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DWIV - 3D - mrkite

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  • benny350
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    benny350 polycounter lvl 13
    holy shit........................that is insane
  • b1ll
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    b1ll polycounter lvl 18
    ahahhahahha thats sex
  • bilbana
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    bilbana polycounter lvl 17
    This record has a major crack in it but that is just awesome!
  • WarNoodle
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    WarNoodle polycounter lvl 17
    Thats pretty wild man! lol great detail!
  • onelung
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    onelung polycounter lvl 18
    shit yea, the new horns are hot! can't get over that neck mouth... that's it, I'm stealing your designs.
  • IronHawk
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    IronHawk polycounter lvl 10
    woah Sick horns man!
  • Mezz
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    Mezz polycounter lvl 8
    The tongue freaks me out so much that it's amazing :D

    Awesome stuff, pray to see more soon!! ^.^
  • solar
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    solar polycounter lvl 18
    This looks great Kite, awesome sculpting
  • FAT_CAP
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    FAT_CAP polycounter lvl 18
    Wow- seriously great start on the modelling. Makes me glad I didn't enter Dominance War this year!
  • PixelGoat
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    PixelGoat polycounter lvl 12
  • erik!
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    Oh geez thanks. I quit.
  • woogity
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    fantastic man.....so many teeth, the horns are great as well...too much badass for now, nap time.


    o but first i wanna see an animation of this thing roaring soooo freakin bad



    -Woog
  • MentalZulu
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    Pretty darn inspiring!!! :poly121:
  • onionhead_o
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    onionhead_o polycounter lvl 16
    this is freakin awesome. totally badass with the twisted horn and the mouth.
  • BoBo_the_seal
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    BoBo_the_seal polycounter lvl 18
    Love it! you are a true inspiration!

    - BoBo
  • los
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    los polycounter lvl 17
    amazing. the anatomy is like so believable, love the subtle details, the skin on the throat area. very inspiring dude, the horns look so natural and life like. good show.
  • LoJack
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    LoJack polycounter lvl 12
    dude, sooooooo cool! Keep going man keep going!! :D
  • ivars
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    ivars polycounter lvl 15
    Again with the awesomeness! You always amaze me with your work. This guy's got so much personality.
  • oglu
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    oglu polycount lvl 666
    looks really great... like the style...
    are you using mudbox here..?
  • garagarape
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    garagarape polycounter lvl 9
    Wow wow WoooOW! Stop this man! Tackle him hard! :)
    Your work is really really impressive.
    But I don't get what is European in it.
    Would like to see this monster at lunch time
    (May be abble to eat a whole cow without chewing)
  • muppet man
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    muppet man polycounter lvl 10
    Wow, Kite, your work never disappoints. I was hoping to see you enter this year, as it's always fun to watch you work.
  • Emil Mujanovic
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    Emil Mujanovic polycounter lvl 18
    I think I came a little.
  • Belltann
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    Belltann polycounter lvl 17
    Very original :) I might as well quite ^^
  • conte
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    conte polycounter lvl 18
    every time u post an update it have feel of explosed nuclear bomb.
  • slipgatecentral
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    slipgatecentral polycounter lvl 13
    just wish mrkite would post more often, feels orgasmic each time, i've became addicted to it
  • duck
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    duck polycounter lvl 10
    have to agree its an orgasmisk design an very good clean sculpt
  • MucFly
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    MucFly polycounter lvl 8
    hell yeah !
    that's realy kickin ass
    congrats !
  • javier.deandres
    Incredible concept, and development....congrats!!
  • wasker
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    wasker polycounter lvl 7
    I feel mr kite got something cooking for us. something sexy is coming up any day now :)
  • spacemonkey
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    spacemonkey polycounter lvl 18
    it is a very lovely concept and sculpt so far! :D
  • Valkier
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    Really liking the progression here. The 3D work has a really fun design to it.
  • SHEPEIRO
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    SHEPEIRO polycounter lvl 17
  • iatriki
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    you crazy bastard! that is pure awesomeness!
  • rv_el
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    rv_el polycounter lvl 18
    GAH! i can't wait to see an update. You really caputured him already in that first image. Great character. Those horns are grand! I wan't to see the bottom half of him :)
  • Kozlow
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    Cool can't wait to see some more.

