I might make a thread out of it because I'm gonna be going whole hog on this;- zbrush, rigging, animating; I've tried to go for my own topology to get a nice balance between polycount / animation/ smooth loops
I might make a thread out of it because I'm gonna be going whole hog on this;- zbrush, rigging, animating; I've tried to go for my own topology to get a nice balance between polycount / animation/ smooth loops
i did that in college when i was trying to figure out better ways to model stuff. Worked in my favor, since some chicks thought it was a real tattoo and later wanted me to draw on them. horray for studying how to make proper boob loops on a "model."
was a pretty useful study, only need to do a few though!
is moving with a slightly different workflow from an earlier subd level of the model above. I didn't put anywhere near as much time or polish into it, but it seems to be moving away from the 'drawn on' look a lot of my sculpting has. Slightly.
Well that's acceptable, as long as we see some strong-lined grey uniforms with black, white and red trims very soon, puffy pants and high polished boots >: D
changed up the skin to look more realistic/natural tone change - did the spec, and all i've
got left is the stickers to do anyone have any crits before i finalize this dude?
[img]changed up the skin to look more realistic/natural tone change - did the spec, and all i've
got left is the stickers to do anyone have any crits before i finalize this dude?[/img]
Maybe a little more spec on the forearms? Though that might be contrary to the look youre going for, idk.
changed up the skin to look more realistic/natural tone change - did the spec, and all i've
got left is the stickers to do anyone have any crits before i finalize this dude?
Adam: Looking really cool dude. I think you should start adding some general things that give a sense of scale. Maybe light fixtures, windows, trash bins etc. You have developed some nice modeling skills man.
i rebaked this cause i finally know what im doing properly
The line at the top of the barrel isnt actually a seam, it's a 1px line i put on the bottom of my brdf to get rid of the weird dark dot due to the brdf not being clamped
I dont know if anyone knows what i mean. It just annoyed the fuck out of me.
I´ve asked a 8/16-bit advice to try sculpt and TheMadArtist suggest some of DoubleDragon, so I tried.
Ruz: great quality in that old painted texture. Sorry to don´t post in time. Neox: very cool character. I like that.
ps.: that study makes me remember the first "game art" that I see in Pcount. It was a Fat-badass character made by a french gui called ZDead. Does anybody knows about this pal? He helps me a lot when I was starting to drawing and modelling stuff. Kind curious about his latest works.
I had thought about that while placing various elements.. In the end I decided to cheap-out and design in some sort of futuristic fusion reactor :P I know its lame, but like this thing would ever really be able to work anyway XD
Picking up a a piece I'd put to the side for a while. Still need to refine most of the body and add some more accessories (+maybe some more cloth). Inspired by Tak and the Power of Juju characters.
Mechadus, I have to admit, since you started posting, you've been confusing the fuck out of me. I see "-Nick" at the bottom of a post and think, I TOTALLY don't remember posting that!
Mechadus, I have to admit, since you started posting, you've been confusing the fuck out of me. I see "-Nick" at the bottom of a post and think, I TOTALLY don't remember posting that!
Ha! Sorry bout that :P Ill stick to the more mysterious signatures
HA! You didn't have to actually change it, I just thought it was funny that I guess I don't look at people's names on the left, just their sigs to identify them (or their avatar, so when people change it, I don't know who they are anymore!)
Same shit different day (again) from me. Finally! getting around to finishing off the front view... ugh, few more things left to tinker with then i can add to mah portfololio.
Rubber ducky, you're the ooooone! You make bath time LOTS of fun!!
Rubber ducky I'm really fond of you... !
I have FINALLY gotten myself to model something again (After dragging myself out of photoshop/off the couch) Just gonna try to do some really small things for now. (Until Dom War anyway)
I'm taking baby steps with this stuff, since I'm so rusty and neglectful to modeling...
Done the model, just slapped on placeholder colours and an AO. (I see the seems, don't mind them for now. :P They will be fixed.)
I took it into ZBrush to try to use ZMapper... but it keeps giving me a weird error message when I go to ZMapper, followed by another weird error message and then won't get out of the errors so I gotta close it from task manager. Anyone know what I'm talking about/what's wrong with it?
Neox: I'm still not sure if I like the proportions; from the head, I was expecting someone with long and slender limbs, but his legs are actually rather short, even if you take into account that the crotch of the trousers can be a lot lower than his actual crotch. For someone who looks so slick and fast, I imagine that he'd run in a bit of a clumsy manner.
