Quick update: I've placed in the teeth (painting needed) and finished the shape keys for the mouth and eyes (his eyes dilate when he is angry)
Time to call it a night
p.s. @Zoid really nice paint job on ur rhineo @Glenn-Brando sweet concept looks like she could be a a bounty hunter or mercenary type, I'ld like to see the red hair with the yellow suit
Harry, I think you should eliminate loop direction change near corner of her mouth and pole near jaw-ear area.
Zoid, this is so cool! Do you paint directly on model with bodypaint etc or on uv layout?
@moose - Thanks. My eyes already got used to this piece, so crits are really helpful! I did some quick tweaks, trying to fix transistion and tone down hair highlights. Is it better or worse?
No. 3.5 has occlusion masking that you can convert into an texture but its looking rather
shabby and useless as a ao map. Its rather a help for texturing.
No. 3.5 has occlusion masking that you can convert into an texture but its looking rather
shabby and useless as a ao map. Its rather a help for texturing.
ok, what is the best way to make an AO map? import the low- and highpolymesh in max and bake it?
never used max but i guess its the same as the other ao baking programms if
you know how to use them.
Xnormal is a very easy to use normal and ambient occlusion baker which gives
very nice results at the click of a button and its free http://www.xnormal.net/1.aspx
ok, what is the best way to make an AO map? import the low- and highpolymesh in max and bake it?
in max you import the hi poly, add a projection modifier to the low poly and adjust cage that way, then you can bake it, but as disco stu said, xnormal does the same just with a few clicks. so yeah i recommend xnormal
thanks for the feedback. i posted this into the >500 section. got him down to 450. still looks ok, the feet lost out the most, did a 256
to answer the questions.
concept painting i did in photoshop, based off a scanned sketch i drew. concept was used for most of the texture.
i dont know how to use Zbrush/body paint things so im just painting by hand and checking in Maya.
i used an AO + UVW screenshot to make sure i could rubber stamped most of my work onto the sheet with less mistakes, all photoshop
a lot was re-invented as i worked on the model/texture. i had no idea what to do with tummy, or butt, so i just went with whatever i felt like.
sandro: not a prob dude! Thats look a loot smoother too! You may be losing some of the hair now, haha :P I think the big thing that gets me with the procedural hair is when it goes to black. hair should have some translucency and subtle transparency - while reflecting the skin tones.
the beard area came out super sweet, but the eyebrows seem to have vanished. Wonder if you could help assist the beard & head hair areas a bit more with some tweaks to tones in your diffuse?
Doing some performance art projects. Today I went to scout the place we're gonna use next and take some pictures. I'll be back there to take some proper pictures, with a tripod and all. Those were taken in a hurry
He has a body, pants and shoes only the arms, shirt and his signiture strawhat left as of right now im aiming at under 5000 polys with everything. I'm thinking of switching from using bones for the eyebrows to controling them with shape keys.
@aesir: I fixed the hair up hope he doesn't look bald anymore @Gav: it looks really cool. Looks like scarecrow from batman
thx to the renderhjs textools i finally got around to start on a tf2 raygun - i originally made this model last year in december when i got in first touch with the tf2universe ^^
will be doing detailling and blu skin tomorrow, i guess
Replies
still refining some dark areas, and the polycount.
started from 2k.
hit 942
maybe ill try for 500 polys <xfingers>
topology crits pls
Time to call it a night
p.s.
@Zoid really nice paint job on ur rhineo
@Glenn-Brando sweet concept looks like she could be a a bounty hunter or mercenary type, I'ld like to see the red hair with the yellow suit
Zoid, this is so cool! Do you paint directly on model with bodypaint etc or on uv layout?
@moose - Thanks. My eyes already got used to this piece, so crits are really helpful! I did some quick tweaks, trying to fix transistion and tone down hair highlights. Is it better or worse?
AWESOME!!! Really nice to see something so unique
shabby and useless as a ao map. Its rather a help for texturing.
-Woog
Zoid thats badass .
ok, what is the best way to make an AO map? import the low- and highpolymesh in max and bake it?
you know how to use them.
Xnormal is a very easy to use normal and ambient occlusion baker which gives
very nice results at the click of a button and its free
http://www.xnormal.net/1.aspx
in max you import the hi poly, add a projection modifier to the low poly and adjust cage that way, then you can bake it, but as disco stu said, xnormal does the same just with a few clicks. so yeah i recommend xnormal
having fun with interacting beasties, this was made in 1.5 day. Our group of 3 made the tentacly jellyfish unfortunately we had some last minute probs, so the searching eye didn't really move up.
[ame]http://www.youtube.com/watch?v=IT-bovKyQvc&feature=player_embedded[/ame]
to answer the questions.
concept painting i did in photoshop, based off a scanned sketch i drew. concept was used for most of the texture.
i dont know how to use Zbrush/body paint things so im just painting by hand and checking in Maya.
i used an AO + UVW screenshot to make sure i could rubber stamped most of my work onto the sheet with less mistakes, all photoshop
a lot was re-invented as i worked on the model/texture. i had no idea what to do with tummy, or butt, so i just went with whatever i felt like.
the beard area came out super sweet, but the eyebrows seem to have vanished. Wonder if you could help assist the beard & head hair areas a bit more with some tweaks to tones in your diffuse?
-Woog
A Lion statue(nelsons column) I'm doing, to try and learn Zbrush. Having trouble figuring out how to do its mane area and the legs, paws.
Not to much graffiti.
Muzz is that your Hunter Challenge's concept? Looks pretty cool.
Is that a spear she's holding or just a ling stick? What's sticking out of her cheek?
I bet it's a pony.
I'm redesigning old school Radd Spencer:
Duck, that sculpt is great, loads of personality in that pose/expression.
lp's done on this, next up is the bake. but in the meantime here's the high.
check this page for reference.
http://gunbroker.com/Auction/ViewItem.asp?Item=143009894
and this
http://gunbroker.com/Auction/ViewItem.asp?Item=143197421
in fact it seems like every part of your model is pretty inaccurate
Is it ok if i post drawings? :S
He has a body, pants and shoes only the arms, shirt and his signiture strawhat left as of right now im aiming at under 5000 polys with everything. I'm thinking of switching from using bones for the eyebrows to controling them with shape keys.
@aesir: I fixed the hair up hope he doesn't look bald anymore
@Gav: it looks really cool. Looks like scarecrow from batman
before
after
putting and end to this project for now, gonna move on. will make thread with few renders and other 2. hope you enjoy
Couple of loops I've been working on, bit of a break from the usual.
http://www.4shared.com/file/141276398/e67f1ef8/Tranquil.html
http://www.4shared.com/file/141276397/76c00369/Dub_room_loop.html
There's a play symbol half way down the page instead of having to download.
will be doing detailling and blu skin tomorrow, i guess
ps, just ask an admin to change your old account name, that way you keep all your post history and stuff