    Good luck
  • kite
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    kite polycounter lvl 17
    firebert - cheers Bert!
    Dur23 - thanks!
    stinger88 - yeah it does look a little odd but i'm afraid to change it, think it's one of those quirks that work in the designs favour
    jox- thanks
    Kontruct - cheers konstruct, i was going for loveable though :(
    warriah - still time for it all to fall apart hehe
    kamui - thanks kamui, i've tried a few different shoulder widths, hunched shoulders just seem to be a bit more creepy
    foreverending - thanks foreverending, great work on your character!
    Vitor- thanks vitor
    conte- thanks conte!
    rooster - thanks rooster
    MoP - Cheers mop!
    Sir Gimp - thanks brian, yes you were right!
    meshiah - thanks meshiah
    davidskiwan - thanks david
    R4ptur3 hehe thanks too much hyperbole!
    Ride - thanks ride
    Peppi - cheers peppi!
    EarthQuake- Cheers EQ! its all about working the room
    Gav- cheers Gav cleric is looking ace! so far ahead
    wizo - thanks wizo
    Fuse - thanks fuse
    MartinH- nope keep going!
    firebert - thanks bert, still thinking about the horns, may ditch them in favour of some strange crest, i've always seen him him as a him but i don't mind if he comes off as a bit ambivalent
    kessler - thanks kessler - still messing with the armour
    tacit - cheers jake, where's the updates!
    woods- ta!
    coldkodiak - cheers coldkodiak, yeah i think integrating armour with the anatomy will work, want to keep in some of the markers of western armour though
    richkid - actually changed the pose completely based on this suggestion, thanks very much!
    mat - cheers mat
    benny350 - thanks benny
    B1ll - cheers Ben!
    bilbana - thanks bilbana
    warnoodle - thanks warnoodle!
    Onelung - thanks onelung, love your entry on GA!
    Ironhawk - thanks ironhawk
    mezz - thanks Mezz!
    solar - thanks solar
    Fat_cap - cheers fatcap
    pixelgoat - thanks pixelgoat
    erik! - thanks erik! !
    woogity - thanks woogity
    mentalzulu - cheers mentalzulu
    onionhead_o - thanks onionhead
    bobo - thanks bobo, impatient for more updates from you!
    los - thanks los!
    lojack - cheers lojack
    ivars - thanks ivars
    oglu - thanks oglu! nope zbrush with a mudbox derived material
    garagarape - thanks garaga, i just meant the armour and cloth shapes, particularly the ruff had a slightly western/euro historical feel. Want it to kind of feel like that in the shapes but not be too close. Think he'd have no problem with the cow chewing bit but the digestion might be tricky.
    muppet man - cheers muppetman, great work on your comic hero entry at zbrushcentral
    caseyjones - thank you, don't get any on the thread!
    belltann - thanks!
    conte - hehe too much hype!
    slipgatecentral - thanks slipgate!
    duck - thanks duck
    joey pistone - thanks joey
    javier.deandres - thanks javier
    wasker - cheers wasker
    spacemonkey - thanks spacemonkey, awesome sculpts in your thread!
    valkier - thanks valkier
    shepeiro - cheers shep!
    iatriki thanks iatriki
    rv_el - thanks rv!
    kozlow- thank you

    hkupdate.jpg

    thanks everyone! feel my thread is way overhyped but not that i'm complaining :D

    i haven't done much sculpting but have done a lot of thinking about the design - here's a symetrical rough-in. Once i've nailed down the design roughly in 3d i'll retopo to the final game model and do the final sculpt. Two main ideas that i want to add are integrating the shapes of his clothy, costumy bits in a stranger way with his body, so the fundamental shapes are retained and reminiscent of the original forms but; neck ruff may become a rilled gas sac or goitre (don't google image that), armour is starting to become mixed in with his anatomy but still retains distorted reliefs and gold leaf etc, cloth bits perhaps have developed a membrane of blood vessels.

