly to show a bit of profile, and thicken it up while keeping a sharp slicing edge. Anyway depends how you decide to frame it...Maybe try blocking in some action shots to get you a clearer idea where you want to go with it, instead of working blind on one angle all the time?
  • pestibug
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    pestibug polycounter lvl 18
    I'm with snowfly on this, glad to see the blade head back, bot still not really feeling the tentacles. I don't think adding them is a bad idea in itself, but they need to be a bit more incorporated intot he design.

    Still like snow says, we don't know the endresult, and I too am pretty much still sold on the old bladehead concept. Still, I'd give it a fresh look to find a new angle.

    I'd love to contribute som paintovers to spark a fresh inspiration if you don't mind?
  • fightpunch
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    fightpunch polycounter lvl 10
    Sure pesti, feel free. Done an action shot to try and get a better feel for him.

    1237732992.jpg
  • Sa74n
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    Sa74n polycounter lvl 18
    killer concept!
  • pestibug
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    pestibug polycounter lvl 18
    Alright, paintover!

    I tried to get best of both worlds. Now this is ofcourse a simple rework, only to perhaps inspire.

    fightpunch.jpg

    The idea is that partially mechanic tentacles with blades, fit into recesses on the main blade.
    In the example it's executed pretty crappy, the tentacles could be as long as you want and ofcourse curve much more naturally and all that.

    Um, hope the idea makes sense :D
  • fightpunch
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    fightpunch polycounter lvl 10
    Cheers for the paintover pesti. I think Im getting bored of the whole character, never a good sign :/ Heres a very minor update, gonna mull it over for a few days, decide wether to carry on with this one or start from scratch.

    1237753048.jpg
  • Carl Brannstrom
    Thats sick!

    Gonna keep an eye on this one!
  • Microneezia
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    Microneezia polycounter lvl 10
    love this concept. I think the green halo's are distracting tho in the action shot, I cant read the arm mechanism as well as the concept drawing below, perhaps simple green excretions from the recess dripping and filling the fleshy void from where the arm talons fit into.

    He looks like a forceful brutal type of combatant, to have him sitting back and casting or summoning is visually confusing when evolution has built him to be charging the front lines and tearing shit up with the speed and force of a rhino.
  • MagicSugar
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    MagicSugar polycounter lvl 10
    Love your top down 3/4 view. Really impressive organic designs you have going here. Keep it up!


    .
  • monstro
    wow. i'm loving your concept work!
  • RITORIAN
    Pretty kool shit bud, looking forward to your 3D version. good luck ;)
  • dfacto
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    dfacto polycounter lvl 18
    Please don't start from scratch, this is a really promising concept, I just think you've probably gotten way too deep into superficial alterations. I know when I start with that I lose my grip on the concept.

    Right now my crits would be:

    1) Really, really please ditch those horns, they just don't fit the concept at all. Way too cliche demon for this bad motha'.
    2) The tentacles are overkill; i liked the previous version better.
    3) The torso seems shorter in the perspective view than in the thumbnail. I'd lengthen it to give it a sleeker look, it's sorta looking bulky atm.
    4) Stomach is good, but the entire abdomen is far too round. This is really what kills the concept for me at the moment. The thumbnail gave the impression of speed, menace, and brutality, but the broad stomach and the very circularly laid out legs just make it look tubby, which is never particularly menacing or fast. The main crit is really to slim the stomach down. Keep it inflated, but the frontal profile needs to be thin.
    5) Lose one pair of legs, it's sort of packed.
    6) The legs need a more dynamic layout. A little less circular, and with more front to back orientation to underscore the feel of speed.
    7) The forearms need to be longer and more powerful. Right now it looks like it would have some trouble slicing you up if you just stand right in front of it. Needs big long chimp arms. :D


    That's what I'd do anyways. Look forward to the next round of edits, one of my favorite threads so far.
  • fightpunch
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    fightpunch polycounter lvl 10
    Still thinking bout what to do, started playing with another idea I had in the meantime.

    1237765560.jpg
  • mvelasquez
    wow suscribed!
    That previous concept is way fuckin cool visually but its hard to see how he would attack. Maybe larger head and arms? It seems right now he'd (she'd?) have to be standing right over the enemy to actually hit it. Very original though! I can't say ive seen anything like it. I think the new guy is more practical but has less originality. Same level of badass though! fantastic work!
  • Jarvgrimr
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    Jarvgrimr polycounter lvl 10
    Really loving your work fightpunch, it's a great concept style you have going there. Do you draw in PS or in Corel?
  • woogity
    love the bug man very cool design. i like where the new direction is going with the people trophies especially, reminiscent of one of the bosses in resident evil 5 who has a belt of bodies. i think the rest of it is a bit less original than the previous design, so early stage tho im sure you will do good things with it! i think whatever you decide that it would be great to incorporate that arm design you pulled out, that's great stuff!



    -Woog
  • Slipstream
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    Slipstream polycounter lvl 19
    I do loves the blademonster, but if you're not happy with you're on the right track finding something else you are happy with. Whatever direction you take, I'm sure it'll be impressive, like the soul-prison guy!
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