Result of goofin' around in UDK with Landscape (for all of island) and Foliage (for palm trees) created in G+ hangout [ame]www.youtube.com/watch?v=UCSDTziQD3s[/ame]
Really awesome to see how your one-map level came together.
I'm curious about a bit of your process though. How did you decide what would be on your texture map? Did you plan it out for specific pieces and then re-purpose the texture later for more objects? Or did you create the map fairly generically before approaching specific objects? Or did the contents of the map change over time as you were laying the level out?
Dungeon Escape is up for authorization! The download will be up in a matter of time! You'll have to check the readme on instructions to run, hints and cheats! http://www.indiedb.com/games/dungeon-escape
But it would have been smart of you to ask me the permission before release this work, or at least mention the map name and me on your thread and the readme file...Just a fair way to proceed.
Replies
[ame="http://www.youtube.com/watch?v=j904aB3GKfU"]Dungeon Escape Artsy Video - YouTube[/ame]
[ame]www.youtube.com/watch?v=mcd7E7UkmYg[/ame]
[ame="http://www.youtube.com/watch?v=SzpQOSUPxyo"]Island UDK Adventure - YouTube[/ame]
[ame]www.youtube.com/watch?v=l8G7eX61Vek[/ame]
[ame="http://www.youtube.com/watch?v=beEbEp7Isvc"]UDK Landscape Basics - YouTube[/ame]
[ame]www.youtube.com/watch?v=yZhzdNrJk80[/ame]
http://chrisholden.net/dm-oldschool01.jpg
http://chrisholden.net/dm-oldschool02.jpg
more to come...
new pics for wip, udk old school DM map using single diffuse and normal textures.
Hope to wrap up and release this real soon.
silly artistic shot. new stuff: cables, decals, lighting.
Looking for DM level testers [ame]www.youtube.com/watch?v=uZh-VTupVCU[/ame]
reply if interested in testing DM level.
requires UDK 03-2012 or newer.
A bit to dark for me personally and I would like to see some more reflections in there.
Anyway I would not mind testing out your level
enhanced lighting
flipped performance the bird, and went crazy with real-time reflections on everything.
here's a video (go HD full screen)
[ame="http://www.youtube.com/watch?v=8fi3k2LZf80"]UDK Deathmatch Level update Reflections - YouTube[/ame]
zap!
new pics!
http://chrisholden.net/dungeon072012.jpg[/ul]
http://chrisholden.net/dm-oldschool09.jpg
http://chrisholden.net/dm-oldschool10.jpg
'tis awesome to see how you went from working on the high poly parts for the diffuse bake in the g+ hangout to this.
I'm curious about a bit of your process though. How did you decide what would be on your texture map? Did you plan it out for specific pieces and then re-purpose the texture later for more objects? Or did you create the map fairly generically before approaching specific objects? Or did the contents of the map change over time as you were laying the level out?
Great results in any case!
Made a little level myself using choldens package
So of course all credit goes to him
[ame="http://www.youtube.com/watch?v=N1-l11TSLV0"]warehouse[/ame]
[ame]www.youtube.com/watch?v=Kb_GHUPZqk8[/ame]
here it is for play
https://twitter.com/ChrisHoldenDev/status/239301980462395393/photo/1/large
Dungeon Escape is up for authorization! The download will be up in a matter of time! You'll have to check the readme on instructions to run, hints and cheats!
http://www.indiedb.com/games/dungeon-escape
DOWNLOAD HERE: http://www.indiedb.com/games/dungeon-escape/downloads/dungeon-escape
http://www.indiedb.com/games/papyrus/images/laser-room
Hi Cholden
I really love how you have "redo" my map DM-1on1-Paradox.
But it would have been smart of you to ask me the permission before release this work, or at least mention the map name and me on your thread and the readme file...Just a fair way to proceed.
Regards