Medestruit: yea that's right.. but i don't use 40%.. i always leave my brush on 100% opacity as i never fully render anything to be honest.. i get lost on details if i go beyond the sketch phase oh yea and like u said normal default hard round brush.
yey more sf never liked Necro tho some of the newer characters in sf3 where ace.. but some i just hated ;D gj on the sculpt though!
Squirrely Jones: The texture on the legs looks good, nice and smooth with some good colours ... but the face is just weird.
She's cross-eyed, her eyes are glowing, the mouth is defined oddly and the lighting on her cheeks/face is just wrong (no indication of the bone structure or planes of the face).
The hair and eyebrows look very strange as well.
Or are you showing stuff you did a couple of years ago and want to start re-doing now? Because it seemed like the textures you did for your panda thing last year were way better than this.
Vahl: Cool! Although the way the bicep is attaching near the deltoid there looks very strange, bicep seems too thick at that point and not curving under the deltoid enough - looks like it's attaching onto his ribcage, which seems far too low.
Hey, I just made this to play with some more of Artem's render settings. But I just figured out a way to render floating geo without it being very visible. Take a look at this first render. You can easily see where the floating geometry is, right?
But take a look at this. If you right click all of the floating geo and go to object properties, somewhere on the right side is something that says "cast shadows." Un-check that box and re-render and you get something like this:
If you guys already know this, tell me and I will cry myself to sleep tonight.
yeah you're right dude, did add some colour variation but then knocked saturation down again lol
Aim will be to make the art direction more toy town-esque, inspired by your comments on msn Vahl as though the characters, enemies, etc are plastic/rubber/foam based may need to revisit the clothing to make these properties show up some more.
I know that the psp has limited hardware based GPU shaders compared to PS2, but if I were to display these on the psp, they'd have a global specular map on them so they'd have the sheen I would be looking for, just globally the same level.
hm just started working on one of the bad guys for airborn, trying to get some interesting evil shapes and was always like "you know that face, hmm where from?" forgot about it and worked further on waht was there... and there is Willam Dafoe
ok that's not a bad thing at all i wish i could capture likeness when i actually want to...
wll he doesn't fit the roll i intended him to be in, but i'll keep him for a stronger role
hey neox, i would make the eyes a tad more closed in somesort of evilish frozen look , and not beeing with a angry look but a really cold one like one of his eyebrows lifted like "you insignificant little shit..."
nice one Ruz, I saw sean bean in it right away, the eyes look great, instantly recognizeable. I think its the lower portion of the face keeping it from being a 100% likeness, specificly the cheeks and mouth i think.
Squirrely Jones: The texture on the legs looks good, nice and smooth with some good colours ... but the face is just weird.
She's cross-eyed, her eyes are glowing, the mouth is defined oddly and the lighting on her cheeks/face is just wrong (no indication of the bone structure or planes of the face).
The hair and eyebrows look very strange as well.
Or are you showing stuff you did a couple of years ago and want to start re-doing now? Because it seemed like the textures you did for your panda thing last year were way better than this.
heh, most of the texture is pretty recent, but it's an early iteration. And a pandas a lot different then a pretty lady. Anyway, looked at a bunch of SC4 images and worked on the eybrows, eyes, nose, and a little on the mouth, and shape of the face in general. any better:
ortho:
ears and hair is just tacked on, do the eyes really look cross eyed? I have them pointing 5 degrees away from eachother already.
Yeah, while I appreciate that Zwebbie's paintover was done with good intentions, I don't think it's the right way to go with this... he did fix the cross-eyedness though!
He also got the right idea with making the top of the head seem larger, but I think instead of moving the eyes down, you should keep the face features where they are and move the top of the head up a bit. Currently she doesn't seem to have much forehead or skull.
I still think you could go a lot further to define the shape of her face (cheekbones especially) with the painted shading, currently it still looks too soft and undefined. the main highlight seems to be in the wrong place, you've got it next to the nose which makes it look like her face is bulging out around there, it should probably be higher up and further out.