@davision: not gonna happen, red gaiters, seriously how gay is that? the colorscheme is shades of black, red, white, metal. I think the balancing problem is because of the missing red and metal parts in the middle section
@zwebbie: you are right, gonna need to make the legs a bit longer, right now he's 7,5heads high, 8 would work better, let's see how good transpose master handles all those subtools
ok it crashes all the time sucks, totally sucks and found a reproducable bug in transposemaster, yay good first try
:edit: made it, with exports over max, zbrush just didn't like me to change it
Neox: Thanks. As for the feet, I was actually going for a cartoony shape I'd seen before where the front widens significantly to accomidate the toes. Guess it's not looking natural enough yet though, will see what I can do about that.
Oh and keep it up with the AirBorn stuff, it never fails to impress
Replies
@ Ruz, thanks! I'm starting to run out of space
Progression!
Why am I drawing all over myself like a gibbering mental patient?
Hands! You might not see the relation in polys... but I've been concentrating on it all day and my head hurts :P
You need to sort yourself out, son. That ain't right.
Its not even a joke
I might make a thread out of it because I'm gonna be going whole hog on this;- zbrush, rigging, animating; I've tried to go for my own topology to get a nice balance between polycount / animation/ smooth loops
i did that in college when i was trying to figure out better ways to model stuff. Worked in my favor, since some chicks thought it was a real tattoo and later wanted me to draw on them. horray for studying how to make proper boob loops on a "model."
was a pretty useful study, only need to do a few though!
this is from a week or so ago.
is moving with a slightly different workflow from an earlier subd level of the model above. I didn't put anywhere near as much time or polish into it, but it seems to be moving away from the 'drawn on' look a lot of my sculpting has. Slightly.
wip jeff snippy choppa
changed up the skin to look more realistic/natural tone change - did the spec, and all i've
got left is the stickers to do anyone have any crits before i finalize this dude?
Maybe a little more spec on the forearms? Though that might be contrary to the look youre going for, idk.
heheh - flower nipples! :poly136:
I'm working on a scene... robot tank assembly line thing.
even low poly abobo needs hips yesktnxbye
The line at the top of the barrel isnt actually a seam, it's a 1px line i put on the bottom of my brdf to get rid of the weird dark dot due to the brdf not being clamped
I dont know if anyone knows what i mean. It just annoyed the fuck out of me.
THAT is awesome.
Dude, wicked. I really like your style, and Im amazed how fast you can crank out work. This looks like it will be really awesome when your done!
-Nick
I had thought about that while placing various elements.. In the end I decided to cheap-out and design in some sort of futuristic fusion reactor :P I know its lame, but like this thing would ever really be able to work anyway XD
-Nick
High res version
Ha! Sorry bout that :P Ill stick to the more mysterious signatures
-N
Same shit different day (again) from me. Finally! getting around to finishing off the front view... ugh, few more things left to tinker with then i can add to mah portfololio.
Rubber ducky I'm really fond of you... !
I have FINALLY gotten myself to model something again (After dragging myself out of photoshop/off the couch) Just gonna try to do some really small things for now. (Until Dom War anyway)
I'm taking baby steps with this stuff, since I'm so rusty and neglectful to modeling...
Done the model, just slapped on placeholder colours and an AO. (I see the seems, don't mind them for now. :P They will be fixed.)
I took it into ZBrush to try to use ZMapper... but it keeps giving me a weird error message when I go to ZMapper, followed by another weird error message and then won't get out of the errors so I gotta close it from task manager. Anyone know what I'm talking about/what's wrong with it?
Any other comments welcome ^.^
@lampoly: some really cool shapes in that guy
@jackwhat: the sideview is cool but the front looks totally undynamic and way too straight
ok here we go, enough for today
roughed in some shapes, still aaaa lot to do
middle section needs more red and metal, will ad some buckles and stuff to the bags later
Hows airborn coming anyways?
- Awesome fucking model btw.
Right now there is some very heavy contrasts going on, replaceing the white with a red tone should make it better.
Chugging along on this:
Marmoset.
@davision: not gonna happen, red gaiters, seriously how gay is that? the colorscheme is shades of black, red, white, metal. I think the balancing problem is because of the missing red and metal parts in the middle section
@zwebbie: you are right, gonna need to make the legs a bit longer, right now he's 7,5heads high, 8 would work better, let's see how good transpose master handles all those subtools
ok it crashes all the time sucks, totally sucks and found a reproducable bug in transposemaster, yay good first try
:edit: made it, with exports over max, zbrush just didn't like me to change it
http://nonpublic.airborn-game.com/wip/neox/chars/soldiers/thin/rescale.jpg
Neox: Thanks. As for the feet, I was actually going for a cartoony shape I'd seen before where the front widens significantly to accomidate the toes. Guess it's not looking natural enough yet though, will see what I can do about that.
Oh and keep it up with the AirBorn stuff, it never fails to impress
Zwebbie: could you tell me how you fixed the missing Tooluser.cfg problem with Marmoset?