Sheez guys, I leave for a week and you pimp up this thread without me.
Now that comic con is over I got this one almost done, just missing minor things here and there. Working on a store front right now but dont have enough that I think is worth showing.
So heres some 2d stuff Ive done. 2 portraits from 2 different movies. The you girl was actually the first real finished piece Ive done. The original image is on my blog. Also walkthroughs for both.
And here are some tree staffs ive been doing really quick. Found out a really nice way to do those.
Im currently working on another portrait of beautiful woman
second one is awesome eric:0 nicely done reminds me of anne frank story for some reason
nice so far MoP
another image from the stuff i did for nexus. very tight deadline hence the quality
Nice job eric! Be careful of the skin on the second girl, the specular are too tight making it apppear plasticy.
Also try not to always use the crutch of colourising a greyscale pic, if you want to learn colour properly you need to get your hands dirty and use straight colours.
Gremlin dog thing from a sketch in my sketchbook. Not to happy with my sculpting skills as of yet .
He will be a bit fluff but i didnt want to put that in the normal map so i left that relativley undetailed.
Hey Muzz, thanks for the crit. I know the way I was coloring isnt the best way to go, I just suck at it. Im gonna get myself into that later
As for your sculpting; dont know if you know this but always work on the lowest level possible. I mean, get all the big shapes down first, then move on to less big shapes and so on. That way your mesh will be, hopefully, a bit smoother. (that is if you use the smooth tool alot also)
commander_keen, that makes no sense! WHAT ARE THEY DOING THERE!? WHY!? pretty cute though
Hi guys! I'm fairly new to this site and finding my bearings, so I wanted to share.
This is some unfinished concept work for my 3D model. The concept revolves around an arms race between corporations. This robot is mostly made of a black matte material with some shinier bits here and there. This provides a stealthy camouflage in the shadows, or while scaling a skyscraper at night. The arms may also snap and retract into guns.
I'm still debating on how to approach the face. Or to give it a face at all. Either way, it would need to be awesome.
DrillerKiller : that's a sweet dome. great character
MoP : any plans to put her in some kind of morphing phase ?
jam-i-am : nice subtle forms in that torso. even with the exaggeration. looks like he's gonna be a big fucker
These Comicon entries are looking great so far guys.
I've been working on this environment in my spare time, which there isn't much of these days
Still loads to do as it's really empty, been having problems with the grass though. I'm using UE3 foliage volumes at the moment but I don't think it sits right. Might just be the colour of the grass.
Carlo_c, I don't think the grass itself looks bad, just it's distribution. It's far too even. It should be a bit patchier, with clumps at odd intervals going down the wall, and some should be taller/shorter than the others. It also feels like it would have extended out into the cracks in the main path more.
Dumper, are you sure that's not the front of a giant semi? That's all I see when I look at it.
Carlo_c, I don't think the grass itself looks bad, just it's distribution. It's far too even. It should be a bit patchier, with clumps at odd intervals going down the wall, and some should be taller/shorter than the others. It also feels like it would have extended out into the cracks in the main path more.
Dumper, are you sure that's not the front of a giant semi? That's all I see when I look at it.
haha, well if it is -- you're gettin ran over first =]
JFletcher:I love your stuff man,especcialy robotmkeep rocking!
Jam-am:Awesome man,sweet proportion style.
Hres what I'm currently working on it still WIP will polypaint it too later stage,also this dude is wip somekinda urban street mohawk maniac:)))CC welcome!
Christ... The artwork on ZackF's sword and AimBiz'z reptile just bring a tear to my eye...
It shocks me we still don't really see this level of polish in games these days... Hands up anybody who actually wouldn't buy a game on release that looked visually as attractive as those...
sculping is kinda funny. my first model btw. but i still dont understand the philosopy behind zbrush,i mean simple things like moving, rotating and scaling are so laborious.
super work guys, so much inspirational stuff in the last couple of pages
noodling out bela lugosi for the sinistercircle challenge, going to do a full body likeness then maybe a caricatured version.
rough proportions and likeness so far;
occurred to me last night that a glossy B&W classic horror monsters versus pitchfork wielding villagers would be an awesome left4dead mod, unless of course the AI director randomly picked the mummy as your player
Replies
fucking badass man.
wheres the vegetation?
Calling it done, my first real painting in photoshop..
I wanna know how people get those hard edged realistic brushes.
edit:
im not worthy of a cool sig, but me likes.
He's not old! He's a methhead. That's how he got so fast!
Fashionable shoes. Feet are untouched as yet.