Lol thanks for the assist- have people not played the original wolfenstein? Mecha hitler is a big part of video game history :P where would games be if mecha hitler hadnt paved the moraly ambivalant road?
Replies
Ashley, the picture doesn't show up for me, maybe wrong url?
yey more sf never liked Necro tho some of the newer characters in sf3 where ace.. but some i just hated ;D gj on the sculpt though!
This is really stunning work. Good job!
bleh
She's cross-eyed, her eyes are glowing, the mouth is defined oddly and the lighting on her cheeks/face is just wrong (no indication of the bone structure or planes of the face).
The hair and eyebrows look very strange as well.
Or are you showing stuff you did a couple of years ago and want to start re-doing now? Because it seemed like the textures you did for your panda thing last year were way better than this.
Vahl: Cool! Although the way the bicep is attaching near the deltoid there looks very strange, bicep seems too thick at that point and not curving under the deltoid enough - looks like it's attaching onto his ribcage, which seems far too low.
But take a look at this. If you right click all of the floating geo and go to object properties, somewhere on the right side is something that says "cast shadows." Un-check that box and re-render and you get something like this:
If you guys already know this, tell me and I will cry myself to sleep tonight.
By the way, it is a gas powered handheld system.
my be i will make better diffuse someday)
^oo^
\____/
still texturing these 2 bad boys up but thought I'd share just to show I'm still alive heh
Aim will be to make the art direction more toy town-esque, inspired by your comments on msn Vahl as though the characters, enemies, etc are plastic/rubber/foam based may need to revisit the clothing to make these properties show up some more.
I know that the psp has limited hardware based GPU shaders compared to PS2, but if I were to display these on the psp, they'd have a global specular map on them so they'd have the sheen I would be looking for, just globally the same level.
Anyhoooos back to it!
Ill do better next time.
Yeah, its a very big pity that Sonic has kind of become what it has, i.e. a bit of a 'furry' thing.
Nice one kinyz! Great texture painting; funny character design.
from a WAR concept
ok that's not a bad thing at all i wish i could capture likeness when i actually want to...
wll he doesn't fit the roll i intended him to be in, but i'll keep him for a stronger role
Nice though, he's got a villain vibe to him.
ah yep it must have been concept art for that. HitlerBots ftw
I was more thinking of this:
kinyz:nice one!
some more time spent on this lil guy
kinyz, that's meaty
Not sure where this is going really
Reminds me somewhat of the guys from Fifth Element.
He has a got a weird gurning head:)
I love the weight to that lil guy Warriah, how far are you going with this character?
Bryan... damn!
heh, most of the texture is pretty recent, but it's an early iteration. And a pandas a lot different then a pretty lady. Anyway, looked at a bunch of SC4 images and worked on the eybrows, eyes, nose, and a little on the mouth, and shape of the face in general. any better:
ortho:
ears and hair is just tacked on, do the eyes really look cross eyed? I have them pointing 5 degrees away from eachother already.
Like so
And yes, she still looks cross eyed.
The hairline shouldn't fade like that
but it's early, so bluh.
I'm not the right guy to do this, but I just generally enjoy making paintovers, so here's one, for what it's worth :
He also got the right idea with making the top of the head seem larger, but I think instead of moving the eyes down, you should keep the face features where they are and move the top of the head up a bit. Currently she doesn't seem to have much forehead or skull.
I still think you could go a lot further to define the shape of her face (cheekbones especially) with the painted shading, currently it still looks too soft and undefined. the main highlight seems to be in the wrong place, you've got it next to the nose which makes it look like her face is bulging out around there, it should probably be higher up and further out.
Lol thanks for the assist- have people not played the original wolfenstein? Mecha hitler is a big part of video game history :P where would games be if mecha hitler hadnt paved the moraly ambivalant road?
OH SNAP.