Gonna have to read some lighting tutorial because mine never seem to "pop out." Like that blue castle, ^ that looks awesome when it's lighted properly.
Here's some very early wip on my entry for the monster comp at Sinister Circle. I've gone for a kind of steam-powered Frankenstein's monster. I've taken a few cues from the De Niro version in the awful Kenneth Branagh film and added some stuff of my own. I roughed out the basic forms and painted over a cap from Zbrush in Photoshop. I'm still trying to decide how overt I want the whole steampunk/clockwork aspect to be, but I can try things out in Zbrush pretty easily.
I did a bit more on the people simulator. All of them now have full life cycles and they will mate with each other and make babies. They turn into skeletons when they die of old age. You can drop one of them next to the opposite sex to force them to mate.
The future goal is to make a simulation of a small civilization, that will build and invent stuff (like structures, weapons, cars, rockets, etc..). And each person will have unique personalities which help decide their actions.
@Keen - that's pretty awesome. I think building something on a larger scale (where things actually happen procedurally / in an emergent way) this is every AI programmers dream. Would certainly be cool to let it 'run' and check in on it after a week. Cool stuff, thanks for sharing.
Keen: that is awesome, hahaha! Gibs are the best part. I curiously tried to drag some people up to the clouds to isolate them and make a seperate community, and I was really suprised when they exploded on impact!
ScoobyDoofus: Dude...that was awesome. I'm jealous. I need to learn!
The future goal is to make a simulation of a small civilization, that will build and invent stuff (like structures, weapons, cars, rockets, etc..). And each person will have unique personalities which help decide their actions.
It's fun throwing them in the air to see the body's splatter!
Sounds like your talking about Populous crossed with the Sims, if you can pull that off it would be an incredibly popular game.
Kite, i like this Dracula A LOT.
you really caught likeness of this actor, also i like the feel of real clay sculpt
you put in there.
great job everyone!!!11one
super work guys, so much inspirational stuff in the last couple of pages
noodling out bela lugosi for the sinistercircle challenge, going to do a full body likeness then maybe a caricatured version.
rough proportions and likeness so far;
occurred to me last night that a glossy B&W classic horror monsters versus pitchfork wielding villagers would be an awesome left4dead mod, unless of course the AI director randomly picked the mummy as your player
This is so fantastic. If time & interest is there, a matching Abbott & Costello would be great for this character Complete with a cheesy vampire bat hanging from string, scaring them
Here is a little concept for an alien I thought about making for some low poly work. It's not great though, and not even close to some of the other stuff posted on PC. Still getting used to my new Wacom. Any crits are welcome.
This is from a month back, it was modeled around Leon S. Kennedy's bone setup as a character replacement in RE4. Texturing isn't finished around the beltloops, the sidepack, or the bottom of the boots.
The polycount goal was to be under 5k (which is actually half of leons polycount because of the insane amount of polys they dumped into his hair)
- rebuild the rimlight based on my tf2 v0.21 shader
- fixed some bugs
- added more tuning options, esp. the ramp can now be easier controlled.
- added ambient cube map support
you can download it here
again.. only tested in max 8 / 2008 (32bit)
Been revisiting an old basemesh for a male body. The goal right now is to pimp it up with a nice topology and definition of ears and basic musclegroups so there won't be any sculpting required for that.
After that I will make a female version of the it and start on a character I've had plans for for a while now.
Still a long way to go. Please feel free to comment the shapes. Topology is stilla kind of a mess.
I freakin love your style RobG, its something about the colors and forms that makes your stuff look so illustrative. The art you got there for sale, is it painted and the printed on canvas or is the work digital then printed?
As much as I love your new stuff, I miss some of the art you had on your old site. I bought that bamboo bird print, but I remember seeing a few others I liked as well
Quick sci-fi prop I'm currently working on. Final will be high poly for normal baking. It's my first time trying...let's hope it turns out alright for me
The last one there I tried to make fully-functional with moving slide and cut out the backplate by the hammer, trying to make a hybrid I guess. I hollowed out the pistol grip so I could put in the magazine. It's harder than I thought to make a animation-friendly weapon. I did better than I thought I could but it still turned out pretty bad.
Today gonna try for quantity items, work on my skills by making some cutlery. Revenge of the spork!!11
RobG: Mind putting up a video of you painting something? Quite interested in how you go about those fine lines etc. - I mean, it's so clean... how do you do that without resorting to vectors?
Replies
Gonna have to read some lighting tutorial because mine never seem to "pop out." Like that blue castle, ^ that looks awesome when it's lighted properly.
Ta, Nick.
Play With The People!
The future goal is to make a simulation of a small civilization, that will build and invent stuff (like structures, weapons, cars, rockets, etc..). And each person will have unique personalities which help decide their actions.
in hope to implent them into the nu one . . 1404 .
: org :s7.directupload.net/images/090724/2dlvheq2.png
: wip :s2.directupload.net/images/090724/j2yk3jxs.jpg
regards . .
[ame]http://www.youtube.com/watch?v=taxMfBiWYRA[/ame]
ScoobyDoofus: Dude...that was awesome. I'm jealous. I need to learn!
It's fun throwing them in the air to see the body's splatter!
Sounds like your talking about Populous crossed with the Sims, if you can pull that off it would be an incredibly popular game.
you really caught likeness of this actor, also i like the feel of real clay sculpt
you put in there.
great job everyone!!!11one
Here's some progress on the Frankensculpt:
The tube coming out of the head will attach to some kind of machinery sticking out through a hole torn in the coat.
This is so fantastic. If time & interest is there, a matching Abbott & Costello would be great for this character Complete with a cheesy vampire bat hanging from string, scaring them
Here is a little concept for an alien I thought about making for some low poly work. It's not great though, and not even close to some of the other stuff posted on PC. Still getting used to my new Wacom. Any crits are welcome.
Some more work done tonight.
This started out as a cloth-practice, I'll see how far I'll take it.
Started on this shoe...
looks good ivars nice sub d shoe. Is the 'tick' a separate bit?
RobG , thats cool
I'd hit it.
The polycount goal was to be under 5k (which is actually half of leons polycount because of the insane amount of polys they dumped into his hair)
I gotta redo the grip and trigger group, it's all messed up.
n88tr Work on the hardness of your edges, everything feels very soft, and not metallic.
Website layout for my student game .
- rebuild the rimlight based on my tf2 v0.21 shader
- fixed some bugs
- added more tuning options, esp. the ramp can now be easier controlled.
- added ambient cube map support
you can download it here
again.. only tested in max 8 / 2008 (32bit)
DOWNLOAD v0.5
example ramp textures
picture of the material rollout
Muzz, very nice design
Been revisiting an old basemesh for a male body. The goal right now is to pimp it up with a nice topology and definition of ears and basic musclegroups so there won't be any sculpting required for that.
After that I will make a female version of the it and start on a character I've had plans for for a while now.
Still a long way to go. Please feel free to comment the shapes. Topology is stilla kind of a mess.
The last one there I tried to make fully-functional with moving slide and cut out the backplate by the hammer, trying to make a hybrid I guess. I hollowed out the pistol grip so I could put in the magazine. It's harder than I thought to make a animation-friendly weapon. I did better than I thought I could but it still turned out pretty bad.
Today gonna try for quantity items, work on my skills by making some cutlery. Revenge of the spork!!11
Very well! love the color scheme.