So heres some 2d stuff Ive done. 2 portraits from 2 different movies. The you girl was actually the first real finished piece Ive done. The original image is on my blog. Also walkthroughs for both.
And here are some tree staffs ive been doing really quick. Found out a really nice way to do those.
Im currently working on another portrait of beautiful woman
ciao
nice so far MoP
another image from the stuff i did for nexus. very tight deadline hence the quality
Was only told to put bamboo on it, no shrubbery or things of that sort.
Also try not to always use the crutch of colourising a greyscale pic, if you want to learn colour properly you need to get your hands dirty and use straight colours.
Gremlin dog thing from a sketch in my sketchbook. Not to happy with my sculpting skills as of yet .
He will be a bit fluff but i didnt want to put that in the normal map so i left that relativley undetailed.
EDIT: They now gib when you drop them
You should make it so if I drop them from a height the die in a small pixelated splosion of blood.
Hey Muzz, thanks for the crit. I know the way I was coloring isnt the best way to go, I just suck at it. Im gonna get myself into that later
As for your sculpting; dont know if you know this but always work on the lowest level possible. I mean, get all the big shapes down first, then move on to less big shapes and so on. That way your mesh will be, hopefully, a bit smoother. (that is if you use the smooth tool alot also)
commander_keen, that makes no sense! WHAT ARE THEY DOING THERE!? WHY!? pretty cute though
This is some unfinished concept work for my 3D model. The concept revolves around an arms race between corporations. This robot is mostly made of a black matte material with some shinier bits here and there. This provides a stealthy camouflage in the shadows, or while scaling a skyscraper at night. The arms may also snap and retract into guns.
I'm still debating on how to approach the face. Or to give it a face at all. Either way, it would need to be awesome.
MoP: she so sexC, really like your entry.
here is my GUNGRAVE entry for the comicon challenge.. i got some time to work on him..still a long way to go..
DrillerKiller : that's a sweet dome. great character
MoP : any plans to put her in some kind of morphing phase ?
jam-i-am : nice subtle forms in that torso. even with the exaggeration. looks like he's gonna be a big fucker
more comiconz :
@ jam-i-am
Looks great, but I would make the head bigger and the shirt smaller.
dunno about pose yet, can't imagine how i'd do a morphing thing well enough
I've been working on this environment in my spare time, which there isn't much of these days
Still loads to do as it's really empty, been having problems with the grass though. I'm using UE3 foliage volumes at the moment but I don't think it sits right. Might just be the colour of the grass.
nice gungrave. is that suppose to be grave
Dumper, are you sure that's not the front of a giant semi? That's all I see when I look at it.
haha, well if it is -- you're gettin ran over first =]
Great work going on as always.
I worked up some thumbnails a little more. Kind of glitch in the system/virus type guys:
@tacit math: I love the turn around. Really shows us the shapes. Is this for the comicon challenge? what character is it? reminds me of omaga red.
I haven't thrown anything up here in awhile, so here a head sculpt. Anything love or hate? Preferably hate, so I can improve it?
the kp says, "awshum dood, i lick it!"
Jam-am:Awesome man,sweet proportion style.
Hres what I'm currently working on it still WIP will polypaint it too later stage,also this dude is wip somekinda urban street mohawk maniac:)))CC welcome!
nellement that headsculpt is awesome! owuld love to see an entire character in the style.
I friend of mine made a rig for my lizard-dude so I posed it and also updated the folio with new content.
Here's a very impractical sword that I took way too long to make. At least now I'm pretty familiar with Marmoset! 2.8k tris and square 1024s.
And awesome.
AimBiz, the eyes look a bit opaque, but otherwise it looks completely rad.
nellement, love the style on that crazy thing. The mouth is hilarious.
@ Nick Carver - I love 'em!
It shocks me we still don't really see this level of polish in games these days... Hands up anybody who actually wouldn't buy a game on release that looked visually as attractive as those...
Great going guys, I salute you.
would be cool if he had a more yellowish skin like in one of your colour-previews
and the glass of the googles could look more reflective.. evtl with a cubemap
like the character still a lot!
good work
Aimbiz, scooby doofus, and zackf thats crazy work .
Reworking this sculpt properly...
A WIP building for a Call of Juarez inspired project
noodling out bela lugosi for the sinistercircle challenge, going to do a full body likeness then maybe a caricatured version.
rough proportions and likeness so far;
occurred to me last night that a glossy B&W classic horror monsters versus pitchfork wielding villagers would be an awesome left4dead mod, unless of course the AI director randomly picked the mummy as your player
scoob, that is really cool... dunno what it is though!