tester noted newer versions of UDK remove location gameplay. You won't be able to crouch. The level is built in 06-2010. You'll get better results with that build. Shouldn't be a problem on release as the full install version includes all movement gameplay.
Coming together nicely though, looking forward to starting a new pimp thread for all the art creation.
Hey chris, thanks for the tutorial, im just wondering is there an advantage to hand painting your textures in this way instead of using photos? Sorry of you mentioned it in the vid i didnt get a chance to watch all of it, the dungeon is looking sweet so far man i love how you try to make all of your stuff actually playable. Keep it up man
Playing with some different techniques to create an overly detailed, simple asset.
Steps:
quickly setup two displacement (height) maps in photoshop.
Applied each of those displacements to planes in Max. Using a similar technique of stacking a displacement on a turbosmooth. Adjusting iterations of the turbosmooth makes it a lot easier to work with while jacking up for detailed render.
Combined those two meshes on each other, and applied a wood and metal textures. Added another plane and shaped out the hoops (metal rungs) slightly. for baking out a diffuse, normal and lighting map.
After baking out materials, duplicated, bent, FFD'ed the low poly mesh and extruded in the cap. Created 2nd channel UVs for UDK lightmapping and imported to UDK
Flats: multipled a leveled AO over the diffuse color, painted in some edge highlights / additional shading. Added rivits, generated specular, cleaned up normal.
Also created a cap wood texture for the top/bottom of the barrel.
Final result in UDK is pretty good. Still needs some clean-up, but I'm happy with the result of the technique. It yield huge source textures, displacement maps, and a quaded mesh for easy LODs.
Here's a quick cave I put together over the weekend using my dungeon set. I didn't need to make any new assets besides the cave shell mesh itself. Very early WIP, plenty of Dear Esther inspiration.
superdenny707, the displacement is applied all the time.
No, we are greedy little sponges. Seriously, thanks for everything you do. I can't begin to explain how much of an inspiration and insight crunchcast has been.
I'll have to go back and look at some of this other stuff of yours when I get a chance.
Man, this level has really stepped up! It'd be cool to see you use some extra color in here. Modular cloth textures and stuff like that. I'll have to get in one of these hangouts sometime.
How the heck am I supposed to get the key? I found the triangle and circle treasures (along with some other things) with no problem, but the square treasure (the thing that goes on the pedestal) and the key were behind iron gates. There were a couple of levers around. One opened the gate I had just come through and another didn't seem to do anything (the second such lever I found, the first was in the room with the box I had to move to get up to an opening for me to crouch through.
I can definitely see the Amnesia and Dear Esther inspirations. Even just reminding me of Amnesia was enough to make me uneasy, but then again I'm a giant weenie when it comes to scary things.
I thought it was very dark in places, and hard to see. I'm not sure if the levers were hidden in darkness on purpose, but they were hard to find and probably part of the reason I got stuck.
Replies
Coming together nicely though, looking forward to starting a new pimp thread for all the art creation.
[ame="http://www.youtube.com/watch?v=1erX_ICi89A"]Hand Painted Realist Stone Tile Tutor - YouTube[/ame]
More on that later
oh my, more vids explaining crap
[ame="http://www.youtube.com/watch?v=7saasKR2TS8"]UDK Modular Brick Creation Tutor - YouTube[/ame]
[ame="http://www.youtube.com/watch?v=EZhgZok76r4"]UDK Modular Brick Tutor example 2 - YouTube[/ame]
Btw the Crunch Cast shows are awesome! Keep up the great work!
Steps:
quickly setup two displacement (height) maps in photoshop.
Applied each of those displacements to planes in Max. Using a similar technique of stacking a displacement on a turbosmooth. Adjusting iterations of the turbosmooth makes it a lot easier to work with while jacking up for detailed render.
Combined those two meshes on each other, and applied a wood and metal textures. Added another plane and shaped out the hoops (metal rungs) slightly. for baking out a diffuse, normal and lighting map.
After baking out materials, duplicated, bent, FFD'ed the low poly mesh and extruded in the cap. Created 2nd channel UVs for UDK lightmapping and imported to UDK
Flats: multipled a leveled AO over the diffuse color, painted in some edge highlights / additional shading. Added rivits, generated specular, cleaned up normal.
Also created a cap wood texture for the top/bottom of the barrel.
Final result in UDK is pretty good. Still needs some clean-up, but I'm happy with the result of the technique. It yield huge source textures, displacement maps, and a quaded mesh for easy LODs.
[ame="http://www.youtube.com/watch?v=Ayoaq5SSSeA"]UDK dx11 examples - YouTube[/ame]
Must learn this for the next console titles. It's like when normal maps first came along. All new shit to learn.
last vid before I disconnect for GDC
Here's a quick cave I put together over the weekend using my dungeon set. I didn't need to make any new assets besides the cave shell mesh itself. Very early WIP, plenty of Dear Esther inspiration.
superdenny707, the displacement is applied all the time.
3d rendering/architectural rendering
Make more crunchcast.
:P
Oh, and I'm pretty sure you said ". . . udk to show you some dicks."
So where are they?
I admit this result is a little sloppy, but these steps are more discussing quickly blocking out a scene for aesthetics.
Yeap process description and a CrunchCast in one night. Am I giving too much?
I'll have to go back and look at some of this other stuff of yours when I get a chance.
Looking for more.
Creating a UDK Torch with Displacements in Max
[ame="http://www.youtube.com/watch?v=g1t_gl_-iEI"]UDK Modular Dungeon Torch Contruction Tutor - YouTube[/ame]
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I like what you are saying, but not sure I agree.
[ame="http://www.youtube.com/watch?v=GrvpViPRwk4"]UDK Modular Dungeon Update - YouTube[/ame]
only concern: becoming artsy-fartsy instead of horrible dungeon of dark death.
Let me know if you're in.
I can definitely see the Amnesia and Dear Esther inspirations. Even just reminding me of Amnesia was enough to make me uneasy, but then again I'm a giant weenie when it comes to scary things.
I thought it was very dark in places, and hard to see. I'm not sure if the levers were hidden in darkness on purpose, but they were hard to find and probably part of the reason I got stuck.
and yea, there's some sneaky stuff in there. I originally planned on 3 super secrets. Instead, I put the keys in them