Considering I haven't posted anything in awhile (haven't really had anything worth while to show... that'll change soon) I figure i might as well post someeethinnng.
Did these for a major project next term, I modeled out quick pieces and then painted over em to make it seem like I know what I am doing... which i don't :P
And of course... silly plant model (doing a couple of these)
Thanks once again to marmoset who continues to turn my shatty models into semi shatty models :P
Hopefully I'll have something better to show in the coming weeks
Fuck dood! those concepts are amazing! and so is that plant gawd imma steal one of those concepts and model it :P
Harry: looks really nasty, reminds me of something they would use in Gangs of New York. I think the wood could split a little where the steel studs are at the end of the bat/club also little bits of grime/dried blood would be nice in the area where they meet the wood.
Harry: looks really nasty, reminds me of something they would use in Gangs of New York. I think the wood could split a little where the steel studs are at the end of the bat/club also little bits of grime/dried blood would be nice in the area where they meet the wood.
-Woog
Agreed, but I plan to make a couple variants of these so I'll incorporate it into the next variant rather than go back to the sculpt of this one
at first it was a little zbrushsketch,
now it is a realtime model...its better for moving around without rendering.
i think i spend more time on the textures...
at next i will do a full writing!
but for that i must have a better plan and...enough freetime!!!
a letter (T) with some mechanic and organic elements in it.
what can it be?!
its in the eye of the beholder
yes very much in the eye of the beholder:poly142:, maybe change the color of the organic elements lol.
@_Calix_ - it looks really good now much healthier and fleshed out. only problem now is the hands the palms are to fat and are making the hands look shorter they actually are.
much better, dude. Oblique is too small horizontally and especially too small vertically, it's a big almost squarish slab. Also serratus anterior should be tight to the ribs and visible, no cavity in the back. I'd also buff up the shoulders and lats, considering the size of the biceps -- Muscles should go from biggest and shortest to smallest and longest as they go from shoulder -> upper arm -> forearm -> hand
i would make the bolts bigger and the holes in the side bigger as well , it will read as noise when transfered to normal if they are so microscopic looks good man ^^
So many eyecatching delights in this thread. I'd like to join in; I hope I haven't missed something incredibly swish by not reading ALL 273 pages >.<
saying that tho the last couple of pages have been pretty gnarly.
spam!
[IMG]http://www.gcmax.co.uk/Generator presentation.jpg[/IMG]
Harry, sweet work, how big are those textures btw?
Like it SuPa, looks like he is wearing leaf camo
calix: awesome improvement and realy nice work on the chest and shoulder->chest transition. only issue atm would be that the bicep dosnt really feed into the lower arm like that, its not such a sudden transition, little work there and maybe some beefier fingers and it will be lookin quite nice, o lats could maybe be a tiny bit broader, just a lil.
I'm pretty new to modeling and I tried to make this for the Workshop #3, but realized you can't swing this type of icepick so I am just deciding to post it in here. It's 463 Polys and 536 Verts and It's my first real model without using any tutorials and just a reference picture so I'm kind of proud of it.
Im beginning work on a small hack and slash game project done in blender+torque. Ive got a few characters and buildings drawn out and a lvl layout and have just started on the modeling. Heres the beginning of the player character and a test uv for an axe that i may be using in the game. It will be just an orc vs abunch of knights protecting a castle. Hopefully this will turn out good. Tell me what yall think thus far. Comments? Questions?
GCMP: that's pretty much a nice generator my only query is why the rust is soley dense around the weld corners, I can understand alittle but it is abit intense there but really I guess its totally fine, very swish.
Robot: that's pretty mega, does it have sights? does something that beefy have the need for sights lol? reminds me of a graviton beam emitter.
huggbees: looks like you need to turn afew triangles on the axe blade, I can see the texture turning on edge & clean the seam lines on the handle.
Not much of an update myself. I added some plaits on the biceps.
I'm making this guy btw, he's a concept by Wen M for a soley 2D RPG. I don't play but I have been a fan of his art for quite some time.
So its 3 am, and i'm working on some website design for the new portfolio site... I want something basic so I can just add / take away stuff when needed.
Still messing around with colour... but I'm kinda feeling this one a bit more. I'll most likely use a lightbox type image loader so it keeps it on one page for all art.
Yo Jason, I like it. Though, to be honest I like your current one quite a bit too I'd definitely second a lightbox loader, it's made my life much easier, hehe
yea jason your current site is pretty good, Im not a huge fan of the teal, its really bright and eye searing. im always partial to dark greys/gradients etc just makes the art pop so much more. nice content on there dude.
I made a planet shader with my Unity Shader editor:
The clouds are part of the main planet shader and they have parallax and cast shadows on the surface. The atmosphere is slightly bigger sphere around the planet.
Replies
Worked on the front changes. Yup have to agree about the grip. Will have to think about it.
Fuck dood! those concepts are amazing! and so is that plant gawd imma steal one of those concepts and model it :P
can anyone see the likeness in this?
Is it Mark Hamill?
winnah!!!
although i've changed things already since that screenshot...
they're there... they just didnt come through that well in the bake
I can't claim credit for it, this basic pattern of club were made in large numbers in the first world war
-Woog
Agreed, but I plan to make a couple variants of these so I'll incorporate it into the next variant rather than go back to the sculpt of this one
WIP thread is here.......
now it is a realtime model...its better for moving around without rendering.
i think i spend more time on the textures...
at next i will do a full writing!
but for that i must have a better plan and...enough freetime!!!
edit: ahh i forget its a letter, it should be a T
what can it be?!
its in the eye of the beholder
yes very much in the eye of the beholder:poly142:, maybe change the color of the organic elements lol.
@_Calix_ - it looks really good now much healthier and fleshed out. only problem now is the hands the palms are to fat and are making the hands look shorter they actually are.
Hope it's looking better.
I touched this old thing up a bit, still not overly happy with it
1,474 tris
saying that tho the last couple of pages have been pretty gnarly.
[IMG]http://www.gcmax.co.uk/Generator presentation.jpg[/IMG]
Harry, sweet work, how big are those textures btw?
Like it SuPa, looks like he is wearing leaf camo
-Woog
Robot: that's pretty mega, does it have sights? does something that beefy have the need for sights lol? reminds me of a graviton beam emitter.
huggbees: looks like you need to turn afew triangles on the axe blade, I can see the texture turning on edge & clean the seam lines on the handle.
Not much of an update myself. I added some plaits on the biceps.
I'm making this guy btw, he's a concept by Wen M for a soley 2D RPG. I don't play but I have been a fan of his art for quite some time.
Big image here - http://img695.imageshack.us/img695/3585/bigpreview2.jpg
Still messing around with colour... but I'm kinda feeling this one a bit more. I'll most likely use a lightbox type image loader so it keeps it on one page for all art.
The clouds are part of the main planet shader and they have parallax and cast shadows on the surface. The atmosphere is slightly bigger sphere around the planet.
Interactive webplayer view:
http://www.keenleveldesign.com/pimp/protools/shaderfusion/planetexample01/ShaderFusion_PlanetExample01.html
Keen - Man you are doing some fantastic things with your unity shader editor, great job!
I like it man, maybbbbee punch up the colours just a bit (more self illumination if ya can).