    I was also thinking about swapping out his horns with a big powdered wig but don't know what will come of that. at the moment he feels imbalanced with the giant horns, i quite like the blunt head. I'm thinking for the equipment that he will have will be largely based on the sort of stuff kings lug around in portraiture, so a sash, some strange medals that are fused into his armour. http://www.aristocratic-club.ru/3-ICH-1-eng.htm
  • r4ptur3
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    r4ptur3 polycounter lvl 10
    i don't know dude ... those were the pimpest horns I've seen in a LONG while. I do agree tho -- he is very very top heavy. He needs a larger bottom half or some sort of hunched over pose so he doesn't topple over. your execution and sculpt are disgusting ... you live up to the hype. I'll be hanging onto my chair until the next post.
  • Wells
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    Wells polycounter lvl 18
    powdered wig!

    those horns just aren't cutting it. badass idea, but in the end they're making him look like a demonic bunny.

    I can't get enough of his hands! I wants them.
  • foreverendering
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    foreverendering polycounter lvl 12
    Hey kite,

    The face looks excellent. All your colors and tones are working really well together too.

    I really like the horns, but a powdered wig might be a really cool (albeit different) look for him. Maybe just do a quick 3d-blockin and see how you like it?

    Great work all around as always though, man. Some inspiring work in this thread
  • Cold
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    kite wrote: »
    thanks everyone! feel my thread is way overhyped but not that i'm complaining :D

    We just love seeing someone with real decent knowledge of all-known anatomies! It's only so much you can do with what is really logical and acceptable with organic muscle and bones, BUT for me you just push that lil bit further what makes it memorable.:)

    Like last year your dude with 6 arms, how you placed em in the middle underbelly was clever, and I am seeing it done alot this year's comp. But for me you was the first - and this one again. THumbs up.
  • Mezz
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    Mezz polycounter lvl 8
    Wow. So amazing.

    I have to say, the closer a look I take at this piece, the more it sincerely freaks me out. There's something about it that's so real and so wrong, that it actually makes me feel like running and hiding under my sheets scared, you know?
    If I saw this guy coming at me in a video game, I'd probably turn the game off, run away from my console and never play the game again. (At least not in the dark, anyway :P) I think it's the open digestive system that does it :\

    However, I agree with others--like him better without the horns. Too distracting.
    Please stop making this thing so awesome!! I'm gonna start having nightmares :( lol
  • Gav
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    Gav quad damage
    Awesome stuff Andy. What I love about your sculpts is that you seem to get so much detail in them yet still make them look clean and easy to read. Lots of subtle hints at what's there but not going overboard like a lot of us, definitely myself included, are guilty of.

    Personally, I like the horns...though it does make him look a bit awkward :) I think i really just like ho they're constructed...but they may be better suited for a different body, hehe, can't wait to see how the wig looks!
  • konstruct
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    konstruct polycounter lvl 18
    Holy CAARP! I really like the way the mouth transitions into the open belly-
  • Parnell
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    Parnell polycounter lvl 18
    Turning out great dude. I'm on the fence with the scale and positioning of the horns in the current pose, however I think it's probably more to do with the pose than the shape. Very inspiring stuff.
    B
  • benny350
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    benny350 polycounter lvl 13
    dont loose the horns man they are too awesome, This is looking unreal keep up the good work
  • Goon
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    hehe, yes !

    so keep the horns cuz they are awesome, and add a small wig that hangs down the sides cuz that's awesome as well....

    so that's to scoops of awesome on your awesome model. :poly142:



    hats off dude.
  • nkoste
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    nkoste polycounter lvl 18
    I think I lost my jaw. Fantastic work!
  • gavku
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    gavku polycounter lvl 18
    Inspiring stuff man !!! Design has an awesome, natural rhythm to it...
  • nikudy
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    nikudy polycounter lvl 13
    loved the horns but i think it looks scarier without them( maybe it reminds me of nosferatu or something ).

    also, i loved his bare shoulders, it's nice to see someone who gives a shit about anatomy for once in a while. you could make him a bit asymmetrical, a shoulder with armor, the other one without.

    i have to agree with the others, it give the impression of simplicity, but so cool none the less.

    -claudiu
  • hobodactyl
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    hobodactyl polycounter lvl 18
    Wow, looking great of course :D I have to say I think the horns are what makes him stand out as a powerful character; I see what you mean about the blunt head being appealing, but I feel visually he's much less imposing without them. He looks kinda just like a mutant orc or something without them.

    Badass either way, and I'd be interested to see how you'd pull off the wig :P
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