Acumen: Texture is 3dpainted using 3DCoat, that's why seams are minor. The top branches are all stacked on the left chunck to save space and still keep a certain consistency with the rest of the model.
Marshal Banana, i'm loving the logo - very stylish !
Sa74n, yes, tell us what we see
eek, long pic
the tf2-war goes on ! it's supposed to give the mappers the possibility to overlay their very own map overviews on the separate map-texture !
i dunno? looks like i made something wrong cause i had a couple black seams in the middle of the model. but i fixed the problem with photoshop on the baked diffuse-map. so my question is: how can i ged rid of this ugly seams cause i dont want to fix my texture everytime when i use col>texture.
Wow dude, please let me try that tree generator!! I was looking at the trees in UT3 and kept thinking "darn I gotta learn how to make that". Turns out maybe I don't have to
Inspiring stuff ParoXum! I gotta try messing around with some of those 3D painting apps sometime. Did you use a lot of blended together photo projections?
Just finished my One Week Environment Challenge #3.
I'm a huge off-road racing fan. So this one was the funnest, but it was also by far the hardest. I wanted to model the truck to be as game ready as possible. I modeled the shocks, the engine, and a ton of other stuff that isn't really visible in this image, but would be visible jumping around in a game. It was a lot more work creating this in one week than I thought it would be.
Inspiring stuff ParoXum! I gotta try messing around with some of those 3D painting apps sometime. Did you use a lot of blended together photo projections?
Glad you like it,
Basically what I tend to do is compile 8-10 photos of what I'm going to paint (here barks and roots), equalize the tint/lighting of them all, and create a texture sheet which I will use in 3DCoat to project patterns. Pretty simple :thumbup:
zacd: its a pretty basic custom brush, pretty much a slightly angled line with some spacing and orientation tweaks. then i laid out the seams with a little help from lazynezumi, it's lazymouse for photoshop and it's awesome!
Just a little piece I wanted to model after stumbling upon the concept art for it on google. The concept itself is from natural selection 2. Its not 100% accurate.
Yeah. I thought the concept looked really good and I wanted practice with my hard surface modeling as I haven't really done any good pieces in a while.
Aint used ZBrush in a while, kinda kicking myself. Doodling to get back into practice, working on a few dif face personalities for a mod, seeing what works... Here's the first
took a little break from luffy to work on my halloween costume heres the concept for a skull mask inspired by bleach and a a google search of a dragon. With there only being less than two weeks till halloween I plan on finishing the mask with papier mache.
looks good dude, any plans for making him into a zombie?...
Haha I had the same thought. He looks like one of the guys from RE5. I don't have anything else to add besides that your work continues to be inspirational!:)
Replies
http://en.wikipedia.org/wiki/Batman_%26_Dracula:_Red_Rain
Cool painting btw. I like the rendering on the bottom part of the cape.
wow.
i'd really like to see how you did the branches textures without visible borders
care to share some textures/uv's ?
Still WIP, real size double this.
Acumen: Texture is 3dpainted using 3DCoat, that's why seams are minor. The top branches are all stacked on the left chunck to save space and still keep a certain consistency with the rest of the model.
himadri_sm: Thanks
Sa74n: jou .. what's that?! looks interesting
still working on it
Sa74n, yes, tell us what we see
eek, long pic
the tf2-war goes on ! it's supposed to give the mappers the possibility to overlay their very own map overviews on the separate map-texture !
Nice rollin & HAL, I sense cyberpunk!
Zbrush is kinda inconvenient.this tutorial showed me some tricks but i still had big issues.
http://picasaweb.google.com/TheEnolaJay/ZBrush3PolyPaintingTutorialI#5325724297275475186
i made a map for the highpoly-model, something like this: http://www.3dlinks.com/oldsite/tutorials/ZBrush/brilliant/Tutorial6_files/Fig_0003.jpg
i dunno? looks like i made something wrong cause i had a couple black seams in the middle of the model. but i fixed the problem with photoshop on the baked diffuse-map. so my question is: how can i ged rid of this ugly seams cause i dont want to fix my texture everytime when i use col>texture.
Too bad it cant make a tree as awesome as ParoXum's tree
Also I stole the textures :P
at least you gotta release it to the masses to share awesomeknedge !
The thing that bother me the most when modelling my own trees is to place the dense foliage at final stage ! So this kind of script could be a saviour
Cmd keen : nice script.
Max is just under 1600 tris with a 256x512 texture... I haven't called him done just yet but I'm semi happy with where he's at right now.
I'm a huge off-road racing fan. So this one was the funnest, but it was also by far the hardest. I wanted to model the truck to be as game ready as possible. I modeled the shocks, the engine, and a ton of other stuff that isn't really visible in this image, but would be visible jumping around in a game. It was a lot more work creating this in one week than I thought it would be.
Glad you like it,
Basically what I tend to do is compile 8-10 photos of what I'm going to paint (here barks and roots), equalize the tint/lighting of them all, and create a texture sheet which I will use in 3DCoat to project patterns. Pretty simple :thumbup:
3DCoat is great for this kind of workflow.
snailrushing to get this done, need to start sending out the ol' folio again as soon as possible
Love this.
Spinks : cool style
Nice job, how did you you do the yellow-striped-thread on the jeans?
zacd: its a pretty basic custom brush, pretty much a slightly angled line with some spacing and orientation tweaks. then i laid out the seams with a little help from lazynezumi, it's lazymouse for photoshop and it's awesome!
Just a little piece I wanted to model after stumbling upon the concept art for it on google. The concept itself is from natural selection 2. Its not 100% accurate.
-Woog
skylebones thats pretty impressive
Here's another model i'm working on for Majestic, 2700tris and one single 512x512.
Still very wip
Thank you, friends
@Blaizer: you're really pumping these things out...
@MM: beautiful work.
Haha I had the same thought. He looks like one of the guys from RE5. I don't have anything else to add besides that your work continues to be inspirational!:)
wippppp
something like that only if i can get the technical aspect figured out.
Heres my messy unearthly concept that im workin on with bounch, needs muchos refinement.