This is the sweet spot for your low-poly models. Post 'em if you've got 'em!Low-poly hasn't really been a requirement in the games industry for a long while now. This thread is for low-poly art style appreciation, so please take note of these rough guidelines:
- Keep models under 1,000 triangles.
- Scenes are fine, if all models are low poly.
Some dedicated low-poly modelling tools now exist that make this art style a lot easier to produce;
Crocotile3D &
BlockbenchHere's a handy list of ways to make your art look right in mainstream 3D software:
Low-Poly Art Style Guide
Replies
No idea for a game ? some retro remake or something original with your low poly models ?
And with such beautifull low res models/textures i htink any
today engine could display as many models like that as you want , a little army at screen !
I'm impatient to see another model and texture from you !
keep it up
not hard to program , just a walk and fight system
viewtifull joe screenshot
Just for fun , and sure there could be lot of different ennemies with all we have here, or lot of heroes to select
edit: just curious, how many tris exactly in that?
merecraft: around 150; I counted 72quads; x2; plus the misclleneous tris in there. the thing is so low poly you could count the polygons.
the high poly mesh was very simple and colorize fast and dirt , all that for test purpose.
But i like a lot this workflow, results are lot bettre than if i had to paint volumes.
<a href="[URL=http://imageshack.us" target="_blank"></a>]baking[/url]
The only problem , Blender seem to not allow baking in resolution better than 512?
i've tried all , but i don't find it, erhaps it's not possible for the moment to bake normal map better than 512 ?
http://redprodukt.com/wp-content/uploads/2007/03/doobie.jpg
http://redprodukt.com/wp-content/uploads/2007/04/c2.jpg
But i don't think i even reach your amazing painting/texturing skills.
Finally i've redone texturing , no more baking , only simple traditionnal texturing.
the texture is a 128*128 texture
and only smooth brushes(not best method for such low res textures).
I'll rig and give some basic animations to the character now
and try to use it under a 3D engine.
with suc low texture and low polygons , lot of 3D engines i think can handle 20 and more characters like this one at screen.
You are right, i've brought up contrast and that's lot better , i've redonne some precise parts by pixel painting , not brush, but brush is good for some little volume parts.
Ahhh , i hope to see more awesome low poly models from great people here
Ok let's post my WIP , body for a simple FPS game idea.
Removed caus no low poly thread at all
That model is far from finished, and way over 500 triangles.
You'd probably be better off starting a WIP thread of your own if you want serious critique on your character.
But just to give you a few pointers, you need to rework the mesh on that character quite a lot. You have lots of wasted polygons, and the mesh is far from optimal, neither for deformation nor for detail. The structure is very blocky at the moment, you could get much more effective and detailed results with the polygons you have.
You'd do well to study some models other people have posted on the forums and look at the way the edges flow on them.
2nd Dr_Graevling
(i just wanted to make more alive this forum's thread)
Dr_Graevling :
"You'd do well to study some models other people have posted on the forums and look at the way the edges flow on them"
Removed !
TGZ, hot! I remember those from a while back, and still have those shots in my superlowpoly reference folder.
crits/comments?
Great Job on the old skool look Japhir.
Totally dig the way you did the skin.
I´d say do some cool poses
Edit: holy crap, clicked and pasted in the wrong thread.
Here's a new friend of mine. I call him Boris.
Previous version
I edited my previous post. He has nipples now, I promise. Just squint a little and you might see them.
Bit of an homage:
Still wip.
edit: Forgot. 100 tris each, 64x64 texture
Here for more
Got sidetracked, lol:
edit:
more playing with mix n match... less redneck, more mercenary!
Here is a little something I managed to knockout this last week
172 tris, 64*64 texture,
going to put more work in, and the seam across the forehead is now gone, so these are obsolete, going to make a prop too,
Old stuff but never pimped...
[/ QUOTE ]
I can see why!
although, would be a good project to re-visit!