gamedev: Looks awesome. Two things that stood out to me:
1: the two flags at the top of the shot. They're disconnected and feel weird. Just my opinion.
2: Would have been nice to see one of those meteors making contact.
The repetition on that red wood is killing it for me gamedev (sounds dramatic but it drives me nuts!). Having said that i love the visaul style and composition is nice. Good luck with it
gamedev - looks great but foreground and background look tonally quite similar. perhaps darken the fore ground down or make the colours a little cooler
Very nice Gamedev, the only thing that bothers me is that the red supports in the foreground stick out too much. Thats probably because there is not enough red highlights in the rest of the environment. If there was more it would feel much more connected I think. Maybe change the banners to bright red and add a few more?
You guys rock. Thanks for the feedback. We've got the weekend to fix up things like texture repetition, saturation issues, lighting contrast, and all the other great bits you people called out!
Hey what's up guys. I've been uber busy with my UC scene lately. And I desire critique. Since no one ever goes to my thread in the UC section I thought I'd post it here too. I'd be super thankfull for anything at all. Rip this shit apart if you'd like! Feed me knowledge!%) I'm totally running out of time and I regret I haven't thought about shameless self promotion here earlier.)))
Hey there, AshleyTayles, thanks a lot. I'm really glad you like it.
Btw, andrei313, this kind of stuff makes me want to own an IPhone. Just look at those melons, man they are sooooooo round!=)
madPXL, dude, your mickey is awesome!=) But you really can't have mirrored highlits in the eys 'cause that just makes it so much less believable Other thatn this - great work!=)
Hey, Disco Stu, the bird is real nice, I like the expression it has.) But theres one thing thats seems to b bothering me...H seems to be made of peanuts for some reason)))I mean, thats cool too and everything. It's just that I had this wierd association.=)
had the imp from doom3 in motionbuilder for some time now,
put him together with some marines and did a kinda funny animation.
mostly wanted to try to get it into UDK .. which is unnessesarily complicated compared to UE3, but whatever.
somewhat happy with it I guess..
the audio is kinda super loud in the first ingame clip, blame UDK for that.
Nice digital scope Robot, grossly awesome octopus Jfletcher, really nice pixel'n there Eld. Same for Lottek! that scarf guy is awsum sauce lol! Andrei313 I too feel love for that fence and well all of it is just really nice T work.
Finally got around to this guy again and a peculiar hood/cloak beginning.
Been entering one of the GA mini-comps too. With Fraulein here lol.
still have to do the eyelids, put more volume in the tail and 'hair' and texture it
then i ll do the coyote and animate them both in some real-life footage as an assignment
Replies
1: the two flags at the top of the shot. They're disconnected and feel weird. Just my opinion.
2: Would have been nice to see one of those meteors making contact.
@gamedev, very very nice
pixel doodle on my iPhone (at 4x):
I was getting Nathan Fillian vibes, for some reason (specifically, Castle), so the obvious followup:
-Woog
v nice gamedev and lotekk!! really love that pixel work!
just 2 more concepts.. i think i think jason may be avin a crack at one of em ;o
Thanks Aaron!
You guys rock. Thanks for the feedback. We've got the weekend to fix up things like texture repetition, saturation issues, lighting contrast, and all the other great bits you people called out!
Thanks again!
here's the last pic
feel free to answer in my thread=) and thanks in advance
http://boards.polycount.net/showthread.php?t=66846
I lol'd
achillesian, that's even creepier than avatar guy. o_O
slum, that could be fun to put together.
also:
staring at that dude for ref, I'm gonna have nightmares about those eyes. THOSE EYES!
Swizzle: eh it was just a make as you go kinda thing.
Razorb: un-believable, wonderful stuff great lighting
-Woog
Heres a wagon Ive been working on
Since a while without anything new to show you, so here is my new one:
1964 tris
256*256 tex
made with blender (I'm waiting the 2.5 version )
[edit] eye flipped. thanks guys!
andrei313 : very good job on the texturing.
Btw, andrei313, this kind of stuff makes me want to own an IPhone. Just look at those melons, man they are sooooooo round!=)
madPXL, dude, your mickey is awesome!=) But you really can't have mirrored highlits in the eys 'cause that just makes it so much less believable Other thatn this - great work!=)
Hey, Disco Stu, the bird is real nice, I like the expression it has.) But theres one thing thats seems to b bothering me...H seems to be made of peanuts for some reason)))I mean, thats cool too and everything. It's just that I had this wierd association.=)
had the imp from doom3 in motionbuilder for some time now,
put him together with some marines and did a kinda funny animation.
mostly wanted to try to get it into UDK .. which is unnessesarily complicated compared to UE3, but whatever.
somewhat happy with it I guess..
the audio is kinda super loud in the first ingame clip, blame UDK for that.
Finally got around to this guy again and a peculiar hood/cloak beginning.
Been entering one of the GA mini-comps too. With Fraulein here lol.
Made some revisions on this rust bucket kids mountain bike prop for a game level.
test animation:
http://www.vimeo.com/7750120
Update Some twitching here and there and some seams but got my base to refine now.
Should be less peanutty now
still have to do the eyelids, put more volume in the tail and 'hair' and texture it
then i ll do the coyote and animate them both in some real-life footage as an assignment