^ No, doesn't matter.
I should only be using quads.
It's not a strange effect on the edge. Think about what you've done. You've added an inset edge along the length of the curve. This changes the silhouette of the circumference. Remove the inset edgeloop.
tightness of the edges defines sharpness of the pattern later onbend into cylinder, or along a circleffd modifier/lattice into form
Hi everyone, I've got this shading artifact when trying to boolean on a medium poly model. How could I solve this?Delete the circles, cap the part where you made the hole. Select the entire face of the mesh and give it a smoothing group. Add Turbosmooth modififer, use 2 iterations and check use smoothing groups. Now collapse and convert to edit poly and see if you have enough segments to punch in a couple of holes.
Identify the first instant that something goes wrong. Is it when you start the software, is it when you use a certain tool, is it when you get out of bed in the morning?
perna studied alot of philosophy in his free time it seems.
Hey, would anyone give me some pointers with how to start modelling the seat on this ATV? I've given it a crack but I can't seem to get the contouring right, nor make it fit into the rest of the vehicle correctly.
Hello! Does anyone know how can i project that logo onto the surface, does it involve baking? because i haven't learnt baking yet. and if there other ways? thanks!
@Liam_CH looking at your ref quickly I cam see you need no more than 4 spans across the width and 7 down the length to block that form out. Use as little geo as is necessary and only add geo when you can't get the forms with the geo you have. A classic beginner mistake in both modeling and sculpting is to add way too much geo too early which leads to frustration, confusion, and a modeling mess.